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[LPF] Evil Unto Evil
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<blockquote data-quote="jkason" data-source="post: 6330282" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>Eanos cries out as the goblin creature takes full advantage of his split attention, but he whispers a prayer to the goddess of secrets, and as both his body and his bow glow briefly, he seems to at least have mitigated the opened artery, if not healed the actual wound. He shakes off the chill from the goblin's blade, then shifts slightly on the roof, away from the edge. </p><p></p><p><span style="color: #cc6666">"You want to call off your rotting corpse dogs, I'll be happy to stop trying to kill them a second time,"</span> Eanos says through gritted teeth. <span style="color: #cc6666">"But I'm telling the truth. Rosa's screwing you, and not the way you liked it when you had a body."</span></p><p></p><p>The massive wound from the goblin, though, throws the archer's balance off, and all three arrows fly over their mark. One snaps off on the fence below, while the other three thunk solidly in the ground on the other side of the fence. </p><p></p><p><a href="http://beta.ditzie.com/48520/53bc1f3c8cf16" target="_blank">UPDATED MAP</a></p><p></p><p>[sblock=ooc]First, let's save, since that potentially affects any other rolls:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4562884/" target="_blank">Fort save vs. Energy Drain (1d20+7=22)</a></p><p></p><p>Whew. I didn't want to calculate negative levels on top of everything else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>Swift</strong>: Invoke Judgments: Healing (Fast Healing 4) & Destruction (+4 damage). </p><p></p><p>There seems to be some debate about whether Fast Healing negates Bleed damage. James Jacobs seemed to think it should (I can link the threads if you need), but there's no official word I can find from other developers / FAQ. I'll leave it up to you whether the bleed's stopped, or the Judgement just mitigates the effects (-3 bleed +4 heal for +1 net heal / round). Since he had to invoke it on his turn, and bleed would have already happened, it won't make any difference until next round, anyway, so just let me know either way. </p><p></p><p><strong>5'step</strong></p><p></p><p><strong>Full attack</strong> on Sneaky, gives him an AoO. If he has to, Eanos will burn a use of Determination to bump his AC by 4 (to 27) against that attack. Let me know if he does and I'll update the mini-stats: </p><p></p><p><a href="http://invisiblecastle.com/roller/view/4562889/" target="_blank">Rapid Shot, PBS, Bane, Manyshot attack;Manyshot Damage with PBS & Destruction;Manyshot Bane Damage;Rapid shot, PBS, Bane attack (iterative); Damage with PBS & Destruction; Bane Damage; Rapid Shot, PBS, Bane attack; Damage with PBS & Destruction; Bane Damage (1d20+14=19, 2d8+14=21, 4d6=11, 1d20+9=17, 1d8+7=10, 2d6=8, 1d20+14=18, 1d8+7=14, 2d6=8)</a></p><p></p><p>Oh my god, invisiblecastle are you KIDDING ME WITH THOSE ROLLS? That ... wow. That is the terribleness of terrible. All miss. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/4562903/" target="_blank">Missed arrows salvageable (high = yes) (1d100=93, 1d100=57, 1d100=39)</a></p><p><a href="http://invisiblecastle.com/roller/view/4562910/" target="_blank">Arrow recoverable (high = yes) (1d100=77)</a></p><p> sigh. I guess being able to recover the arrows is the least IC could give me. Blech. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +8</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, 25 w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>68 Current: 49</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +6 <strong><span style="color: #cc6666">CMD:</span></strong> 21 <strong><span style="color: #cc6666">Fort:</span></strong> +7 (+9 w/ purity, +10 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +9 (+10 w/ purity, +11 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +11 (+13 w/ purity, +14 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p>* Detect Evil</p><p>* Hat of Disguise to look like Gemma</p><p>* Boots of Spider Climbing (minute 1)</p><p>* Bane Undead (+2 attack, +2d6 damage)</p><p>* Judgments: Healing (Fast Healing 4) & Destruction (+4 Damage)</p><p>* Bleed 3 (possibly negated?)</p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6 damage when using Bane ability</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-2 attack, +4 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 26/31 (3 recoverable after combat) </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 22/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 9/10 remaining</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 2/3 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 4/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 3/7 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 7/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 9/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 70'/90' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6330282, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] Eanos cries out as the goblin creature takes full advantage of his split attention, but he whispers a prayer to the goddess of secrets, and as both his body and his bow glow briefly, he seems to at least have mitigated the opened artery, if not healed the actual wound. He shakes off the chill from the goblin's blade, then shifts slightly on the roof, away from the edge. [color=#cc6666]"You want to call off your rotting corpse dogs, I'll be happy to stop trying to kill them a second time,"[/color] Eanos says through gritted teeth. [color=#cc6666]"But I'm telling the truth. Rosa's screwing you, and not the way you liked it when you had a body."[/color] The massive wound from the goblin, though, throws the archer's balance off, and all three arrows fly over their mark. One snaps off on the fence below, while the other three thunk solidly in the ground on the other side of the fence. [url=http://beta.ditzie.com/48520/53bc1f3c8cf16]UPDATED MAP[/url] [sblock=ooc]First, let's save, since that potentially affects any other rolls: [url=http://invisiblecastle.com/roller/view/4562884/]Fort save vs. Energy Drain (1d20+7=22)[/url] Whew. I didn't want to calculate negative levels on top of everything else. :) [b]Swift[/b]: Invoke Judgments: Healing (Fast Healing 4) & Destruction (+4 damage). There seems to be some debate about whether Fast Healing negates Bleed damage. James Jacobs seemed to think it should (I can link the threads if you need), but there's no official word I can find from other developers / FAQ. I'll leave it up to you whether the bleed's stopped, or the Judgement just mitigates the effects (-3 bleed +4 heal for +1 net heal / round). Since he had to invoke it on his turn, and bleed would have already happened, it won't make any difference until next round, anyway, so just let me know either way. [b]5'step[/B] [b]Full attack[/b] on Sneaky, gives him an AoO. If he has to, Eanos will burn a use of Determination to bump his AC by 4 (to 27) against that attack. Let me know if he does and I'll update the mini-stats: [url=http://invisiblecastle.com/roller/view/4562889/]Rapid Shot, PBS, Bane, Manyshot attack;Manyshot Damage with PBS & Destruction;Manyshot Bane Damage;Rapid shot, PBS, Bane attack (iterative); Damage with PBS & Destruction; Bane Damage; Rapid Shot, PBS, Bane attack; Damage with PBS & Destruction; Bane Damage (1d20+14=19, 2d8+14=21, 4d6=11, 1d20+9=17, 1d8+7=10, 2d6=8, 1d20+14=18, 1d8+7=14, 2d6=8)[/url] Oh my god, invisiblecastle are you KIDDING ME WITH THOSE ROLLS? That ... wow. That is the terribleness of terrible. All miss. [url=http://invisiblecastle.com/roller/view/4562903/]Missed arrows salvageable (high = yes) (1d100=93, 1d100=57, 1d100=39)[/url] [url=http://invisiblecastle.com/roller/view/4562910/]Arrow recoverable (high = yes) (1d100=77)[/url] sigh. I guess being able to recover the arrows is the least IC could give me. Blech. [/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +8 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, 25 w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]68 Current: 49 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26 [B][color=#cc6666]CMB:[/COLOR][/B] +6 [B][color=#cc6666]CMD:[/COLOR][/B] 21 [B][color=#cc6666]Fort:[/COLOR][/B] +7 (+9 w/ purity, +10 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +9 (+10 w/ purity, +11 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +11 (+13 w/ purity, +14 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) * Detect Evil * Hat of Disguise to look like Gemma * Boots of Spider Climbing (minute 1) * Bane Undead (+2 attack, +2d6 damage) * Judgments: Healing (Fast Healing 4) & Destruction (+4 Damage) * Bleed 3 (possibly negated?) [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6 damage when using Bane ability * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-2 attack, +4 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 26/31 (3 recoverable after combat) Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 22/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 9/10 remaining Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 2/3 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 4/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 3/7 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 7/9 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 9/9 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 70'/90' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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