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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="GlassEye" data-source="post: 5897772" data-attributes="member: 40413"><p>Once everyone has readied themselves for the assault on Kremuur's compound Sylvain steps up to the gate and peers through in order to fix his target for his Slumber hex. Whether it is some odd circumstance, fate or something else when the witch peers through the crack at the edge of the gate Kremuur raises up his head and looks directly at the gate.</p><p></p><p>There is a moment of tense anticipation then Sylvain hexes the guard at the gate. The thug slumps to the ground. At Sylvain's signal Nathan throws open the gate but one half of the gate thumps into the slumbering form of the guard and opens no further. The way is open but not as widely as anticipated. </p><p></p><p>[OOC]Combat: Surprise Round[/OOC]</p><p>[sblock=Map/Combat Info]</p><p><a href="http://imageshack.us/photo/my-images/851/lizardcompounds.jpg/" target="_blank"><img src="http://img851.imageshack.us/img851/2794/lizardcompounds.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[GM]Ok, a bit confusing but here's my take:</p><p>Most of the stated actions above would fall under the prep time before we moved into round accounting.</p><p></p><p><strong>Surprise Round:</strong></p><p>Sylvain hexes guard; Nathan throws open door</p><p>No action yet for Borric or Zelena but Borric's planned charge line is blocked by the partially open gate. He could make H7 or I7 (or do something else entirely, of course).</p><p></p><p><strong>Round One:</strong></p><p>Nathan's planned Glitterdust (still open to change) but we'll get to the actions for round one when the surprise round is over.[/GM]</p><p></p><p>Borric: 63/63 hp remaining;</p><p>Nathan: 32/32 hp remaining</p><p>Sylvain: 50/50 hp remaining</p><p>-Waltor: 25/25 hp remaining</p><p>Zelena: 42/42 hp remaining</p><p>-Celebfedhiin: 18/18 hp remaining</p><p></p><p>Conditions:</p><p>Party:</p><p>--Bless (29/30): +1 to attack & save vs. fear</p><p>--Longstrider (Zelena)</p><p>--Mage Armor (Nathan)</p><p>Abilities Used:</p><p></p><p>Bad Guys:</p><p>Kremuur - uninjured</p><p>Vanner - uninjured</p><p>Thug 1 - uninjured</p><p>Thug 2 - uninjured</p><p>Thug 3 - uninjured; asleep[/sblock]</p><p>[GM]Borric and Zelena are left for the Surprise Round[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5897772, member: 40413"] Once everyone has readied themselves for the assault on Kremuur's compound Sylvain steps up to the gate and peers through in order to fix his target for his Slumber hex. Whether it is some odd circumstance, fate or something else when the witch peers through the crack at the edge of the gate Kremuur raises up his head and looks directly at the gate. There is a moment of tense anticipation then Sylvain hexes the guard at the gate. The thug slumps to the ground. At Sylvain's signal Nathan throws open the gate but one half of the gate thumps into the slumbering form of the guard and opens no further. The way is open but not as widely as anticipated. [OOC]Combat: Surprise Round[/OOC] [sblock=Map/Combat Info] [URL=http://imageshack.us/photo/my-images/851/lizardcompounds.jpg/][IMG]http://img851.imageshack.us/img851/2794/lizardcompounds.jpg[/IMG][/URL] [GM]Ok, a bit confusing but here's my take: Most of the stated actions above would fall under the prep time before we moved into round accounting. [b]Surprise Round:[/b] Sylvain hexes guard; Nathan throws open door No action yet for Borric or Zelena but Borric's planned charge line is blocked by the partially open gate. He could make H7 or I7 (or do something else entirely, of course). [b]Round One:[/b] Nathan's planned Glitterdust (still open to change) but we'll get to the actions for round one when the surprise round is over.[/GM] Borric: 63/63 hp remaining; Nathan: 32/32 hp remaining Sylvain: 50/50 hp remaining -Waltor: 25/25 hp remaining Zelena: 42/42 hp remaining -Celebfedhiin: 18/18 hp remaining Conditions: Party: --Bless (29/30): +1 to attack & save vs. fear --Longstrider (Zelena) --Mage Armor (Nathan) Abilities Used: Bad Guys: Kremuur - uninjured Vanner - uninjured Thug 1 - uninjured Thug 2 - uninjured Thug 3 - uninjured; asleep[/sblock] [GM]Borric and Zelena are left for the Surprise Round[/GM] [/QUOTE]
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