Eanos shakes his head at questions of extra information gathering as the pair collect some quick purchases and make their way to Tyrien's apartment.
"Take too long, I'm afraid," he says. "Pretty good at nudging folks into giving things away, but needs to be done carefully. Rush it, it just turns to much, yes? We'll have to go with what we see."
Back at the apartment, he opens up the kit, and is pleasantly surprised to find there seems to be some usefully-tinted padding they can use to increase Tyrien's apparent bust and add some more curve to her hips. The Inquisitor himself dons the courtier's accoutrements he collected. He looks quite different in the finer fabrics and jewelry, but simply cracks his neck and ignores any discomfort.
"Figure our story is you're my ... friend I'm bringing to show off to the boys. Seems simple enough. Complicated lies are hard to keep track of, yes?"
[sblock=ooc]Gather Information takes 1d4 hours to do, so with maybe half an hour left after shopping and gussying up, it's not really do-able. Rolled Disguise with the kit, without any Aid Tyrien might be allowed to give to tarting herself up:
Base disguise check w/ kit. (1d20+3=19)
Eanos is fine hiring a carriage; it'll help support the faux-courtier story he's planning to try at the back door[/sblock]
[sblock=mini stats]
Eanos Setirav
Initiative: +6
AC: 20 (22 w/ SoF)
HP: 41 Current: 41
CMB: +5 CMD: 18 Fort: +6 Reflex: +6 Will: +9
Conditions: Courtier's Outfit & Jewelry (avoids penalty to Diplomacy checks with nobles / courtiers).
In Hand:None (cestus)
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Used: -50 gp (Disguise Kit)
-30 gp Courtier's Outfit
-50 gp jewelry to complete Courtier's Outfit
Judgement: 2/2 Remaining Determination: 3/3 remaining
Silver Tongued Haggler: 4/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 5/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Silence, Weapon of Awe, Bloodhound, Spiritual Weapon[/sblock]
"Take too long, I'm afraid," he says. "Pretty good at nudging folks into giving things away, but needs to be done carefully. Rush it, it just turns to much, yes? We'll have to go with what we see."
Back at the apartment, he opens up the kit, and is pleasantly surprised to find there seems to be some usefully-tinted padding they can use to increase Tyrien's apparent bust and add some more curve to her hips. The Inquisitor himself dons the courtier's accoutrements he collected. He looks quite different in the finer fabrics and jewelry, but simply cracks his neck and ignores any discomfort.
"Figure our story is you're my ... friend I'm bringing to show off to the boys. Seems simple enough. Complicated lies are hard to keep track of, yes?"
[sblock=ooc]Gather Information takes 1d4 hours to do, so with maybe half an hour left after shopping and gussying up, it's not really do-able. Rolled Disguise with the kit, without any Aid Tyrien might be allowed to give to tarting herself up:
Base disguise check w/ kit. (1d20+3=19)
Eanos is fine hiring a carriage; it'll help support the faux-courtier story he's planning to try at the back door[/sblock]
[sblock=mini stats]
Initiative: +6
AC: 20 (22 w/ SoF)
HP: 41 Current: 41
CMB: +5 CMD: 18 Fort: +6 Reflex: +6 Will: +9
Conditions: Courtier's Outfit & Jewelry (avoids penalty to Diplomacy checks with nobles / courtiers).
In Hand:None (cestus)
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Used: -50 gp (Disguise Kit)
-30 gp Courtier's Outfit
-50 gp jewelry to complete Courtier's Outfit
Judgement: 2/2 Remaining Determination: 3/3 remaining
Silver Tongued Haggler: 4/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 5/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Silence, Weapon of Awe, Bloodhound, Spiritual Weapon[/sblock]