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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6004576" data-attributes="member: 40413"><p>[MENTION=75065]jbear[/MENTION], [MENTION=41601]ScorpiusRisk[/MENTION], [MENTION=49929]Scott DeWar[/MENTION], [MENTION=93930]Systole[/MENTION]</p><p></p><p>Martna. Small port city on the mighty Ouhm River and, once a year, site of the largest horse fair in the Landadel Baronies and the grasslands of the Pell combined. The horse market and camps arrayed around the city more than quadruple Martna’s population as Pellmen and Goti bring their horses to Martna to trade with the merchants and noblemen from the Landadel Baronies seeking the reknowned mounts of the Pell.</p><p></p><p>It was Martna’s horse fair that brought a certain four adventurers:</p><p></p><p>Maui and Vincenzo escorted a corpulent merchant with visions of increasing the girth of his money belt all the way south from the Ducado de Atiradore. Was it Maui’s fault that the merchant’s fringed robe brought out the cub in Taniwah?</p><p></p><p>Denizel was hired by an obscenely wealthy nobleman to serve as the man’s herald, master of ceremonies, and protocol officer. The nobleman’s wife had other duties in mind. Her blatantly obvious interest in the bard went far beyond obsession and was, unfortunately, not something the nobleman could ignore.</p><p></p><p>Weeks of listening to the non-stop chatter of her merchant employer and Sylla was ready to draw a knife across her own throat just to get away from it.</p><p></p><p>And so, a week after the horse market has closed four adventurers recently hailing from lands north sit, unemployed, in the long, massive-timbered hall of the Hidden Clearing. Packed to the rafters every night for a week during the horse-trading, tonight, now that the merchants have returned to their northern countries with strings of horses soon to be resold, now that the sundry knights and nobles have selected the finest of hunters and war-trained steeds and returned to their keeps and castles, now that the Pellmen have returned to their stone hill-forts and the Goti have resumed their wandering the grass, the number of revelers in the feast hall is greatly diminished.</p><p></p><p>Despite the fewer numbers the feast hall is still fairly full though mostly with local residents and bargemen from the river traffic. The luxury of elbow-room, pockets full of foreign gold, and less stress have most everyone in high spirits. A feisty young serving woman with a sharp wit whose name you have gleaned from the chatter is Genevieve stops at your table, arches one brow as she examines the two empty bottles on the table top, and props one hand on her hip.</p><p></p><p><span style="color: yellow">”Another bottle?”</span></p><p></p><p>[sblock=OOC]First of all, if you are in the Dunn Wright Inn please extract yourself. Sorry, I’m going to leave how you do so up to you rather than forcing a recruitment in a location where it really doesn’t make sense to me.</p><p></p><p>Just a little scene so everyone can check in and we can get started. You can be sitting together or not, whatever your preferences; it doesn’t matter to starting the adventure.</p><p></p><p>After two weeks or so of living and looking for work in <a href="http://livingpf.wikia.com/wiki/Martna" target="_blank">Martna</a> your characters would be familiar with the information in Martna’s entry on the wiki. Feel free to review it.</p><p></p><p>It is my hope that we’ll be able to keep things moving at a decent pace so if it is your habit to rely on the subscription service and email notifications (which breaks with predictable regularity) I would recommend you just check in every day or so instead. Thanks, and I’m looking forward to this![/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6004576, member: 40413"] [MENTION=75065]jbear[/MENTION], [MENTION=41601]ScorpiusRisk[/MENTION], [MENTION=49929]Scott DeWar[/MENTION], [MENTION=93930]Systole[/MENTION] Martna. Small port city on the mighty Ouhm River and, once a year, site of the largest horse fair in the Landadel Baronies and the grasslands of the Pell combined. The horse market and camps arrayed around the city more than quadruple Martna’s population as Pellmen and Goti bring their horses to Martna to trade with the merchants and noblemen from the Landadel Baronies seeking the reknowned mounts of the Pell. It was Martna’s horse fair that brought a certain four adventurers: Maui and Vincenzo escorted a corpulent merchant with visions of increasing the girth of his money belt all the way south from the Ducado de Atiradore. Was it Maui’s fault that the merchant’s fringed robe brought out the cub in Taniwah? Denizel was hired by an obscenely wealthy nobleman to serve as the man’s herald, master of ceremonies, and protocol officer. The nobleman’s wife had other duties in mind. Her blatantly obvious interest in the bard went far beyond obsession and was, unfortunately, not something the nobleman could ignore. Weeks of listening to the non-stop chatter of her merchant employer and Sylla was ready to draw a knife across her own throat just to get away from it. And so, a week after the horse market has closed four adventurers recently hailing from lands north sit, unemployed, in the long, massive-timbered hall of the Hidden Clearing. Packed to the rafters every night for a week during the horse-trading, tonight, now that the merchants have returned to their northern countries with strings of horses soon to be resold, now that the sundry knights and nobles have selected the finest of hunters and war-trained steeds and returned to their keeps and castles, now that the Pellmen have returned to their stone hill-forts and the Goti have resumed their wandering the grass, the number of revelers in the feast hall is greatly diminished. Despite the fewer numbers the feast hall is still fairly full though mostly with local residents and bargemen from the river traffic. The luxury of elbow-room, pockets full of foreign gold, and less stress have most everyone in high spirits. A feisty young serving woman with a sharp wit whose name you have gleaned from the chatter is Genevieve stops at your table, arches one brow as she examines the two empty bottles on the table top, and props one hand on her hip. [color=yellow]”Another bottle?”[/color] [sblock=OOC]First of all, if you are in the Dunn Wright Inn please extract yourself. Sorry, I’m going to leave how you do so up to you rather than forcing a recruitment in a location where it really doesn’t make sense to me. Just a little scene so everyone can check in and we can get started. You can be sitting together or not, whatever your preferences; it doesn’t matter to starting the adventure. After two weeks or so of living and looking for work in [url=http://livingpf.wikia.com/wiki/Martna]Martna[/url] your characters would be familiar with the information in Martna’s entry on the wiki. Feel free to review it. It is my hope that we’ll be able to keep things moving at a decent pace so if it is your habit to rely on the subscription service and email notifications (which breaks with predictable regularity) I would recommend you just check in every day or so instead. Thanks, and I’m looking forward to this![/sblock] [/QUOTE]
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