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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6004083" data-attributes="member: 40413"><p>DM: GlassEye</p><p>Judge: ?</p><p>Start date: 8/30/2012</p><p>End date: 4/10/2013</p><p></p><p>Heroes:</p><p>Denizel (ScorpiusRisk) -- withdrew 1 Mar 2013</p><p>-- 8131 starting xp</p><p>Maui/Taniwah (jbear)</p><p>-- 5141 starting xp</p><p>Sylla/Boots (Systole)</p><p>-- 8131 starting xp</p><p>Vincenzo (Scott DeWar)</p><p>-- 5071 starting xp</p><p></p><p>[sblock=Leveling expectations]I'll keep close track of encounter xp and time-based xp using Mowgli's <a href="http://www.enworld.org/forum/living-pathfinder/315934-time-based-xp-rewards-3.html#post5770910" target="_blank">Adventure Tracker</a>. I will periodically post an image of the excel sheet so that you can advance any levels gained as soon as you have enough xp to do so, though if that comes in the middle of an encounter leveling will need to wait until the encounter is completed.</p><p></p><p>This is a medium length adventure. Depending on posting rates, etc. some of you, possibly all of you, will reach 5th level by the end.[/sblock]</p><p>[sblock=Adventure Tracking/XP]<a href="http://imageshack.us/photo/my-images/716/greenergrass9.png/" target="_blank"><img src="http://img716.imageshack.us/img716/5508/greenergrass9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><a href="http://imageshack.us/photo/my-images/543/gitg9.jpg/" target="_blank"><img src="http://img543.imageshack.us/img543/4781/gitg9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[/sblock][sblock=Treasury]1 - (Swoop Lizards): none</p><p>2 - (Murder of Crows): silver icon of Rasuim (50 gp), Rundain wagons (2) (200 gp ea.), Ring of Spell Knowledge 1 (1,500 gp), assorted small gems (350 gp). Total = 2,300</p><p>3 - (Stokennor challenge): none</p><p>4 - (Juhelos & companion): +1 Leather Lamellar (1,210 gp); MW composite longbow (Str +4) (800 gp); +1 obsidian dagger (2,301 gp); +1 Ring of Protection (2,000 gp); Blood Reservoir of Physical Prowess (2,000 gp); Potions: Cure Light Wounds x4 (200 gp). Coins: 489; [Total value: 9000 gp]</p><p>5 - (Bison): none</p><p>[Total: 11,300 gp]</p><p>--- Total (expected) encounter award, divided four ways: 12,400 gp; 3,100 gp each.</p><p></p><p>6 - (Bandit scouts): Horse, light (combat trained) (110 gp); saddle (10 gp); saddlebags (2 gp); bit & bridle (2 gp) [124 gp total value] x8 = 992 gp; composite longbow (100 gp); 20 arrows (1 gp), x8 = 808 gp. Assorted coins, gear & loot (500 gp) [Total value: 2300 gp]</p><p>7 - (Bandit camp): Horse, light (combat trained) (110 gp); saddle (10 gp); saddlebags (2 gp); bit & bridle (2 gp) [124 gp total value] x8 = 992 gp; composite longbow (100 gp); 20 arrows (1 gp), x8 = 808 gp. Assorted coins, gear & plunder (3,200 gp) [Total value: 5000 gp]</p><p>[Total: 7,300 gp]</p><p>--- Total (expected) encounter award, divided three ways: 7,300 gp; 2,434 gp each.</p><p>Job completion - 500 gp each (counted in unawarded encounter treasure & TBG)</p><p></p><p>Total encounter award/person (Maui, Sylla, Vincenzo): 5,534 gp; (Denizel): 3,100</p><p>TBG:</p><p>-Maui: 11,242 gp [Encounter (5,534) + TBG (5,708)]</p><p>-Sylla: 12,675 gp [Encounter (5,534) + TBG (7,141)]</p><p>-Vincenzo: 11,122 gp [Encounter (5,534) + TBG (5,588)]</p><p>-Denizel: 5,503 gp [Encounter (3,100) + TBG (5,503) = 8,603][/sblock][sblock=Adventure Rules]* Initiative, saving throws, and perception rolls will be made for the players by the GM if it moves the adventure along quickly. Otherwise, players will roll their own dice.</p><p> </p><p>* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The GM will use his own dice at home or an on-line random number generator.</p><p> </p><p>* Any absences for longer than 2-3 days should be communicated to the GM. In general, please try to post 3x/week. Players who consistently slow down the game will be removed, at GM's discretion. <em>Note: I am generally not available from Friday evening to Saturday evening, Central US time.</em></p><p> </p><p>* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.</p><p> </p><p>* A mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. Please spoilerblock OOC posts and discussions.</p><p> </p><p>[sblock=Example Mini Stats]<a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29" target="_blank"><strong><span style="color: #0066cc">Sylla the Grim</span></strong></a></p><p><span style="color: gray">AC:</span> 18 (14 flat-footed, 14 touch)</p><p><span style="color: gray">HP:</span> 22/22</p><p><span style="color: gray">CMB:</span> +4 <span style="color: gray">CMD:</span> 18</p><p><span style="color: gray">Fort:</span> +1 <span style="color: gray">Reflex:</span> +4 <span style="color: gray">Will:</span> +3</p><p><span style="color: gray">Perception:</span> +2</p><p><span style="color: gray">Initiative:</span> +4</p><p> </p><p><span style="color: gray">Current Weapon in Hand:</span> Spear (Light)</p><p><span style="color: gray">Current Conditions in Effect:</span> Guidance, Resistance</p><p><span style="color: gray">Spells Remaining (1st):</span> 0</p><p> </p><p> </p><p><a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29" target="_blank"><strong><span style="color: #0066cc">Boots</span></strong></a></p><p><span style="color: darkred">AC:</span> 22 (20 flat-footed, 12 touch)</p><p><span style="color: darkred">HP:</span> 29/29</p><p><span style="color: darkred">CMB:</span> +5 <span style="color: darkred">CMD:</span> 17 (21 vs. Trip)</p><p><span style="color: darkred">Fort:</span> +4 <span style="color: darkred">Reflex:</span> +5 <span style="color: darkred">Will:</span> +1</p><p><span style="color: darkred">Perception:</span> +6 (<a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-" target="_blank"><span style="color: #0066cc">Scent</span></a>)</p><p><span style="color: darkred">Initiative:</span> +2</p><p> </p><p><span style="color: darkred">Current Weapon in Hand:</span> Natural weapons</p><p><span style="color: darkred">Current Conditions in Effect:</span> Mage Armor[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6004083, member: 40413"] DM: GlassEye Judge: ? Start date: 8/30/2012 End date: 4/10/2013 Heroes: Denizel (ScorpiusRisk) -- withdrew 1 Mar 2013 -- 8131 starting xp Maui/Taniwah (jbear) -- 5141 starting xp Sylla/Boots (Systole) -- 8131 starting xp Vincenzo (Scott DeWar) -- 5071 starting xp [sblock=Leveling expectations]I'll keep close track of encounter xp and time-based xp using Mowgli's [url=http://www.enworld.org/forum/living-pathfinder/315934-time-based-xp-rewards-3.html#post5770910]Adventure Tracker[/url]. I will periodically post an image of the excel sheet so that you can advance any levels gained as soon as you have enough xp to do so, though if that comes in the middle of an encounter leveling will need to wait until the encounter is completed. This is a medium length adventure. Depending on posting rates, etc. some of you, possibly all of you, will reach 5th level by the end.[/sblock] [sblock=Adventure Tracking/XP][URL=http://imageshack.us/photo/my-images/716/greenergrass9.png/][IMG]http://img716.imageshack.us/img716/5508/greenergrass9.png[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/543/gitg9.jpg/][IMG]http://img543.imageshack.us/img543/4781/gitg9.jpg[/IMG][/URL] [/sblock][sblock=Treasury]1 - (Swoop Lizards): none 2 - (Murder of Crows): silver icon of Rasuim (50 gp), Rundain wagons (2) (200 gp ea.), Ring of Spell Knowledge 1 (1,500 gp), assorted small gems (350 gp). Total = 2,300 3 - (Stokennor challenge): none 4 - (Juhelos & companion): +1 Leather Lamellar (1,210 gp); MW composite longbow (Str +4) (800 gp); +1 obsidian dagger (2,301 gp); +1 Ring of Protection (2,000 gp); Blood Reservoir of Physical Prowess (2,000 gp); Potions: Cure Light Wounds x4 (200 gp). Coins: 489; [Total value: 9000 gp] 5 - (Bison): none [Total: 11,300 gp] --- Total (expected) encounter award, divided four ways: 12,400 gp; 3,100 gp each. 6 - (Bandit scouts): Horse, light (combat trained) (110 gp); saddle (10 gp); saddlebags (2 gp); bit & bridle (2 gp) [124 gp total value] x8 = 992 gp; composite longbow (100 gp); 20 arrows (1 gp), x8 = 808 gp. Assorted coins, gear & loot (500 gp) [Total value: 2300 gp] 7 - (Bandit camp): Horse, light (combat trained) (110 gp); saddle (10 gp); saddlebags (2 gp); bit & bridle (2 gp) [124 gp total value] x8 = 992 gp; composite longbow (100 gp); 20 arrows (1 gp), x8 = 808 gp. Assorted coins, gear & plunder (3,200 gp) [Total value: 5000 gp] [Total: 7,300 gp] --- Total (expected) encounter award, divided three ways: 7,300 gp; 2,434 gp each. Job completion - 500 gp each (counted in unawarded encounter treasure & TBG) Total encounter award/person (Maui, Sylla, Vincenzo): 5,534 gp; (Denizel): 3,100 TBG: -Maui: 11,242 gp [Encounter (5,534) + TBG (5,708)] -Sylla: 12,675 gp [Encounter (5,534) + TBG (7,141)] -Vincenzo: 11,122 gp [Encounter (5,534) + TBG (5,588)] -Denizel: 5,503 gp [Encounter (3,100) + TBG (5,503) = 8,603][/sblock][sblock=Adventure Rules]* Initiative, saving throws, and perception rolls will be made for the players by the GM if it moves the adventure along quickly. Otherwise, players will roll their own dice. * Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The GM will use his own dice at home or an on-line random number generator. * Any absences for longer than 2-3 days should be communicated to the GM. In general, please try to post 3x/week. Players who consistently slow down the game will be removed, at GM's discretion. [I]Note: I am generally not available from Friday evening to Saturday evening, Central US time.[/I] * All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. * A mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. Please spoilerblock OOC posts and discussions. [sblock=Example Mini Stats][URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29"][B][COLOR=#0066cc]Sylla the Grim[/COLOR][/B][/URL] [COLOR=gray]AC:[/COLOR] 18 (14 flat-footed, 14 touch) [COLOR=gray]HP:[/COLOR] 22/22 [COLOR=gray]CMB:[/COLOR] +4 [COLOR=gray]CMD:[/COLOR] 18 [COLOR=gray]Fort:[/COLOR] +1 [COLOR=gray]Reflex:[/COLOR] +4 [COLOR=gray]Will:[/COLOR] +3 [COLOR=gray]Perception:[/COLOR] +2 [COLOR=gray]Initiative:[/COLOR] +4 [COLOR=gray]Current Weapon in Hand:[/COLOR] Spear (Light) [COLOR=gray]Current Conditions in Effect:[/COLOR] Guidance, Resistance [COLOR=gray]Spells Remaining (1st):[/COLOR] 0 [URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29"][B][COLOR=#0066cc]Boots[/COLOR][/B][/URL] [COLOR=darkred]AC:[/COLOR] 22 (20 flat-footed, 12 touch) [COLOR=darkred]HP:[/COLOR] 29/29 [COLOR=darkred]CMB:[/COLOR] +5 [COLOR=darkred]CMD:[/COLOR] 17 (21 vs. Trip) [COLOR=darkred]Fort:[/COLOR] +4 [COLOR=darkred]Reflex:[/COLOR] +5 [COLOR=darkred]Will:[/COLOR] +1 [COLOR=darkred]Perception:[/COLOR] +6 ([URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-"][COLOR=#0066cc]Scent[/COLOR][/URL]) [COLOR=darkred]Initiative:[/COLOR] +2 [COLOR=darkred]Current Weapon in Hand:[/COLOR] Natural weapons [COLOR=darkred]Current Conditions in Effect:[/COLOR] Mage Armor[/sblock][/sblock] [/QUOTE]
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