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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="GlassEye" data-source="post: 5906062" data-attributes="member: 40413"><p>Kremuur readily complies with Borric's orders to lie on his tail on his stomach and present his hands behind his back.</p><p></p><p>Zelena's examinations determine that Kremuur has a pair of faint magical auras around his person: conjuration and abjuration. Neither emanate from an item, however, and so must be from spells cast upon his person. Other than those auras, Kremuur does not and does not possess anything that radiates an aura of magic. Vanner bears no magical radiations at all. His gear, like that of the other minor thugs, all appears rather mundane and probably not worth the time to loot and try to sell, especially considering that if you wish to avoid trouble with returning thugs you need to wrap things up quickly.</p><p></p><p>Zelena also discovers that Vanner has died from his wounds. The other wounded thug seems to be stable and will likely survive. Soft snores continue to sound from the sleeping thug and Nathan easily knocks the held and blinded thug to the ground where he'll be less of a threat when he regains his sight and mobility.</p><p></p><p>From just outside the compound you hear the familiar voice of Sekmun, <span style="color: lime">"Down, Celebfedhiin! Down!"</span> Though the hound is no longer barking she also isn't disobeying the orders that Zelena gave her though she does seem a bit uncertain if those orders include the lizardfolk at the gate.</p><p></p><p><a href="http://imageshack.us/photo/my-images/705/kremuur.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/4201/kremuur.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="GlassEye, post: 5906062, member: 40413"] Kremuur readily complies with Borric's orders to lie on his tail on his stomach and present his hands behind his back. Zelena's examinations determine that Kremuur has a pair of faint magical auras around his person: conjuration and abjuration. Neither emanate from an item, however, and so must be from spells cast upon his person. Other than those auras, Kremuur does not and does not possess anything that radiates an aura of magic. Vanner bears no magical radiations at all. His gear, like that of the other minor thugs, all appears rather mundane and probably not worth the time to loot and try to sell, especially considering that if you wish to avoid trouble with returning thugs you need to wrap things up quickly. Zelena also discovers that Vanner has died from his wounds. The other wounded thug seems to be stable and will likely survive. Soft snores continue to sound from the sleeping thug and Nathan easily knocks the held and blinded thug to the ground where he'll be less of a threat when he regains his sight and mobility. From just outside the compound you hear the familiar voice of Sekmun, [color=lime]"Down, Celebfedhiin! Down!"[/color] Though the hound is no longer barking she also isn't disobeying the orders that Zelena gave her though she does seem a bit uncertain if those orders include the lizardfolk at the gate. [URL=http://imageshack.us/photo/my-images/705/kremuur.jpg/][IMG]http://img705.imageshack.us/img705/4201/kremuur.jpg[/IMG][/URL] [/QUOTE]
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[LPF] Dwarven Crusade: Khuldun
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