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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6093698" data-attributes="member: 40413"><p>The bandits have not yet discovered the presence of their hunters behind them and ride on blissfully unaware of impending action. </p><p></p><p>[OOC]Round Two. Everyone is up.[/OOC]</p><p></p><p>[sblock=Combat Information][GM]Boots can charge/pounce but will definitely not be able to stealth if he does so. However, he is invisible (for the moment) and that'll likely confuse the bandits.</p><p></p><p>Choose your coordinates when you post. You can only place yourself somewhere on rows 17 thru 31.</p><p></p><p>Don't forget <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat" target="_blank">Mounted Combat</a> (if you are remaining mounted): specifically, DC 5 Ride to control mount with legs; if your mount moves more than 5 ft you can only take one melee attack; ranged attacks when mount is running are at -8 (-4 if just a double move) but you can take full attacks; & you and mount can attack with a DC 10 Ride check.[/GM]</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Bandits</p><p></p><p>Map:</p><p><a href="http://imageshack.us/photo/my-images/600/banditsstart.jpg/" target="_blank"><img src="http://img600.imageshack.us/img600/2791/banditsstart.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party:</u></p><p>Denizel: 38/38 hp</p><p>Maui: 47/47 hp</p><p>Taniwha: 42/42 hp</p><p>Sylla: 40/40 hp </p><p>Boots: 52/52 hp</p><p>Vincenzo: 57/57 hp </p><p></p><p>Conditions in Effect: lots of buffs.</p><p></p><p><u>Enemy Status:</u></p><p>Bandits</p><p># 1 (AC 17, T 11, FF 16) 25/25 hp</p><p># 2 (AC 17, T 11, FF 16) 25/25 hp</p><p># 3 (AC 17, T 11, FF 16) 25/25 hp</p><p># 4 (AC 17, T 11, FF 16) 25/25 hp</p><p># 5 (AC 17, T 11, FF 16) 25/25 hp</p><p># 6 (AC 17, T 11, FF 16) 25/25 hp</p><p># 7 (AC 17, T 11, FF 16) 25/25 hp</p><p># 8 (AC 17, T 11, FF 16) 25/25 hp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6093698, member: 40413"] The bandits have not yet discovered the presence of their hunters behind them and ride on blissfully unaware of impending action. [OOC]Round Two. Everyone is up.[/OOC] [sblock=Combat Information][GM]Boots can charge/pounce but will definitely not be able to stealth if he does so. However, he is invisible (for the moment) and that'll likely confuse the bandits. Choose your coordinates when you post. You can only place yourself somewhere on rows 17 thru 31. Don't forget [url=http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat]Mounted Combat[/url] (if you are remaining mounted): specifically, DC 5 Ride to control mount with legs; if your mount moves more than 5 ft you can only take one melee attack; ranged attacks when mount is running are at -8 (-4 if just a double move) but you can take full attacks; & you and mount can attack with a DC 10 Ride check.[/GM] [u]Initiative[/u] Adventurers Bandits Map: [URL=http://imageshack.us/photo/my-images/600/banditsstart.jpg/][IMG]http://img600.imageshack.us/img600/2791/banditsstart.jpg[/IMG][/URL] [u]Party:[/u] Denizel: 38/38 hp Maui: 47/47 hp Taniwha: 42/42 hp Sylla: 40/40 hp Boots: 52/52 hp Vincenzo: 57/57 hp Conditions in Effect: lots of buffs. [u]Enemy Status:[/u] Bandits # 1 (AC 17, T 11, FF 16) 25/25 hp # 2 (AC 17, T 11, FF 16) 25/25 hp # 3 (AC 17, T 11, FF 16) 25/25 hp # 4 (AC 17, T 11, FF 16) 25/25 hp # 5 (AC 17, T 11, FF 16) 25/25 hp # 6 (AC 17, T 11, FF 16) 25/25 hp # 7 (AC 17, T 11, FF 16) 25/25 hp # 8 (AC 17, T 11, FF 16) 25/25 hp [/sblock] [/QUOTE]
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