Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5903588" data-attributes="member: 40413"><p>Zelena's encouragement continues to inspire her companions and her attack does serious damage to Kremuur's tail.</p><p></p><p>Borric's attacks are relentless and rip past armor, natural and magical, to open bloody wounds. Kremuur growls in wordless pain and anger but doesn't yet seem inclined to surrender.</p><p></p><p>Since Kremuur still has fight within him Sylvain uses a hex upon the lizardfolk. The hex has no effect as Kremuur continues to scrabble against his attackers.</p><p></p><p>Nathan easily disarms the held thug and kicks the sword a good distance away.</p><p></p><p>Kremuur continues his attacks but changes his tactics and instead focuses all of his attacks on the more lightly armored gnome rather than the big warrior giving him a beating. The change doesn't serve him well, however: his claws and bite all miss but he does manage to whip Zelena with his bloody tail.</p><p></p><p>[OOC]Combat: Round Four[/OOC]</p><p>[sblock=Map/Combat Info]</p><p>Note: the only new movement this round was Sylvain to G10. I'll update the map next post if necessary.</p><p><a href="http://imageshack.us/photo/my-images/14/lizardcompound3.jpg/" target="_blank"><img src="http://img14.imageshack.us/img14/9262/lizardcompound3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[GM]Perrin, not that it makes a difference in the result, but I think you used your trip to hit modifier in place of your regular flail attack modifier on your rolls.[/GM]</p><p></p><p>Borric: 43/63 hp remaining</p><p>Nathan: 32/32 hp remaining</p><p>Sylvain: 50/50 hp remaining</p><p>-Waltor: 25/25 hp remaining</p><p>Zelena: 29/42 hp remaining; 13 damage</p><p>-Celebfedhiin: 18/18 hp remaining</p><p></p><p>Conditions:</p><p>Party:</p><p>--Bless (26/30): +1 to attack & save vs. fear</p><p>--Longstrider (Zelena)</p><p>--Protection from Evil (Zelena) (27/30): +2 deflection to AC, +2 saves</p><p>--Mage Armor (Nathan, Sylvain)</p><p>Abilities Used:</p><p></p><p>Bad Guys:</p><p>Kremuur - 57 dmg; moderately injured; prone (current AC 20)</p><p>Vanner - 29 dmg; mortally wounded; unconscious & dying</p><p>Thug 1 - 24 dmg; mortally wounded; unconscious & stable</p><p>Thug 2 - 9 dmg; seriously injured; blind; held; disarmed</p><p>Thug 3 - uninjured; asleep[/sblock]</p><p>[GM]Everyone is up for Round Four[/GM]</p><p><a href="http://imageshack.us/photo/my-images/705/kremuur.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/4201/kremuur.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="GlassEye, post: 5903588, member: 40413"] Zelena's encouragement continues to inspire her companions and her attack does serious damage to Kremuur's tail. Borric's attacks are relentless and rip past armor, natural and magical, to open bloody wounds. Kremuur growls in wordless pain and anger but doesn't yet seem inclined to surrender. Since Kremuur still has fight within him Sylvain uses a hex upon the lizardfolk. The hex has no effect as Kremuur continues to scrabble against his attackers. Nathan easily disarms the held thug and kicks the sword a good distance away. Kremuur continues his attacks but changes his tactics and instead focuses all of his attacks on the more lightly armored gnome rather than the big warrior giving him a beating. The change doesn't serve him well, however: his claws and bite all miss but he does manage to whip Zelena with his bloody tail. [OOC]Combat: Round Four[/OOC] [sblock=Map/Combat Info] Note: the only new movement this round was Sylvain to G10. I'll update the map next post if necessary. [URL=http://imageshack.us/photo/my-images/14/lizardcompound3.jpg/][IMG]http://img14.imageshack.us/img14/9262/lizardcompound3.jpg[/IMG][/URL] [GM]Perrin, not that it makes a difference in the result, but I think you used your trip to hit modifier in place of your regular flail attack modifier on your rolls.[/GM] Borric: 43/63 hp remaining Nathan: 32/32 hp remaining Sylvain: 50/50 hp remaining -Waltor: 25/25 hp remaining Zelena: 29/42 hp remaining; 13 damage -Celebfedhiin: 18/18 hp remaining Conditions: Party: --Bless (26/30): +1 to attack & save vs. fear --Longstrider (Zelena) --Protection from Evil (Zelena) (27/30): +2 deflection to AC, +2 saves --Mage Armor (Nathan, Sylvain) Abilities Used: Bad Guys: Kremuur - 57 dmg; moderately injured; prone (current AC 20) Vanner - 29 dmg; mortally wounded; unconscious & dying Thug 1 - 24 dmg; mortally wounded; unconscious & stable Thug 2 - 9 dmg; seriously injured; blind; held; disarmed Thug 3 - uninjured; asleep[/sblock] [GM]Everyone is up for Round Four[/GM] [URL=http://imageshack.us/photo/my-images/705/kremuur.jpg/][IMG]http://img705.imageshack.us/img705/4201/kremuur.jpg[/IMG][/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
Top