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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6096475" data-attributes="member: 40413"><p>[OOC]First of all, my apologies for the delay and the disruption from my discussion/argument with ScorpiusRisk. It looks like you'll be finishing out the adventure without Denizel.[/OOC]</p><p>With Denizel recently departed to investigate the missives salvaged from the dead courier the group is left without the aid of his magics.</p><p></p><p>Maui times his spell to coincide with Boots' attack and when the massive darkwolf drags the bandit from his horse to the sound of crunching bones and the tall grasses begin entwining the bandits and their horses, chaos breaks out. Most of the horses scream their dismay at the sudden entwining of the plains grasses around their legs. Some of the grass stretches tall enough to entangle a couple of the riders who struggle futilely against the grass. Sylla and Vincenzo's arrows fly into the battle adding to the confusion. </p><p></p><p>Taniwha nearly drags the rearmost bandit from his horse and does a significant amount of damage to the man. Blood streams down his side where the big cat tore into him. When the rider wheels his mount in order to make some distance between himself and his attackers, Taniwha takes advantage and fouls the horse's legs causing it to stumble and fall. The bandit falls from the saddle and lands hard.</p><p></p><p>Most of the bandits or their mounts struggle against the grass but two manage to pull ahead and begin forging their way to the edge of the spell's effect. A few draw bows but in trying to deal with mounts and magic are unable to get any shots off.</p><p></p><p>[OOC]Round Three. Everyone is up.[/OOC]</p><p></p><p>[sblock=Combat Information][GM]<a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat" target="_blank">Mounted Combat rules</a></p><p></p><p>jbear, sorry, I don't think you can use trip to unseat a rider. Bull rush or reposition would probably work but not trip. I rolled Taniwha's AoO against the mount as trip: success! (barely). Also, I tried to place the area of the entangle as best I could based on your description of desired targets. S9 as the center was a bit off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled.</p><p></p><p>Ok, I botched surprise so this round the bandits only took a single action to compensate. I hope you all agree that's fair.[/GM]</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Bandits</p><p></p><p>Map:</p><p>Vincenzo: N37 (80 ft from bandits)</p><p>Maui: M47 (130 ft from bandits)</p><p><a href="http://imageshack.us/photo/my-images/560/bandits3.jpg/" target="_blank"><img src="http://img560.imageshack.us/img560/3847/bandits3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party:</u></p><p>Denizel: 38/38 hp</p><p>Maui: 47/47 hp</p><p>Taniwha: 42/42 hp</p><p>Sylla: 40/40 hp </p><p>Boots: 52/52 hp</p><p>Vincenzo: 57/57 hp </p><p></p><p>Conditions in Effect: lots of buffs.</p><p></p><p><u>Enemy Status:</u></p><p>Bandits</p><p># 1 (AC 17, T 11, FF 16) 25/25 hp (bow)</p><p># 2 (AC 17, T 11, FF 16) 25/25 hp (bow) mount entangled</p><p># 3 (AC 17, T 11, FF 16) 25/25 hp rider entangled</p><p># 4 (AC 17, T 11, FF 16) 25/25 hp (bow)</p><p># 5 (AC 17, T 11, FF 16) 25/25 hp rider entangled</p><p># 6 (AC 17, T 11, FF 16) 25/25 hp (bow)</p><p># 7 (AC 17, T 11, FF 16) 0/25 hp</p><p># 8 (AC 17, T 11, FF 16) 13/25 hp mount & rider prone</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6096475, member: 40413"] [OOC]First of all, my apologies for the delay and the disruption from my discussion/argument with ScorpiusRisk. It looks like you'll be finishing out the adventure without Denizel.[/OOC] With Denizel recently departed to investigate the missives salvaged from the dead courier the group is left without the aid of his magics. Maui times his spell to coincide with Boots' attack and when the massive darkwolf drags the bandit from his horse to the sound of crunching bones and the tall grasses begin entwining the bandits and their horses, chaos breaks out. Most of the horses scream their dismay at the sudden entwining of the plains grasses around their legs. Some of the grass stretches tall enough to entangle a couple of the riders who struggle futilely against the grass. Sylla and Vincenzo's arrows fly into the battle adding to the confusion. Taniwha nearly drags the rearmost bandit from his horse and does a significant amount of damage to the man. Blood streams down his side where the big cat tore into him. When the rider wheels his mount in order to make some distance between himself and his attackers, Taniwha takes advantage and fouls the horse's legs causing it to stumble and fall. The bandit falls from the saddle and lands hard. Most of the bandits or their mounts struggle against the grass but two manage to pull ahead and begin forging their way to the edge of the spell's effect. A few draw bows but in trying to deal with mounts and magic are unable to get any shots off. [OOC]Round Three. Everyone is up.[/OOC] [sblock=Combat Information][GM][url=http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat]Mounted Combat rules[/url] jbear, sorry, I don't think you can use trip to unseat a rider. Bull rush or reposition would probably work but not trip. I rolled Taniwha's AoO against the mount as trip: success! (barely). Also, I tried to place the area of the entangle as best I could based on your description of desired targets. S9 as the center was a bit off. ;) Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled. Ok, I botched surprise so this round the bandits only took a single action to compensate. I hope you all agree that's fair.[/GM] [u]Initiative[/u] Adventurers Bandits Map: Vincenzo: N37 (80 ft from bandits) Maui: M47 (130 ft from bandits) [URL=http://imageshack.us/photo/my-images/560/bandits3.jpg/][IMG]http://img560.imageshack.us/img560/3847/bandits3.jpg[/IMG][/URL] [u]Party:[/u] Denizel: 38/38 hp Maui: 47/47 hp Taniwha: 42/42 hp Sylla: 40/40 hp Boots: 52/52 hp Vincenzo: 57/57 hp Conditions in Effect: lots of buffs. [u]Enemy Status:[/u] Bandits # 1 (AC 17, T 11, FF 16) 25/25 hp (bow) # 2 (AC 17, T 11, FF 16) 25/25 hp (bow) mount entangled # 3 (AC 17, T 11, FF 16) 25/25 hp rider entangled # 4 (AC 17, T 11, FF 16) 25/25 hp (bow) # 5 (AC 17, T 11, FF 16) 25/25 hp rider entangled # 6 (AC 17, T 11, FF 16) 25/25 hp (bow) # 7 (AC 17, T 11, FF 16) 0/25 hp # 8 (AC 17, T 11, FF 16) 13/25 hp mount & rider prone [/sblock] [/QUOTE]
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