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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6035598" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan yelps in surprise as the powerful hound rushes him and dumps him painfully to the ground. He grimaces as the bloody wound on his thigh, but after taking one look at the powerful maw, he counts himself lucky the thing didn't manage to find his throat. Still, he leans backward, hands up to protect himself.</p><p></p><p><span style="color: cyan">"Sure. Pick on the pretty one,"</span> he snarks. <span style="color: cyan">"Well, Grandfather wasn't good for many things, but he did tell me the best way to train a dog was to smack it hard on the nose. That how it works in your neck of the woods?"</span></p><p></p><p>Nathan doesn't take his eyes off the threat of the dog, but it's clear the last portion of his chatter is directed to his unseen attendants, as the flaming sphere comes rolling back into the room, trying to close the gap to the dog, and another quartet of glowing motes follow Nathan's advice, each of the four smashing into the dog's nose in quick succession.</p><p></p><p>[sblock=ooc]<strong>Move</strong>: Bring the Flaming Sphere back in. I believe H8 is the furthest it can go this round. I think that keeps Zelena's path clear if she wants to move into the room instead of through the passage. Looks like directing active spells that don't require concentration doesn't provoke AoO, so I think Nathan's safe on that score.</p><p></p><p><strong>Standard</strong>: Concentration check to cast Defensively (level 1 spell):</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3746864/" target="_blank">Concentration (cast defensively) DC 17 (1d20+12=23)</a></p><p></p><p>Success (whew). Casting Magic Missile again:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3746866/" target="_blank">Magic Missile Damage (1d4+1=3, 1d4+1=5, 1d4+1=3, 1d4+1=5)</a></p><p></p><p>16 damage to the shadow dog.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (6 hours), Flaming Sphere (2/7 rounds remaining)</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 33/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 1/8</p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 4/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6035598, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan yelps in surprise as the powerful hound rushes him and dumps him painfully to the ground. He grimaces as the bloody wound on his thigh, but after taking one look at the powerful maw, he counts himself lucky the thing didn't manage to find his throat. Still, he leans backward, hands up to protect himself. [color=cyan]"Sure. Pick on the pretty one,"[/color] he snarks. [color=cyan]"Well, Grandfather wasn't good for many things, but he did tell me the best way to train a dog was to smack it hard on the nose. That how it works in your neck of the woods?"[/color] Nathan doesn't take his eyes off the threat of the dog, but it's clear the last portion of his chatter is directed to his unseen attendants, as the flaming sphere comes rolling back into the room, trying to close the gap to the dog, and another quartet of glowing motes follow Nathan's advice, each of the four smashing into the dog's nose in quick succession. [sblock=ooc][b]Move[/b]: Bring the Flaming Sphere back in. I believe H8 is the furthest it can go this round. I think that keeps Zelena's path clear if she wants to move into the room instead of through the passage. Looks like directing active spells that don't require concentration doesn't provoke AoO, so I think Nathan's safe on that score. [b]Standard[/b]: Concentration check to cast Defensively (level 1 spell): [url=http://invisiblecastle.com/roller/view/3746864/]Concentration (cast defensively) DC 17 (1d20+12=23)[/url] Success (whew). Casting Magic Missile again: [url=http://invisiblecastle.com/roller/view/3746866/]Magic Missile Damage (1d4+1=3, 1d4+1=5, 1d4+1=3, 1d4+1=5)[/url] 16 damage to the shadow dog.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (6 hours), Flaming Sphere (2/7 rounds remaining) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 33/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 1/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 4/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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