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[LPF] Evil Unto Evil

Systole

Community Supporter
A medium length adventure for Living Pathfinder, designed for four 8th level characters.

GM: Systole
Judge: Glasseye

Heroes:
@perrinmiller : Tyrien e’Adrianne, Fighter 6/Bard 1/Arcane Archer 1
31 Dec 2013 - 44777 xp

@Satin Knights : Kalgor, Summoner 6/Ranger 1/Wizard 1
31 Dec 2013 - 44865 xp

@Scott DeWar : Heinrich Schreibersen, Wizard 9
31 Dec 2013 - 52351 xp

@jkason : Eanos Setirav
31 Dec 2013 - 27722 xp

[sblock=XP]Encounter 1:
Encounter 2:
Encounter 3:
Enouncter 4:[/sblock][sblock=Treasury]Encounter 1:
Encounter 2:
Encounter 3:
Encounter 4:[/sblock][sblock=Adventure Rules]* Initiative, saving throws, and perception rolls will be made for the players by the GM if it moves the adventure along quickly. Otherwise, players will roll their own dice.

* For players, dice rollers should be Invisible Castle or similar. The GM will use his own dice at home or an on-line random number generator.

* Any absences for longer than 2-3 days should be communicated to the GM. In general, please try to post 3x/week. Players who consistently slow down the game will be removed, at GM's discretion. Note: I will not be available from Friday evening to Sunday evening most weekends during the summer.

* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.

* A mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. Please spoilerblock OOC posts and discussions.

[sblock=Example Mini Stats]


Sylla the Grim

AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear (Light)
Current Conditions in Effect: Guidance, Resistance
Spells Remaining (1st): 0[/sblock][/sblock]
 

Systole

Community Supporter
The back room of the Dunn Wright has changed not at all since the last time you were here. A thin, sticky film of spilled ale still coats the floor, and the chairs and table haven't magically become any less battered and creaky. Sugar Sweet, the halfling who made the announcement and who put Grog at such ill-ease, lounges on the center of the table, cleaning her nails with a dark-colored dagger that reflects no light at all. Meanwhile, the elf called Rahor stands in the corner, with both hands lingering near his javelins and his attention focused wholly on Sugar Sweet. At this distance, and in these confined quarters, it's impossible not to notice his rank, unwashed smell -- or the hatred in his eyes as he watches the halfling.

Sugar Sweet doesn't look up from her nails as people begin to file in. After a moment, she drawls in an amused tone of voice, "So, brave adventurers ... which of the G's I offered brings you to us: gold, goodwill, or goats?"


Sugar Sweet . . . . . . . Rahor . . . . . .

 

jkason

Villager
[sblock=ooc]Replying to subscribe. Eanos is leveled save for the finances, since he has some shopping to do. If you don't object, I was going to post his Pearl trip while this thread gets going? Apologies all round. Ye holidays have actually meant LESS time for me to post, oddly enough. :( [/sblock]
 

Satin Knights

Villager
"Well, gold and good will, mostly in equal measures." "Goatsss" The man stares down at his panther for a moment, surprised by his choice.

When the half elf walks in behind him trying to be nice, he answers her as minimalistically as possible. "Hi."
[section]

[sblock=Kalgor and Gragnor]Kalgor AC 18 HP 72/72, Init +2, Perception +12/+14 vs human, Darkvision, Move 30' STR 18 Dex 14
Fort: +6, Reflex +6, Will +7, CMB +8, CMD 21
+1 Greatsword +10, 2d6+7+1 dirty fighting trait when flanking, +1d6 Precise when flanking with Gragnor or
Power Attack +1 Greatsword, +8, 2d6+13 + ...
Handbo +9, d6+4
Comp Longbow, +8, d8+4..... Arrows 10 Normal, 15 CI, 20 Silver, 9 Blunt, 2 Smoking, 4 Grappling
Sling +7, d4+4........ Sling bullets 15
Spell Storing Armor: If touched can release, 3d6 Shocking Grasp
Ring of Force Fangs: 6 of 9 charges stored, CL9

...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 5/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 4/4 remaining; Haste, Lesser Evolution Surge, Summon Eidolon, Invisibility
..,,,Mage 1st Lvl Spells: 3; Shocking Grasp, Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (80 minutes)
.Summoner Monster III:
4/4 remaining; std action SLA summon, (8 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 AntiToxin, 2 AntiPlague, 1 Cure Light Wounds potion, 50/50 charges Wand of CLW
.............Consumables: 10/10 charges Wand of Lesser Restoration, 1 Scroll of Fly, 1 Scroll of Ant Haul, 1 Liquid Ice
.............Consumables: 50/50 charges Wand of Mage Armor
.....,......Party Supplies:

...,,,,.Effects:
.,,...In hand:


Gragnor HP: 47/47, AC 23 ..... Move: Walk 40', Fly 40' Perfect
Fort +5, Reflex +8, Will +1, CMB +4, CMD 18, Evasion, size small
Perception +8, Stealth +15, Fly +19, Darkvision
Acrobatics +20, Init +4, Precise Strike, Pounce, Piranha Strike
Normal Bite +10, d4+1; Claw +10, d3+1; Claw +10, d3+1 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Piranha Bite
.+8, d4+5; Claw ..+8, d3+5; Claw .+8, d3+5 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Effects:

[/sblock]
[/section]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich listens to the banter, not unlike what he is use to, and listens to the pitch.

Knowledge Geography: 1d20+17=18

Knowledge Local: 1d20+10=19

A human walks in, hair the color of red flames, whom many know him to be a fire elementalist wizard of some talent. he nods to all here and answers the question, "goot vill und gold." His thick Olde Landllian accent not being restrained at all. He sweeps his hand and the floor and table become clean, the dirt and whatever else is there, get swept by invisible brooms to an unoccupied corner, the floor no longer stick of spilled ale.

A quick gesture and some repairs to a few of the chairs gets mended, one of which is chosen and sat in by him.

"I am Heinrich, A vizard. Vhat ist das Mord - Murder?"

He nods to those he knows from being in the tavern.
 

perrinmiller

Villager
Tyrien, Half-elven Archeress



Tyrien held the door open for the red-headed archer and said, "Glad you arrived just in time, Eanos. There is definitely something going on.”

“We are here potentially offering our aid in tracking down a murderer in a town outside of Venza. Apparently there are gold and goats aplenty for rewards, if you can take what the Halfling woman says as gospel.”

“Though judging from the owner of the offered goats’ expression, I would not count on the carnal pleasuring goats as being available. Besides, Kitty has called first pick on those."


The archeress glanced at the black feline creature and wondered if he was looking to sexually gratify himself with goats or just hungry. She shook off the thought.

"Anyway, this looks to be a job and an opportunity to make ourselves scarce from Venza for a while… just in case, yeah?" her mouth upturned in a knowing smirk.

The half-elven girl finished entering the room and answered for the pair of them, "Tyrien e’Adrianne, archeress of the arcane. This is my friend Eanos, an archer as well. Gold is nice, but catching a murderer needs doing as well.”

“Can I ask why you two are here getting help for such a thing? Why are the local authorities unable to deal with this madman? Why are you promising gold and goats to deal with him instead of taking care of it yourselves?”

“Also, why does he look like he wants to kill you?"
Tyrien gestured towards the elf staring dagger at the halfling

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: None
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

jkason

Villager
Eanos Setirav, human inquisitor

Eanos raises an eyebrow at Tyrien's filling him in, choosing not to comment on the talk of goats and their uses for whomever seemed tempted by them. He returns her smirk at mention of leaving town, however.

"Road trip would definitely be a boon," he agrees. As the talkative archer has already asked several questions, Eanos merely nods confirmation at his introduction, then holds back to listen to the answers.
 

Satin Knights

Villager
Looking at Eanos, "So... What's your desire for high tailing it out of town motivated by? I know Tyrien's shortcomings, having worked with her before, at least until she cut out in the middle of some important work." Turning to Tyrien, "I heard you shot up a church. Killed the guardian and everything. I bet they weren't too happy with you."

Pausing for a moment, before sticking another proverbial needle into her side, "By the way, we did kill off the cultists and stopped the demon that you bailed on. Needed the crow paladin's help, but we did save the town while you were on your boat ride home."

[section]

[sblock=Actions]Kn Local on Tyrien's exploits (1d20+7=26) and talk[/sblock][sblock=Kalgor and Gragnor]Kalgor AC 18 HP 72/72, Init +2, Perception +12/+14 vs human, Darkvision, Move 30' STR 18 Dex 14
Fort: +6, Reflex +6, Will +7, CMB +8, CMD 21
+1 Greatsword +10, 2d6+7+1 dirty fighting trait when flanking, +1d6 Precise when flanking with Gragnor or
Power Attack +1 Greatsword, +8, 2d6+13 + ...
Handbo +9, d6+4
Comp Longbow, +8, d8+4..... Arrows 10 Normal, 15 CI, 20 Silver, 9 Blunt, 2 Smoking, 4 Grappling
Sling +7, d4+4........ Sling bullets 15
Spell Storing Armor: If touched can release, 3d6 Shocking Grasp
Ring of Force Fangs: 6 of 9 charges stored, CL9

...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 5/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 4/4 remaining; Haste, Lesser Evolution Surge, Summon Eidolon, Invisibility
..,,,Mage 1st Lvl Spells: 3; Shocking Grasp, Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (80 minutes)
.Summoner Monster III:
4/4 remaining; std action SLA summon, (8 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 AntiToxin, 2 AntiPlague, 1 Cure Light Wounds potion, 50/50 charges Wand of CLW
.............Consumables: 10/10 charges Wand of Lesser Restoration, 1 Scroll of Fly, 1 Scroll of Ant Haul, 1 Liquid Ice
.............Consumables: 50/50 charges Wand of Mage Armor
.....,......Party Supplies:

...,,,,.Effects:
.,,...In hand:


Gragnor HP: 47/47, AC 23 ..... Move: Walk 40', Fly 40' Perfect
Fort +5, Reflex +8, Will +1, CMB +4, CMD 18, Evasion, size small
Perception +8, Stealth +15, Fly +19, Darkvision
Acrobatics +20, Init +4, Precise Strike, Pounce, Piranha Strike
Normal Bite +10, d4+1; Claw +10, d3+1; Claw +10, d3+1 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Piranha Bite
.+8, d4+5; Claw ..+8, d3+5; Claw .+8, d3+5 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Effects:

[/sblock]
[/section]
 

Systole

Community Supporter
Sugar Sweet raises an eyebrow at the voice coming from Kalgor's feet. She leans forward a little to get a better look, then leans back with a nod and a knowing smile.

Rahor's reaction is far different. The elf seems almost startled and for a moment seems to forget Sugar Sweet's presence. "The spawnings of the Hunter in the Darkness!" he says, looking at Gragnor in what might be awe. "You are come for the summons? This is much good omens!" He turns to the halfling and says excitedly, "This one will findings the killer for us. I am sures of it." Then he suddenly seems to remember who he is addressing, and his wariness instantly returns. Meanwhile, Sugar Sweet smirks at him.

When Tyrien asks her questions, the halfling sits up and replies easily, "Your answer requires a bit of exposition, Ms. e’Adrianne. So if you'll pardon me, I'll begin: Gandling is a port town a few days sail from Venza. It's one of the many ports that supplies Venzan ships as they travel to and from Jirago and points west. Gandling, as well as most of those other port towns, can be ... somewhat lawless places." She smirks again, obviously quite at home with the lawlessness there. "Two competing business interests are present in most or all of those towns: the Western Sea Syndicate, by whom I myself am employed, and King's Crew, of which Mr. of Clan Gregga is a member.

"Several weeks ago, our organizations began to be targeted by a murderer. Or perhaps by murderers,"
she adds, emphasizing the plural. "Although I use the word 'targeted' in the loosest possible sense. While the primary goal seems to be to exterminate employees of the Syndicate and the Crew, bystanders have not been spared." She shakes her head in disappointment. "Rather sloppy work, in my opinion.

"In any event, the Syndicate and the Crew compete for the same business, and as such we are not prone to sharing information. To our regret, it took us both some time to realize that there was a third party committing the murders. And even then, our organizations have found it impossible to cooperate for long enough to track down the person or persons responsible. That being the case, Mr. of Clan Gregga and I have been appointed as representatives from our respective organizations, in order to find independent investigators to solve the mystery and stop the bloodshed."
She flashes a predatory grin at Rahor. "A certain subset of the bloodshed, in any event.

"And to your final question, I suspect that Mr. of Clan Gregga looks like he wants to kill me because presumably he does want to kill me. Although I haven't checked with him recently to determine if that remains the case. Do you still intend to try to kill me, Mr. of Clan Gregga?"


Rahor growls, "I am already sweared the promise to make only one beating hearts between us, Sugar Sweet. That promise does not changing ever, for any Jiragan. This is only small delay, at request of the King."

Sugar Sweet turns back to Tyrien with a broad smile. "Well, Ms. e’Adrianne, I expect that answered your question, yes?"



Sugar Sweet . . . . . . . Rahor . . . . . .
 

jkason

Villager
Eanos Setirav, human inquisitor

Eanos considers a moment before replying to the man with the talking cat. He considers the ears in the room, his gaze pausing a touch longer on the halfling, before whispering to Kalgor, "Bit of trouble with a jilted ex lover," adding, "Rather be otherwhere while he cools off, yes?"

He listens to the halfling relate the politics of the situations, considering.

"Gold's probably safest of the three then, yes?" Eanos asks aloud. "Sounds like the peace is ... tenuous? So, find the killer quick before someone's finger slips on the bowstring?"

[sblock=mini-stats]
Eanos Setirav

Initiative: +7
AC: 22 (24 w/ SoF)
HP:54 Current: 54
CMB: +6 CMD: 20 Fort: +6
Reflex: +6
Will: +9

**cloak no longer available

Conditions: None

In Hand: Bow

Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining

Used: none

Judgement: 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 6/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Bloodhound, Invisibility, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Dispel Magic, Prayer[/sblock]
 

perrinmiller

Villager
Tyrien, Half-elven Archeress



With an arched eyebrow, Tyrien glanced at Kalgor as he wanted to bring up the past at a time where they were trying to discuss a new job. He had plenty of time to come over and start giving her crap in the tavern’s main room and decided not to.

She shrugged, "Well, the grumpy dragonne was brought back to life anyway. I learned that you have to be wary of employers and it is best to stay away from bathhouses."

She knew full well there was way more to the stories than her few words conveyed, but if the man really wanted to know, he could ask later.

Having already mentioned wariness of trusting employers, Tyrien turned back to the Halfling and elf.

"Yes, gold would be nice. Before we get down to negotiating, I have a few more questions."

"Can you describe these murders? Have they been ‘targeting’ your organizations at the exact same time, or just separately?"

"Have they been leaving any witnesses behind?"


[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: None
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Huh, finding murderer in hive of scum und villins ist like finding needle in haystack. all you need ist magnet. Dependink on answers of Tyrian will describe magnet to find needle."
 

Systole

Community Supporter
The halfling watches Eanos' and Kalgor's exchange with glee. "A bit of dark history, then? Interesting." She clucks her tongue at Kalgor and Tyrien. "Dirty laundry? In front of a potential employer? It must be very dirty laundry if it needs airing out that urgently." Despite the admonishment in her words, her tone is one of amusement.

To Tyrien she says, "The murders seem to be somewhat random and rather bloody. The attacks happen every two or three days on average, but never more than once a day, and never more than four or five days apart. As for the who, each attack feels rather like a coin flip: one of ours, two of theirs, one of ours, one of theirs, two of ours, and so on. They target individuals or small groups. There have been no survivors, but in some cases, neighbors have heard or seen things. When we reach Gandling, you'll be able to interview those people directly as well as look at crime scenes. Any more questions? No?"

She turns to Rahor, "On behalf of the Western Sea Syndicate, I would like to appoint the woodsman and Ms. e'Adrianne, because of their interesting mutual history. And the archer, too, since it seems he has an urgent need to be anywhere but Venza, and I do have a soft spot in my heart for people in that situation." To Eanos she adds, "And if you have need of equipment, I will be able to arrange for a sending and have it available for you when we reach Gandling."

The elf nods. "For me being King's Crew, I am officially agree. And for King's Crew, I am officially point the Spawn of the Hunter in the Darkness. And Heinritz Vistard, because he is smart talkers and has beard that show he is mighty Elder."

Sugar Sweet chuckles. "The Syndicate accepts your choices. Ah, my dear Mr. of Clan Gregga, you never cease to amaze me. I might even miss you a little when you're dead."

Rahor puffs his chest out. "Because I am Jiragan, and all Jiragan is amazing."



Sugar Sweet . . . . . . . Rahor . . . . . .
 

Satin Knights

Villager
"Just some gentle teasing I assure you. If I was going to go through the laundry list of her shortcomings, we might be here until dawn. But, they are all things, once you know them, you can plan for and use. I don't expect her to actually stab me in the back. I just expect bouts of incompetence here and there. Chatterbox that she is, she won't hesitate to gossip with anyone about anything. The odds of us investigating discretely are almost impossible. So, I fully plan on letting her annoy and tip off the mark we are hunting for. Eventually, she will annoy him enough that he will come after her. Once he goes after the bait, it is only a matter of rescuing her and keeping her alive. Done it before successfully, and I will try to do it again." His smile is somewhat genuine.

"Now on to the investigations themselves. Would you have any tokens or trinkets that we can use to show your respective factions that we are working for the pair of you, and in your interests in finding this murderer? Each of you work in organizations the would not normally discuss internal matters with outsiders I am assuming. Having something that breaks that first wall of gathering information would be most helpful. It will likely also avoid skirmishes of misunderstanding."

"And then once we are relatively certain of our suspect, do you want him captured alive, or can we go the easier route of being executioner on the spot? Of course, if we get into a battle, we are going to protect ourselves to the best of our ability, and misjudging the health of another in battle is difficult. That thin line between unconscious and splat is hard to achieve. I am just curious how important the distinction is for the two of you."

"Let's see, more questions... Any places that are off limits? Is there a third minor group that might be wanting to start a war between you two? How long to sail out there?"
[section]

[sblock=Actions]talk[/sblock][sblock=Kalgor and Gragnor]Kalgor AC 18 HP 72/72, Init +2, Perception +12/+14 vs human, Darkvision, Move 30' STR 18 Dex 14
Fort: +6, Reflex +6, Will +7, CMB +8, CMD 21
+1 Greatsword +10, 2d6+7+1 dirty fighting trait when flanking, +1d6 Precise when flanking with Gragnor or
Power Attack +1 Greatsword, +8, 2d6+13 + ...
Handbo +9, d6+4
Comp Longbow, +8, d8+4..... Arrows 10 Normal, 15 CI, 20 Silver, 9 Blunt, 2 Smoking, 4 Grappling
Sling +7, d4+4........ Sling bullets 15
Spell Storing Armor: If touched can release, 3d6 Shocking Grasp
Ring of Force Fangs: 6 of 9 charges stored, CL9

...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 5/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 4/4 remaining; Haste, Lesser Evolution Surge, Summon Eidolon, Invisibility
..,,,Mage 1st Lvl Spells: 3; Shocking Grasp, Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (80 minutes)
.Summoner Monster III:
4/4 remaining; std action SLA summon, (8 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 AntiToxin, 2 AntiPlague, 1 Cure Light Wounds potion, 50/50 charges Wand of CLW
.............Consumables: 10/10 charges Wand of Lesser Restoration, 1 Scroll of Fly, 1 Scroll of Ant Haul, 1 Liquid Ice
.............Consumables: 50/50 charges Wand of Mage Armor
.....,......Party Supplies:

...,,,,.Effects:
.,,...In hand:


Gragnor HP: 47/47, AC 23 ..... Move: Walk 40', Fly 40' Perfect
Fort +5, Reflex +8, Will +1, CMB +4, CMD 18, Evasion, size small
Perception +8, Stealth +15, Fly +19, Darkvision
Acrobatics +20, Init +4, Precise Strike, Pounce, Piranha Strike
Normal Bite +10, d4+1; Claw +10, d3+1; Claw +10, d3+1 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Piranha Bite
.+8, d4+5; Claw ..+8, d3+5; Claw .+8, d3+5 +1d6 Shock +1d6 Cold +1d6 Precision damage each
Effects:

[/sblock]
[/section]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Just some gentle teasing I assure you. If I was going to go through the laundry list of her shortcomings, we might be here until dawn. But, they are all things, once you know them, you can plan for and use. I don't expect her to actually stab me in the back. I just expect bouts of incompetence here and there. Chatterbox that she is, she won't hesitate to gossip with anyone about anything. The odds of us investigating discretely are almost impossible. So, I fully plan on letting her annoy and tip off the mark we are hunting for. Eventually, she will annoy him enough that he will come after her. Once he goes after the bait, it is only a matter of rescuing her and keeping her alive. Done it before successfully, and I will try to do it again." His smile is somewhat genuine.
"Sounds like goot magnet to me"

"Let's see, more questions... Any places that are off limits? Is there a third minor group that might be wanting to start a war between you two? How long to sail out there?"
Hearing further questions being asked, and good ones at that, he remains quiet until they get answered.

[sblock=stat block] HP 72/72, Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or abative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * Feather Fall
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile

level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* Detonate* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Systole

Community Supporter
Sugar Sweet looks perplexed for a moment. "In Gandling? I'd be surprised if anyone in Gandling didn't know who we were, and by extension you are. Word travels quickly in there, especially when both the Syndicate and the Crew want word to travel quickly." She gives Rahor a sidelong glance. "The Syndicate does have a code phrase if you run into someone uncooperative. It's 'Reginald needs a bath.'" The feral elf stiffens, and his hands move toward his javelins before he stops himself.

Seeing his reaction, she smiles and continues. "Alive would be preferred, but dead is quite acceptable. So long as the attacks end." She shrugs again when asked about Gandling and the possibility of a third group. "No places are off limits. And there are no third parties that we know of. That's the problem. Occasionally, there's a moron who gets it in his head to be a big name, but they're never much of a threat and they never last long. And it's about five or six days' sail, depending on the wind."



Sugar Sweet . . . . . . . Rahor . . . . . .
 

jkason

Villager
Eanos Setirav, human inquisitor

Eanos keeps his expression pleasant as the halfling notes his troubles.

"Got a few things would be useful. Won't say no to avoiding public shops for a smidge," he returns, attempting to express thanks without actually expressing a debt. He suspects doing so might complicate his life considerably.

He glosses over the clear tension between Tyrien and Kalgor for now, instead latching onto the answers to questions.

"Sounds like a very clever--or very lucky--soul who keeps a secret this strong 'round your territory," he says with a nod. "Figure we'll learn not much more here, from the sound of it, yes?

"What's the going price for clearing the field to rejoin the feud these days, anyway?"
he finishes by way of asking about compensation.

[sblock=ooc]I did a shopping post a smidge ago so I wouldn't be holding things up (it always takes me forever to re-stat myself after shopping). Thanks for setting it up in-thread so I'm not warping the laws of spacetime :)

Eanos won't stop anyone asking any more questions. Just sounded like there wasn't much more to be learned directly from these two. For what it's worth, though, might not hurt to throw a Sense Motive to see if Eanos can get an idea if they're holding back anything as pertains to the murder. I imagine these two are hiding all SORTS of things in general, though, so I also suspect the results might be muddy. :)

Sense Motive Sugar Sweet; Rahor (1d20+18=24, 1d20+18=31)[/sblock]

[sblock=mini-stats]
Eanos Setirav

Initiative: +7
AC: 22 (24 w/ SoF)
HP:54 Current: 54
CMB: +6 CMD: 20 Fort: +6
Reflex: +6
Will: +9

Conditions: None

In Hand: Bow

Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining

Used: none

Judgement: 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 6/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Bloodhound, Invisibility, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Dispel Magic, Prayer

Random notes: Syndicate code phrase: 'Reginald needs a bath.'[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"I sense Das vizard ist a bit out uf his field. Hrm. Das hive here might haf more innocents then what might be safe for a Fuer ball spell. I haf very limited divination spells."
 

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