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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6095205" data-attributes="member: 40413"><p>[sblock=OOC]Dude, seriously. You're pissing me off with that black text.</p><p></p><p>Your horse is not hasted unless Systole gets on here and says it is (Sylla can only affect six targets which I previously posted as 4 characters & 2 companions).</p><p></p><p>You can do anything you want (mounted or unmounted, I don't care) as long as it follows the rules and the scenario I set up for you (180 ft distance to start). If Denizel has no effective actions that he can take at 180 or 80 feet then yes, it looks like movement is your only option. I don't think it is his only option but that is for you to figure out, not me.</p><p></p><p>There was plenty of time to discuss tactics. I am not inclined to allow a rewind to add actions on round one. Your option now is to continue with your stated round two action (in which case your spell fails for not having a valid target) OR you can edit your round two action to something different. Any more editing/rewinding than that is too disruptive to what has been posted by everyone else. Sorry if that doesn't seem fair but that's the way it is.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6095205, member: 40413"] [sblock=OOC]Dude, seriously. You're pissing me off with that black text. Your horse is not hasted unless Systole gets on here and says it is (Sylla can only affect six targets which I previously posted as 4 characters & 2 companions). You can do anything you want (mounted or unmounted, I don't care) as long as it follows the rules and the scenario I set up for you (180 ft distance to start). If Denizel has no effective actions that he can take at 180 or 80 feet then yes, it looks like movement is your only option. I don't think it is his only option but that is for you to figure out, not me. There was plenty of time to discuss tactics. I am not inclined to allow a rewind to add actions on round one. Your option now is to continue with your stated round two action (in which case your spell fails for not having a valid target) OR you can edit your round two action to something different. Any more editing/rewinding than that is too disruptive to what has been posted by everyone else. Sorry if that doesn't seem fair but that's the way it is.[/sblock] [/QUOTE]
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