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[LPF] Evil Unto Evil
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<blockquote data-quote="Systole" data-source="post: 6354195" data-attributes="member: 93930"><p style="text-align: center"><img src="http://mhz.tgbus.com/UploadFiles_4891/201211/2012112110015927.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p><p></p><p>Father Mackavoy says a brief prayer before you leave, and Gemma presses a small bag into your hands. "Tears of the Moon. Proof against undead," she says, and the priest frowns slightly. The old fishwife catches Mackavoy's disapproval and snorts. <span style="color: #ffa07a">"The sea-witch has been a friend to the fisherfolk since my great-great-grandmother's time, and she knows the ways of the sea, and her gifts have power. Whether she recognizes the authority of Tanager or no. So quit your sour-pussing." </span> The priest doesn't look happy, but doesn't respond.</p><p></p><p>The path to the elven ruins lie of the far side of town, hugging the lowlands to the west rather than heading southeast into the hills, where the graveyard is. It's hard to locate the path at first, but a few hundred yards into the woods, it becomes clear that the trail has seen increased use in recent weeks, and you can detect shuffling humanoid tracks, as well as the scent of rot and seawater.</p><p></p><p>A few hours later, you see the beginnings of some debris that looks elvish, and you being moving more quietly. After a few more minutes, you come up through the forest vegetation and can see in the distance a crumbled elven ruin. On the light breeze, you can hear movement and a few spoken words that you can't make out. There's also the familiar strong scent of death things and salt water. There seems to be little doubt you've found the Don's stronghold.</p><p></p><p>There are no obvious sentries, but there are certainly plenty of dark nooks that could easily hide another undead goblin or two.</p><p></p><p>[sblock=OOC]You're about 75 yards from the ruins and have not yet been detected, as you're in heavy vegetation. The vegetation thins between you and the ruins, but there's still a bunch of difficult terrain. The ruin's walls enclose an area about thirty or forty yards across, but are largely tumbled and there are multiple points you could climb over rubble if you wanted. The main gate is smoother, but there's a wall behind the opening so you can't see directly inside. Gemma did refer to 'catacombs,' so there's probably tunnels underneath as well.</p><p></p><p>The bag that Gemma gave you contains <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/grave-salt" target="_blank">grave salt</a>. There's nothing wrong with it; Father Mackavoy just disapproves of a sea-witch that doesn't worship Tanager.[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6354195, member: 93930"] [CENTER][IMG]http://mhz.tgbus.com/UploadFiles_4891/201211/2012112110015927.jpg[/IMG] [/CENTER] Father Mackavoy says a brief prayer before you leave, and Gemma presses a small bag into your hands. "Tears of the Moon. Proof against undead," she says, and the priest frowns slightly. The old fishwife catches Mackavoy's disapproval and snorts. [COLOR=#ffa07a]"The sea-witch has been a friend to the fisherfolk since my great-great-grandmother's time, and she knows the ways of the sea, and her gifts have power. Whether she recognizes the authority of Tanager or no. So quit your sour-pussing." [/COLOR] The priest doesn't look happy, but doesn't respond. The path to the elven ruins lie of the far side of town, hugging the lowlands to the west rather than heading southeast into the hills, where the graveyard is. It's hard to locate the path at first, but a few hundred yards into the woods, it becomes clear that the trail has seen increased use in recent weeks, and you can detect shuffling humanoid tracks, as well as the scent of rot and seawater. A few hours later, you see the beginnings of some debris that looks elvish, and you being moving more quietly. After a few more minutes, you come up through the forest vegetation and can see in the distance a crumbled elven ruin. On the light breeze, you can hear movement and a few spoken words that you can't make out. There's also the familiar strong scent of death things and salt water. There seems to be little doubt you've found the Don's stronghold. There are no obvious sentries, but there are certainly plenty of dark nooks that could easily hide another undead goblin or two. [sblock=OOC]You're about 75 yards from the ruins and have not yet been detected, as you're in heavy vegetation. The vegetation thins between you and the ruins, but there's still a bunch of difficult terrain. The ruin's walls enclose an area about thirty or forty yards across, but are largely tumbled and there are multiple points you could climb over rubble if you wanted. The main gate is smoother, but there's a wall behind the opening so you can't see directly inside. Gemma did refer to 'catacombs,' so there's probably tunnels underneath as well. The bag that Gemma gave you contains [URL="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/grave-salt"]grave salt[/URL]. There's nothing wrong with it; Father Mackavoy just disapproves of a sea-witch that doesn't worship Tanager.[/sblock] [/QUOTE]
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