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<blockquote data-quote="Systole" data-source="post: 6304003" data-attributes="member: 93930"><p>Keeping a half an eye on the lagoon and a half eye on the magic circle, Eanos and Heinrich search the area. Both of them spy a gleam of metal in a shallow but narrow crevasse near the circle at just about the same time as something emerges from the dark waters nearby.</p><p></p><p>If the periwinkles were any indication, the thing looks like it used to be one of the larger species of crab. But whatever it used to be, it's now covered in dark spikes and stands about seven feet tall and twelve feet across.</p><p></p><p>Tyrien's arrow whistles and strikes the crab-thing squarely in its mouth, and it emits a wet, inhuman scream and sinks back under the water. It couldn't possibly be dead, but it does seem to have been wounded enough to retreat for a while. Unfortunately, two more of the crab-things rise from the water and begin advancing on the inquisitor and the wizard, claws high and mandibles clicking.</p><p></p><p>[sblock=OOC]If you choose to do so, retrieving the shiny metal bit will require an Escape Artist check. You cannot Aid Another on this, but otherwise most things that improve Escape Artist will apply.</p><p></p><p>The crabs are not close enough to threaten this round, but they will next round. I don't have the exact combat stats on this computer, unfortunately.</p><p></p><p>Round 1. Party is up. Crabs are about 20-25' from Eanos and Heinrich and about 45' from Tyrien. They're about 15' from each other and standing in about 3 feet of water, if you're planning AOE.[/sblock]</p><p>[sblock=Map]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Atoll_x.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>[sblock=Mutant Crab]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Mutant_Crab_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6304003, member: 93930"] Keeping a half an eye on the lagoon and a half eye on the magic circle, Eanos and Heinrich search the area. Both of them spy a gleam of metal in a shallow but narrow crevasse near the circle at just about the same time as something emerges from the dark waters nearby. If the periwinkles were any indication, the thing looks like it used to be one of the larger species of crab. But whatever it used to be, it's now covered in dark spikes and stands about seven feet tall and twelve feet across. Tyrien's arrow whistles and strikes the crab-thing squarely in its mouth, and it emits a wet, inhuman scream and sinks back under the water. It couldn't possibly be dead, but it does seem to have been wounded enough to retreat for a while. Unfortunately, two more of the crab-things rise from the water and begin advancing on the inquisitor and the wizard, claws high and mandibles clicking. [sblock=OOC]If you choose to do so, retrieving the shiny metal bit will require an Escape Artist check. You cannot Aid Another on this, but otherwise most things that improve Escape Artist will apply. The crabs are not close enough to threaten this round, but they will next round. I don't have the exact combat stats on this computer, unfortunately. Round 1. Party is up. Crabs are about 20-25' from Eanos and Heinrich and about 45' from Tyrien. They're about 15' from each other and standing in about 3 feet of water, if you're planning AOE.[/sblock] [sblock=Map][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Atoll_x.png[/IMG][/sblock] [sblock=Mutant Crab][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Mutant_Crab_small.jpg[/IMG][/sblock] [/QUOTE]
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