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[LPF] Evil Unto Evil
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<blockquote data-quote="jkason" data-source="post: 6272925" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>Eanos swears loudly as Nom meats his grisly end, then unleashes his own flurry of arrows, cutting down the remaining undead to a trickle. </p><p></p><p><span style="color: #cc6666">"What they are is between us and figuring out who the body jumper is,"</span> Eanos says flatly in response to Tyrien's question. <span style="color: #cc6666">"Running out of bodies, though, yes?"</span> the inquisitor calls to the undead standing over his lost prisoner.</p><p></p><p>[sblock=ooc]I'm hoping that actually being able to see the creepy thingees allows for a second Know check, since his other was a generic "what makes fog"? If not, feel free to ignore. If so:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4423204/" target="_blank">Identify undeads now visible? (1d20+4=16)</a></p><p></p><p>Not especially impressive, so not sure what that might tell him, anyway.</p><p></p><p>Full attack with Rapid shot:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4423162/" target="_blank">Rapid shot full attack 1 vs. W3 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage. (1d20+16=18, 1d8+3=10, 2d6=8)</a></p><p></p><p>Hit for 18. Not sure if that's enough to drop it. If it is, moving on to Wight 1. If not, sticking with 3:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4423166/" target="_blank">Rapid shot full attack 2 vs. W3 or W1 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage (1d20+16=36, 1d8+3=5, 2d6=6)</a></p><p></p><p>So... fun-fact-but-not: I realized while trying to look up bane damage and crits that I've been using bane wrong, and should have been giving Eanos an extra +2 on his base damage since the general enhancement on the weapon scaled (I was only applying it to the attack roll). I'm not going backwards because it makes annoying math more annoying, but just wanted to explain why there seems to be more damage in the crit roll below:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4423187/" target="_blank">Crit confirm; crit damage (1d20+16=36, 2d8+10=15)</a></p><p></p><p></p><p>26 total damage with crit. Probably not enough to drop W1. If somehow it did, we'll move onto W2. Otherwise, we'll stick with a dance partner 'til she falls. One last shot before the hurt:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4423190/" target="_blank">Rapid shot full attack 2 vs. W1 or W2 (+8, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS & Bane; Bane Bonus Damage (1d20+11=28, 1d8+5=13, 2d6=12)</a></p><p></p><p>25 damage without a crit. I will not be upset about that at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p></p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +8</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, <strong>25</strong> w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>61 Current: 55</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +6 <strong><span style="color: #cc6666">CMD:</span></strong> 21 <strong><span style="color: #cc6666">Fort:</span></strong> +6 (+8 w/ purity, +9 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +8 (+10 w/ purity, +11 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +9 (+11 w/ purity, +12 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p>* Justice (+2 sacred to attack)</p><p>* Purity (+2 Sacred to saves)</p><p>* Protection from evil (+2 ac & Saves vs. evil attacks)</p><p>* Bane Undead (+2 attack & damage, +2d6 damage)</p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6 damage when using Bane ability</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-2 attack, +4 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p></p><p></p><p>Arrows: 27/31 </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 23/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 10/10 remaining</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 1/3 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 2/3 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 5/6 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 4/8 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 8/8 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 65'/80' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6272925, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] Eanos swears loudly as Nom meats his grisly end, then unleashes his own flurry of arrows, cutting down the remaining undead to a trickle. [color=#cc6666]"What they are is between us and figuring out who the body jumper is,"[/color] Eanos says flatly in response to Tyrien's question. [color=#cc6666]"Running out of bodies, though, yes?"[/color] the inquisitor calls to the undead standing over his lost prisoner. [sblock=ooc]I'm hoping that actually being able to see the creepy thingees allows for a second Know check, since his other was a generic "what makes fog"? If not, feel free to ignore. If so: [url=http://invisiblecastle.com/roller/view/4423204/]Identify undeads now visible? (1d20+4=16)[/url] Not especially impressive, so not sure what that might tell him, anyway. Full attack with Rapid shot: [url=http://invisiblecastle.com/roller/view/4423162/]Rapid shot full attack 1 vs. W3 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage. (1d20+16=18, 1d8+3=10, 2d6=8)[/url] Hit for 18. Not sure if that's enough to drop it. If it is, moving on to Wight 1. If not, sticking with 3: [url=http://invisiblecastle.com/roller/view/4423166/]Rapid shot full attack 2 vs. W3 or W1 (+13, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS; Bane Damage (1d20+16=36, 1d8+3=5, 2d6=6)[/url] So... fun-fact-but-not: I realized while trying to look up bane damage and crits that I've been using bane wrong, and should have been giving Eanos an extra +2 on his base damage since the general enhancement on the weapon scaled (I was only applying it to the attack roll). I'm not going backwards because it makes annoying math more annoying, but just wanted to explain why there seems to be more damage in the crit roll below: [url=http://invisiblecastle.com/roller/view/4423187/]Crit confirm; crit damage (1d20+16=36, 2d8+10=15)[/url] 26 total damage with crit. Probably not enough to drop W1. If somehow it did, we'll move onto W2. Otherwise, we'll stick with a dance partner 'til she falls. One last shot before the hurt: [url=http://invisiblecastle.com/roller/view/4423190/]Rapid shot full attack 2 vs. W1 or W2 (+8, +2 Justice, +1 PBS, +2 Bane, -2 Rapid); Damage w/ PBS & Bane; Bane Bonus Damage (1d20+11=28, 1d8+5=13, 2d6=12)[/url] 25 damage without a crit. I will not be upset about that at all. :)[/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +8 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, [b]25[/b] w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]61 Current: 55 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24 [B][color=#cc6666]CMB:[/COLOR][/B] +6 [B][color=#cc6666]CMD:[/COLOR][/B] 21 [B][color=#cc6666]Fort:[/COLOR][/B] +6 (+8 w/ purity, +9 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +8 (+10 w/ purity, +11 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +9 (+11 w/ purity, +12 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) * Justice (+2 sacred to attack) * Purity (+2 Sacred to saves) * Protection from evil (+2 ac & Saves vs. evil attacks) * Bane Undead (+2 attack & damage, +2d6 damage) [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6 damage when using Bane ability * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-2 attack, +4 damage) ^ Crit range increased via Bracer's of Falcon's Aim Arrows: 27/31 Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 23/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 10/10 remaining Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 1/3 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 2/3 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 5/6 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 4/8 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 8/8 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 65'/80' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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