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[LPF] Evil Unto Evil
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<blockquote data-quote="perrinmiller" data-source="post: 6355123" data-attributes="member: 88649"><p><strong>Tyrien, Half-elven Archeress</strong></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Tyrien2Avatar_zps9be57a6a.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> Tyrien peered through the vegetation as they were considering their approach to the catacombs.</p><p> </p><p><span style="color: lime">“I agree, a little scouting would be useful. But I have some suggestions.”</span></p><p> <span style="color: lime"></span></p><p><span style="color: lime">“First, if Heinrich has a spell to see in darkness, I think it is better served on the scout. Even with my elven vision, I still need a source of light to see and that might not be possible once inside. I am used to scouting, so I can do that and don my elven cloak too.”</span></p><p> <span style="color: lime"></span></p><p><span style="color: lime">“After we decide to all go in, we will use illumination from my ioun torch at least since stealth will no longer be the plan.”</span></p><p> </p><p>Turning to the red-haired wizard she continued, <span style="color: lime">“Second, Hienrich, unless you have something else you need to carry in hand, I think you should hold on to the salts from Gemma. That gives us the most flexibility. While Eanos and I have bows in hand we would have to put it in a pouch. So if you are holding it, we can actually get it from you so in effect it is more accessible to us all that way.”</span></p><p> </p><p>[sblock=OOC Note]Based on the description, it looks like the arrow lights up when fired. I think that is how SK ruled it in Darkness Rising (the last time Tyrien used them).</p><p> </p><p>I am not sure what the Grave Salts are to do exactly. While it might make some sense to spread around resources, I am not sure Tyrien needs them. When push comes to shove, she is always going to want to fire her barrage of arrows.</p><p> </p><p>Instead of having it in someone’s pack or pouch, I think Heinrich should carry it in his hand for the most flexibility. With a Move Action, he can hand off to either Tyrien or Eanos if he doesn’t use himself. [/sblock][sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Tyrien_e%E2%80%99Adrianne_%28perrinmiller%29" target="_blank">Tyrien e'Adrianne</a></p><p><span style="color: Cyan"><strong>Initiative:</strong></span> +9 <strong><span style="color: Cyan">Perception:</span></strong> +19 (low-light vision)</p><p><strong><span style="color: aqua">AC:</span></strong> 24 (18 flat-footed, 18 Touch)</p><p><strong><span style="color: aqua">HP:</span></strong> 80 Current: 77</p><p><strong><span style="color: aqua">CMB:</span></strong> +11 <strong><span style="color: aqua">CMD:</span></strong> 30(23ff) <strong><span style="color: aqua">Fort:</span></strong> +9 <strong><span style="color: aqua">Reflex:</span></strong> +15 <strong><span style="color: aqua">Will:</span></strong> +7</p><p>+2 Will vs. Enchantments</p><p><span style="color: Cyan"><strong>Special:</strong></span> Immune to Magical Sleep</p><p><strong><span style="color: Cyan">Current Conditions in Effect: </span></strong>PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)</p><p><strong><span style="color: aqua">Current Weapon in Hand:</span></strong> Longbow</p><p><span style="color: Cyan"><strong>Chakrams:</strong></span> 8/8 Remaining</p><p><span style="color: Cyan"><strong></strong></span></p><p><span style="color: Cyan"><strong>Bardic Performance:</strong></span> 5/5 Rounds Remaining</p><p><span style="color: Cyan"><strong>Spells Remaining:</strong></span> Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)</p><p>1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6355123, member: 88649"] [b]Tyrien, Half-elven Archeress[/b] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Tyrien2Avatar_zps9be57a6a.jpg[/IMG] Tyrien peered through the vegetation as they were considering their approach to the catacombs. [COLOR=lime]“I agree, a little scouting would be useful. But I have some suggestions.” “First, if Heinrich has a spell to see in darkness, I think it is better served on the scout. Even with my elven vision, I still need a source of light to see and that might not be possible once inside. I am used to scouting, so I can do that and don my elven cloak too.” “After we decide to all go in, we will use illumination from my ioun torch at least since stealth will no longer be the plan.”[/COLOR] Turning to the red-haired wizard she continued, [COLOR=lime]“Second, Hienrich, unless you have something else you need to carry in hand, I think you should hold on to the salts from Gemma. That gives us the most flexibility. While Eanos and I have bows in hand we would have to put it in a pouch. So if you are holding it, we can actually get it from you so in effect it is more accessible to us all that way.”[/COLOR] [sblock=OOC Note]Based on the description, it looks like the arrow lights up when fired. I think that is how SK ruled it in Darkness Rising (the last time Tyrien used them). I am not sure what the Grave Salts are to do exactly. While it might make some sense to spread around resources, I am not sure Tyrien needs them. When push comes to shove, she is always going to want to fire her barrage of arrows. Instead of having it in someone’s pack or pouch, I think Heinrich should carry it in his hand for the most flexibility. With a Move Action, he can hand off to either Tyrien or Eanos if he doesn’t use himself. [/sblock][sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Tyrien_e%E2%80%99Adrianne_%28perrinmiller%29"]Tyrien e'Adrianne[/URL] [COLOR=Cyan][B]Initiative:[/B][/COLOR] +9 [B][COLOR=Cyan]Perception:[/COLOR][/B] +19 (low-light vision) [B][COLOR=aqua]AC:[/COLOR][/B] 24 (18 flat-footed, 18 Touch) [B][COLOR=aqua]HP:[/COLOR][/B] 80 Current: 77 [B][COLOR=aqua]CMB:[/COLOR][/B] +11 [B][COLOR=aqua]CMD:[/COLOR][/B] 30(23ff) [B][COLOR=aqua]Fort:[/COLOR][/B] +9 [B][COLOR=aqua]Reflex:[/COLOR][/B] +15 [B][COLOR=aqua]Will:[/COLOR][/B] +7 +2 Will vs. Enchantments [COLOR=Cyan][B]Special:[/B][/COLOR] Immune to Magical Sleep [B][COLOR=Cyan]Current Conditions in Effect: [/COLOR][/B]PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO) [B][COLOR=aqua]Current Weapon in Hand:[/COLOR][/B] Longbow [COLOR=Cyan][B]Chakrams:[/B][/COLOR] 8/8 Remaining [COLOR=Cyan][B] Bardic Performance:[/B][/COLOR] 5/5 Rounds Remaining [COLOR=Cyan][B]Spells Remaining:[/B][/COLOR] Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction) 1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock] [/QUOTE]
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