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[LPF] Evil Unto Evil
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<blockquote data-quote="jkason" data-source="post: 6287139" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>As Tyrien makes explicit mention of the gang bosses as targets in front of the nervous thugs, Eanos suppresses a flinch, but says nothing, deciding he'd likely only hightlight what he hoped to obscure.</p><p></p><p>Eanos keeps the signs of undead presence to himself as long as the guards are near, but does bring his collected finds to the others, whispering a quick prayer to Issolatha to check for auras before asking the more skilled Heinrich to identify them. </p><p></p><p><span style="color: #cc6666">"Looks like the shouter left behind some presents,"</span> the inquisitor says, offering the fabric and curved glass shards. <span style="color: #cc6666">"Not sure if this broke on accident or on purpose, but if they were carrying it, figure it might be important, yes?"</span></p><p></p><p>[sblock=ooc]Detect Magic to look for auras. As above, keeping signs of undead to himself for now. I'm assuming by the description that Eanos doesn't have all the pieces of whatever the vial was, which makes sense. If he does, he'll ask Tyrien to use Mending to put it back together. </p><p></p><p>I can't get invisible castle OR coyote code to respond for me right now. If Eanos detects magic on any residue in the glass, and there's any to taste, he'll go ahead and try the "sample potion to identify" option for Perception. Since it's not scent based, his mod on that should be +19, so he should auto-succeed on anything up to a 5th level spell, I believe (DC 15 + spell level?). </p><p></p><p>If there's not enough to sample, he'll likely need our resident wizard to sort out any auras, since Eanos's Spellcraft is a laughable +4 (He's more interested in the secrets of people, and lets Issolatha handle the secrets of magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).[/sblock]</p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +8</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, 25 w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>68 Current: 61</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +6 <strong><span style="color: #cc6666">CMD:</span></strong> 21 <strong><span style="color: #cc6666">Fort:</span></strong> +6 (+8 w/ purity, +9 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +9 (+10 w/ purity, +11 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +10 (+12 w/ purity, +13 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p></p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> None (evidence)</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6 damage when using Bane ability</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-2 attack, +4 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 24/31 </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 23/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 10/10 remaining</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 1/3 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 3/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 3/6 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 4/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 7/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 75'/90' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6287139, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] As Tyrien makes explicit mention of the gang bosses as targets in front of the nervous thugs, Eanos suppresses a flinch, but says nothing, deciding he'd likely only hightlight what he hoped to obscure. Eanos keeps the signs of undead presence to himself as long as the guards are near, but does bring his collected finds to the others, whispering a quick prayer to Issolatha to check for auras before asking the more skilled Heinrich to identify them. [color=#cc6666]"Looks like the shouter left behind some presents,"[/color] the inquisitor says, offering the fabric and curved glass shards. [color=#cc6666]"Not sure if this broke on accident or on purpose, but if they were carrying it, figure it might be important, yes?"[/color] [sblock=ooc]Detect Magic to look for auras. As above, keeping signs of undead to himself for now. I'm assuming by the description that Eanos doesn't have all the pieces of whatever the vial was, which makes sense. If he does, he'll ask Tyrien to use Mending to put it back together. I can't get invisible castle OR coyote code to respond for me right now. If Eanos detects magic on any residue in the glass, and there's any to taste, he'll go ahead and try the "sample potion to identify" option for Perception. Since it's not scent based, his mod on that should be +19, so he should auto-succeed on anything up to a 5th level spell, I believe (DC 15 + spell level?). If there's not enough to sample, he'll likely need our resident wizard to sort out any auras, since Eanos's Spellcraft is a laughable +4 (He's more interested in the secrets of people, and lets Issolatha handle the secrets of magic. ;) ).[/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +8 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, 25 w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]68 Current: 61 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26 [B][color=#cc6666]CMB:[/COLOR][/B] +6 [B][color=#cc6666]CMD:[/COLOR][/B] 21 [B][color=#cc6666]Fort:[/COLOR][/B] +6 (+8 w/ purity, +9 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +9 (+10 w/ purity, +11 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +10 (+12 w/ purity, +13 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) [B][color=#cc6666]In Hand:[/COLOR][/B] None (evidence) [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6 damage when using Bane ability * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-2 attack, +4 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 24/31 Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 23/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 10/10 remaining Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 1/3 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 3/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 3/6 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 4/9 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 7/9 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 75'/90' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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