Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 6055373" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan feels a shudder up his back as Zelena's magics fill him. </p><p></p><p><span style="color: cyan">"Thanks, Zelena,"</span> he says. <span style="color: cyan">"And with that charge, I don't have to worry 'bout what to do next. Let's see about getting Borric some more backup..."</span></p><p></p><p>Nathan looks upward expectantly, then frowns. <span style="color: cyan">"Seriously? Formal supplication? Oh, for the love of ... fine!"</span> he mutters with frustration, then begins speaking in a much more melodious tongue. Zelena recognizes it as Celestial. It appears to be a rather overwrought supplication to higher powers, for which Nathan is clearly suppressing the urge to roll his eyes. As he continues to speak, however, a glow begins to emanate from the crown of his head as a trio of motes dart forward and begin circling the air, generating a soft, glowing circle of their own.</p><p></p><p>[sblock=ooc]If I read this right, then we have a round before the creatures are in attack position? Seems like the best time to try a summons, then. Summon Monster III, calling an Augmented <a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/lantern-archon/summoned-creature-lantern-archon" target="_blank">Lantern Archon</a> into E1. If I'm able to swap out feats, let's give it Toughness instead of Improved Initiative, though I'm fine if that's not an available option. </p><p></p><p>It will appear at the start of Nathan's turn next round.</p><p></p><p>Taking the +2 AC / Reflex option this round on Ferver[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p><span style="color: cyan"><strong>Conditions:</strong></span> Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (7 rounds, +2 AC/ Save this round), casting full-round spell</p><p></p><p>Current AC: 21, Current Reflex save: +7</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8 </p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 3/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6055373, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan feels a shudder up his back as Zelena's magics fill him. [color=cyan]"Thanks, Zelena,"[/color] he says. [color=cyan]"And with that charge, I don't have to worry 'bout what to do next. Let's see about getting Borric some more backup..."[/color] Nathan looks upward expectantly, then frowns. [color=cyan]"Seriously? Formal supplication? Oh, for the love of ... fine!"[/color] he mutters with frustration, then begins speaking in a much more melodious tongue. Zelena recognizes it as Celestial. It appears to be a rather overwrought supplication to higher powers, for which Nathan is clearly suppressing the urge to roll his eyes. As he continues to speak, however, a glow begins to emanate from the crown of his head as a trio of motes dart forward and begin circling the air, generating a soft, glowing circle of their own. [sblock=ooc]If I read this right, then we have a round before the creatures are in attack position? Seems like the best time to try a summons, then. Summon Monster III, calling an Augmented [url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/lantern-archon/summoned-creature-lantern-archon]Lantern Archon[/url] into E1. If I'm able to swap out feats, let's give it Toughness instead of Improved Initiative, though I'm fine if that's not an available option. It will appear at the start of Nathan's turn next round. Taking the +2 AC / Reflex option this round on Ferver[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]Conditions:[/b][/color] Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (7 rounds, +2 AC/ Save this round), casting full-round spell Current AC: 21, Current Reflex save: +7 [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 3/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
Top