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[LPF] Expansion

Audra listens to the telling of the situation, and to any of the knowledge that might be shared regarding these monstrosities. She sighs, shaking her head.

I'm pretty sure Adolfo wouldn't mind, but we not only have him, but Master Nathaniel to be concerned with inconveniencing. At the same time, he has a good relationship with this people, from what he was saying, and it might be beneficial if we looked into the problem. Do we know when these pests are likely to strike? Do they strike in daylight, knowing the locals won't interfere, or do they attack in the night, to avoid the interference of the patrols? Also, how many of these things are known to be there? From the stories, it seems like such things could be a major problem if there were a decent number of them. Though if we can, I'd like to help.
 

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"You'd have to talk to Sal for details. He's the local "mayor" or at least as close to one as we have here. I doubt time of day really matters; they'll eat whenever food presents itself."

Neither Adolfo nor Nathaniel have a problem with you helping out, as Adolfo can get valuable Ankheg parts to sell and Nathaniel's family loses less money than they would by waiting for someone else to handle it.
 

Saktouk Bekloric, half-orc monk

"Sure'n I don't much understand the way o' things outside the monastery, but it does seem mighty shady the way that lawman charges folk to do his job. But I'm not sure how well I can navigate all the tangles you folk have in your rules out here.

I'm game to have a go at the bugs, though, if the rest of you are. Though that acid sounds nasty..."
 

Ariel Esimae, Female Aasimar Cleric

Ariel looks at Venarius sternly, "I answer to my Lady Helena, not always the laws made by corrupt officials. They are men and their motives are not always pure. However, since he is back at Tritower, that issue will have to wait for my return trip."

Since their patron has given them permission to delay their journey, Ariel ris content to wait until morning to deal with the Ankheg problem. Perhaps they all will fight better after some rest anyway.

She shares her knowledge of Ankhegs, "Well, a fight with the creatures at night is not a good idea as they can see as well as I. And they can sense the vibrations of our footsteps, so sneaking up on one will be nearly impossible."

"The thing we need to be careful of its large mandibles, the bite is pretty devastating. Almost like getting hit with a greatsword and some acid as well. And if it gets you it can hold you too."

"They can also spit acid up to 30 feet, but only once every few hours. A nimble person could potentially evade such a thing if they can lure the beast to use on them alone."

"I think I will need to look at what spells I shall pray for tomorrow."


OOC: Changing Spells to take Bull's Strength and Resist Energy for the next day to better buff my companions before the fight.

BTW, I checked the opening post and Ariel & Megan made level 3 on 23 June, not July. I think that is a typo.
[sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch) +2AC Barkskin
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 3/3 (Resist Energy, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 
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Audra nods in agreement.

Some of us don't see too well at all in the dark, so it benefits us to have daylight at our side. As for the vibrations, I think we monks have a good chance at it. We might also be able to dodge that poison. It really depends on the number of them present. We should find Sal and make sure we are armed with all of the information he can provide, should it augment what Ariel here knows then it may better prepare us.

Audra has no problem with asking around for Sal, expecting he will probably be fairly easy to locate in a hamlet like this. Once located, she will ask him for any information he might be willing to share about the critters, previous attacks and such. Also to make sure he's aware of the groups plan to deal with the current 'infestation' since that will help keep any innocents well clear of the farm in question.
 


Saktouk Bekloric, half-orc monk

"Sal's the local rumormonger, I take it?" Saktouk says. "Anything we can learn ahead o' time sounds like a good idea to me."

The half-orc lets out an exaggerated yawn. "Then, a night o' sleep without being in my cups will probably do me a world o' good." he says, grinning.
 

Sal, the local "mayor," is easy to find. An older man, a lot of the crowd centers on the table he is at, hoping to be the first to get any fresh information. When he finds out you're interested in helping, he excuses himself from the "tavern" and invites you to a quiet spot outdoors where you can talk easier. He rambles in typical rural fashion, but you are able to get the important information without too much trouble. "Them varmints are up at Old Man Sampson's place. Fortunately they went for a fallow field being used as a pasture first and only got some livestock. However, I suspect another day and they'll be breaking the surface well beyond that; I can only hope their tunnel network isn't too advanced yet. Sampson and his family have already moved to a neighbor's until we can get a fix on a solution. A lot of folks will be glad you stopped by when you did. We appear to have a breeding pair trying to establish a full fledged nest on our hands, and it could have gotten out of control real quick; still could, I suppose, but you folks look like you can handle yourselves just fine. Can't pay you a lot, but we can give the value for any of parts you aren't able to or don't want to carry with you. Ankheg shells are particularly desired, so if you can take care to keep those intact, and for pete's sake, don't do like some of the guards did once and use fire; blamed idiots almost did more damage than the vermin. Remember, we can't pay you if our source of money, the crops, are gone."
 

"Heh, looks like Her Ladies Justice will have to be quenched during this venture I am afraid, isn't that right milady Ariel?" Veniarus says with a bemused smile on his face, to which Kalius just snorts.
 

Ariel Esimae, Female Aasimar Cleric

Ariel looks at Venarius again and remarks, "My fire bolts will not damage the shells any more so that your companion's large hammer."

Addressing the group as they are discussing the situation, "I will provide enhanced protection for one of you monks, whichever is going to bait our ambush."

"And probably augment Kalius's strength just before we expect to do battle to make sure his lucerne hammer packs more wallop."

"I suggest we deal with this bright and early on the morrow. Who is going to be our bait to lure them above ground. Audra?"


She looks to the more experienced of the two monks to take the lead on that task.

[sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch) +2AC Barkskin
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 3/3 (Resist Energy, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Into the Woods

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