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[LPF] Greener is the Grass
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<blockquote data-quote="Scott DeWar" data-source="post: 6074205" data-attributes="member: 49929"><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">dc 20 ride [fast dismount] </span></p><p><span style="color: #ffffff"><a href="http://invisiblecastle.com/roller/view/3868404/" target="_blank">1d20+6=24</a></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">begin turn at (J,11)</span></p><p></p><p>Though his horse stumbles and he is nipped, his concentration of the fight remains. He ducks and dodges about the horse in his hasted condition.<span style="color: #33D3DD"> "Maui! My horse is grieviously wounded! Help!"</span></p><p></p><p>move action: Feint [feat: improved feint] <a href="http://invisiblecastle.com/roller/view/3868407/" target="_blank">1d20+10=30</a></p><p></p><p>attack/damage 1 vs ff ac: <a href="http://invisiblecastle.com/roller/view/3868409/" target="_blank">1d20+9=22, 1d6+2=3</a> [no crit threat]</p><p>attack/damage 2 vs ff ac: <a href="http://invisiblecastle.com/roller/view/3868412/" target="_blank">1d20+9=19, 1d6+2=4</a> [no crit threat]</p><p></p><p></p><p></p><p>[sblock=Feint]</p><p> <span style="color: #ffffff">You can also use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s </span><a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><span style="color: #ffffff">Wisdom</span></a><span style="color: #ffffff"> modifier. If your opponent is trained in </span><a href="http://www.d20pfsrd.com/skills/sense-motive" target="_blank"><span style="color: #ffffff">Sense Motive</span></a><span style="color: #ffffff">, the DC is instead equal to 10 + your opponent’s </span><a href="http://www.d20pfsrd.com/skills/sense-motive" target="_blank"><span style="color: #ffffff">Sense Motive</span></a><span style="color: #ffffff"> bonus, if higher. For more information on feinting, see </span><a href="http://www.d20pfsrd.com/gamemastering/combat" target="_blank"><span style="color: #ffffff">Combat</span></a><span style="color: #ffffff">.</span></p><p>[/sblock]</p><p></p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Vincenzo_%28Scott_DeWar%29#Basic_Information" target="_blank"><strong><span style="color: #006ccc">Vincenzo</span></strong></a></p><p><span style="color: gray">AC:</span> 18 <span style="color: #ff0000">[19]</span> (13 flat-footed, 15 <span style="color: #ff0000">[16]</span> touch) (+ variances)</p><p><span style="color: gray">HP:</span> 39/46</p><p><span style="color: gray">CMB:</span> +5 <span style="color: gray">CMD:</span> 17 <span style="color: #ff0000">[18]</span> (+ variances)</p><p><span style="color: gray">Fort:</span> +4 <span style="color: gray">Reflex:</span> +3 <span style="color: #ff0000">[+4]</span> <span style="color: gray">Will:</span> +2</p><p><span style="color: gray">Perception:</span> +2</p><p><span style="color: gray">Initiative:</span> +2</p><p> </p><p><span style="color: gray">Current Weapon in Hand:</span> +1 ivory handled Rapier</p><p><span style="color: gray">Att: +7 </span><span style="color: #ff0000">[+9]</span><span style="color: gray">; Dam: 1d6 + 2, Crit: 18-20/x2, Type: P</span></p><p><span style="color: gray">Current Conditions in Effect:</span> <span style="color: #ff0000">hasted/blessed</span></p><p><span style="color: #ff0000">text in red is hasted/blessed</span></p><p><span style="color: #33D3DD">33D3DD</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6074205, member: 49929"] [COLOR=#ffffff] dc 20 ride [fast dismount] [URL="http://invisiblecastle.com/roller/view/3868404/"]1d20+6=24[/URL] begin turn at (J,11)[/COLOR] Though his horse stumbles and he is nipped, his concentration of the fight remains. He ducks and dodges about the horse in his hasted condition.[color=#33D3DD] "Maui! My horse is grieviously wounded! Help!"[/color] move action: Feint [feat: improved feint] [URL="http://invisiblecastle.com/roller/view/3868407/"]1d20+10=30[/URL] attack/damage 1 vs ff ac: [URL="http://invisiblecastle.com/roller/view/3868409/"]1d20+9=22, 1d6+2=3[/URL] [no crit threat] attack/damage 2 vs ff ac: [URL="http://invisiblecastle.com/roller/view/3868412/"]1d20+9=19, 1d6+2=4[/URL] [no crit threat] [sblock=Feint] [COLOR=#ffffff]You can also use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s [/COLOR][URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-"][COLOR=#ffffff]Wisdom[/COLOR][/URL][COLOR=#ffffff] modifier. If your opponent is trained in [/COLOR][URL="http://www.d20pfsrd.com/skills/sense-motive"][COLOR=#ffffff]Sense Motive[/COLOR][/URL][COLOR=#ffffff], the DC is instead equal to 10 + your opponent’s [/COLOR][URL="http://www.d20pfsrd.com/skills/sense-motive"][COLOR=#ffffff]Sense Motive[/COLOR][/URL][COLOR=#ffffff] bonus, if higher. For more information on feinting, see [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat"][COLOR=#ffffff]Combat[/COLOR][/URL][COLOR=#ffffff].[/COLOR] [/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Vincenzo_%28Scott_DeWar%29#Basic_Information"][B][COLOR=#006ccc]Vincenzo[/COLOR][/B][/URL] [COLOR=gray]AC:[/COLOR] 18 [COLOR=#ff0000][19][/COLOR] (13 flat-footed, 15 [COLOR=#ff0000][16][/COLOR] touch) (+ variances) [COLOR=gray]HP:[/COLOR] 39/46 [COLOR=gray]CMB:[/COLOR] +5 [COLOR=gray]CMD:[/COLOR] 17 [COLOR=#ff0000][18][/COLOR] (+ variances) [COLOR=gray]Fort:[/COLOR] +4 [COLOR=gray]Reflex:[/COLOR] +3 [COLOR=#ff0000][+4][/COLOR] [COLOR=gray]Will:[/COLOR] +2 [COLOR=gray]Perception:[/COLOR] +2 [COLOR=gray]Initiative:[/COLOR] +2 [COLOR=gray]Current Weapon in Hand:[/COLOR] +1 ivory handled Rapier [COLOR=gray]Att: +7 [/COLOR][COLOR=#ff0000][+9][/COLOR][COLOR=gray]; Dam: 1d6 + 2, Crit: 18-20/x2, Type: P[/COLOR] [COLOR=gray]Current Conditions in Effect:[/COLOR] [COLOR=#ff0000]hasted/blessed[/COLOR] [COLOR=#ff0000]text in red is hasted/blessed[/COLOR] [COLOR=#33D3DD]33D3DD[/COLOR] [/sblock] [/QUOTE]
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