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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="GlassEye" data-source="post: 5899561" data-attributes="member: 40413"><p>Zelena is normally quicker on her feet than most other gnomes and now, enhanced by her magics, could probably give Celebfedhiin a good run. After darting into the compound and attacking Vanner, she watches as the thug collapses to the ground. Vanner stares at the sky blinking rapidly a brief moment before his eyes roll back in his head and he falls unconscious.</p><p></p><p>Borric's attack flails the thick hide of the reclining lizardfolk but does less damage than he expected it to do. And when Kremuur surges to his feet Borric takes advantage of the momentary distraction provided by the action to strike again. The warrior is certain of his attack, certain he's made good a second time against their unprepared enemy and yet, a shimmer in the air so faint Borric isn't sure he actually saw it or if he imagined it deflects the blow by a hair's breadth.</p><p></p><p>Kremuur is tall, thickly built and his dark-scaled, scarred hide seems denser than that of other lizardfolk the group has seen. Standing up on his basking rock makes him seem even more imposing, even without armor and weapons beyond what is natural to his race. He hisses in a savage, reptilian display of anger and points towards Sylvain.</p><p></p><p><span style="color: lime">"Take their wizard!"</span> He sneers at Borric and takes a swipe at the fighter with one of his claws bringing forth a well of blood. <span style="color: lime">"You're Sekmun's crew. Where is the spineless worm? Sending foreigners to do his dirty work, I see."</span></p><p></p><p>The two thugs race towards Sylvain. The first thug, unluckily for him, takes no note of Borric's reach and Borric lashes out catching him with a brutal strike with the flail. A spray of blood and the thug falls to the ground.</p><p></p><p>The second thug's charge puts him right up in Sylvain's face but his attack is poorly executed and small-bladed sword misses the witch. When Nathan fades into view becoming more substantially visible as his spell wears off the thug lets loose a short curse in his surprise and dismay.</p><p></p><p>[OOC]Combat: Round Two[/OOC]</p><p>[sblock=Map/Combat Info]</p><p><a href="http://imageshack.us/photo/my-images/804/lizardcompound2.jpg/" target="_blank"><img src="http://img804.imageshack.us/img804/8358/lizardcompound2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[GM]Noticed Borric has Combat Reflexes so I took the liberty of assuming he would take advantage of the AoO presented...[/GM]</p><p></p><p>Borric: 54/63 hp remaining; 9 damage</p><p>Nathan: 32/32 hp remaining</p><p>Sylvain: 50/50 hp remaining</p><p>-Waltor: 25/25 hp remaining</p><p>Zelena: 42/42 hp remaining</p><p>-Celebfedhiin: 18/18 hp remaining</p><p></p><p>Conditions:</p><p>Party:</p><p>--Bless (28/30): +1 to attack & save vs. fear</p><p>--Longstrider (Zelena)</p><p>--Protection from Evil (Zelena) (30/30): +2 deflection to AC, +2 saves</p><p>--Mage Armor (Nathan, Sylvain)</p><p>Abilities Used:</p><p></p><p>Bad Guys:</p><p>Kremuur - 28 dmg; moderately injured</p><p>Vanner - 27 dmg; mortally wounded; unconscious & dying</p><p>Thug 1 - 24 dmg; mortally wounded; unconscious & dying</p><p>Thug 2 - 9 dmg; seriously injured</p><p>Thug 3 - uninjured; asleep[/sblock]</p><p>[GM]Everyone is up for Round Two[/GM]</p><p><a href="http://imageshack.us/photo/my-images/705/kremuur.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/4201/kremuur.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="GlassEye, post: 5899561, member: 40413"] Zelena is normally quicker on her feet than most other gnomes and now, enhanced by her magics, could probably give Celebfedhiin a good run. After darting into the compound and attacking Vanner, she watches as the thug collapses to the ground. Vanner stares at the sky blinking rapidly a brief moment before his eyes roll back in his head and he falls unconscious. Borric's attack flails the thick hide of the reclining lizardfolk but does less damage than he expected it to do. And when Kremuur surges to his feet Borric takes advantage of the momentary distraction provided by the action to strike again. The warrior is certain of his attack, certain he's made good a second time against their unprepared enemy and yet, a shimmer in the air so faint Borric isn't sure he actually saw it or if he imagined it deflects the blow by a hair's breadth. Kremuur is tall, thickly built and his dark-scaled, scarred hide seems denser than that of other lizardfolk the group has seen. Standing up on his basking rock makes him seem even more imposing, even without armor and weapons beyond what is natural to his race. He hisses in a savage, reptilian display of anger and points towards Sylvain. [color=lime]"Take their wizard!"[/color] He sneers at Borric and takes a swipe at the fighter with one of his claws bringing forth a well of blood. [color=lime]"You're Sekmun's crew. Where is the spineless worm? Sending foreigners to do his dirty work, I see."[/color] The two thugs race towards Sylvain. The first thug, unluckily for him, takes no note of Borric's reach and Borric lashes out catching him with a brutal strike with the flail. A spray of blood and the thug falls to the ground. The second thug's charge puts him right up in Sylvain's face but his attack is poorly executed and small-bladed sword misses the witch. When Nathan fades into view becoming more substantially visible as his spell wears off the thug lets loose a short curse in his surprise and dismay. [OOC]Combat: Round Two[/OOC] [sblock=Map/Combat Info] [URL=http://imageshack.us/photo/my-images/804/lizardcompound2.jpg/][IMG]http://img804.imageshack.us/img804/8358/lizardcompound2.jpg[/IMG][/URL] [GM]Noticed Borric has Combat Reflexes so I took the liberty of assuming he would take advantage of the AoO presented...[/GM] Borric: 54/63 hp remaining; 9 damage Nathan: 32/32 hp remaining Sylvain: 50/50 hp remaining -Waltor: 25/25 hp remaining Zelena: 42/42 hp remaining -Celebfedhiin: 18/18 hp remaining Conditions: Party: --Bless (28/30): +1 to attack & save vs. fear --Longstrider (Zelena) --Protection from Evil (Zelena) (30/30): +2 deflection to AC, +2 saves --Mage Armor (Nathan, Sylvain) Abilities Used: Bad Guys: Kremuur - 28 dmg; moderately injured Vanner - 27 dmg; mortally wounded; unconscious & dying Thug 1 - 24 dmg; mortally wounded; unconscious & dying Thug 2 - 9 dmg; seriously injured Thug 3 - uninjured; asleep[/sblock] [GM]Everyone is up for Round Two[/GM] [URL=http://imageshack.us/photo/my-images/705/kremuur.jpg/][IMG]http://img705.imageshack.us/img705/4201/kremuur.jpg[/IMG][/URL] [/QUOTE]
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