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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5899614" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan smirks as the Thug is taken by surprise at his appearance. He drops his wand with fake shock.</p><p></p><p><span style="color: cyan">"Oh, goodness. Did you miss me before? Must be something in your eye,"</span> he says glibly. <span style="color: cyan">"There does seem to be an awful lot of dust 'round, doesn't there, boys?"</span> The last few words Nathan addresses to the air, from which materializes a large mote which zips behind the thug, then bursts into a field of glittering dust, settling down on the thug as the sorcerer swings wide to flank him with Sylvain.</p><p></p><p>[sblock=Actions]<strong>Free:</strong> Drop Wand</p><p><strong>Standard:</strong> Glitterdust, centered on intersection of J&K, 10&11 (or wherever catches the thug but not Sylvain in the spread. DC 18 Will save or blinded.</p><p></p><p><strong>Move:</strong> Nathan should have enough movement to swing out of melee range and end at J11 (J14, K14, K13, K12, J11). Draw sickle as part of movement. This assumes that Glitterdust settles during the standard action. If you rule it takes Nathan's full turn (i.e., he'd have to make a save against his own spell), just have him move 30' to the east.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (1 hour), Wand dropped at I14, Glitterdust (5/5 rounds)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> Sickle</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) </p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 32/32</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 6/8</p><p><strong>2nd (DC 17):</strong> Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). <strong>Remaining:</strong> 4/5</p><p></p><p>Wand Charges: 43/47</p><p></p><p>Heavenly Fire: 7/7 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5899614, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan smirks as the Thug is taken by surprise at his appearance. He drops his wand with fake shock. [color=cyan]"Oh, goodness. Did you miss me before? Must be something in your eye,"[/color] he says glibly. [color=cyan]"There does seem to be an awful lot of dust 'round, doesn't there, boys?"[/color] The last few words Nathan addresses to the air, from which materializes a large mote which zips behind the thug, then bursts into a field of glittering dust, settling down on the thug as the sorcerer swings wide to flank him with Sylvain. [sblock=Actions][b]Free:[/b] Drop Wand [b]Standard:[/b] Glitterdust, centered on intersection of J&K, 10&11 (or wherever catches the thug but not Sylvain in the spread. DC 18 Will save or blinded. [b]Move:[/b] Nathan should have enough movement to swing out of melee range and end at J11 (J14, K14, K13, K12, J11). Draw sickle as part of movement. This assumes that Glitterdust settles during the standard action. If you rule it takes Nathan's full turn (i.e., he'd have to make a save against his own spell), just have him move 30' to the east.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (1 hour), Wand dropped at I14, Glitterdust (5/5 rounds) [color=cyan][b]In Hand:[/b][/color] Sickle [color=cyan][b]AC:[/b][/color] 15 (19) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 32/32 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. [b]Remaining:[/b] 6/8 [b]2nd (DC 17):[/b] Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). [b]Remaining:[/b] 4/5 Wand Charges: 43/47 Heavenly Fire: 7/7 remaining[/sblock] [/QUOTE]
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