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[LPF] Greener is the Grass
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<blockquote data-quote="jbear" data-source="post: 6097844" data-attributes="member: 75065"><p>Taniwha races ahead towards one of the badly wounded bandits at Maui's barking command. He leaps up and drags the rider to ground, crushing the life from the Goti as the cheetah's jaws snap down on his neck.</p><p></p><p>Maui urges his horse forward hooting with glee as he rides into his first battle on horseback intent on driving his blade into the heart of another of the riders who has pulled clear of the entangling grass. The rider throws himself backwards in the saddle and the blow only lightly scores him across the chest.</p><p></p><p>[sblock=Actions]</p><p>Taniwha charges to Y7 and bites Goti 4: <a href="http://invisiblecastle.com/roller/view/3960612/" target="_blank">34 vs AC=HIt</a> Minimum dmg: 8 hps -> DEAD!</p><p>Maui wants to atk Goti 5. Not too sure how horses work. Does he need to charge or can the horse double move (cc dd 8 9) and then Maui atks? Can he full attack? <a href="http://invisiblecastle.com/roller/view/3960632/" target="_blank">26 vs AC=Hit</a> <a href="http://invisiblecastle.com/roller/view/3960634/" target="_blank">6 dmg</a></p><p>[/sblock]</p><p></p><p>[sblock=Lvl 5 Stats]</p><p>[<a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979</a>) Maui]</p><p>Initiative: +2</p><p>AC: 19 (20)</p><p>HP: 47 Current: 47</p><p>CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (+5) Will: +6</p><p></p><p>Conditions: Haste (3/6 rounds left); Guidance (+1 to one atk, skill or save)</p><p></p><p>In Hand: </p><p>Scimitar +1: +8 (+9); 1d6+5 (Crit 18-20:x2) </p><p>and Heavy Shield</p><p></p><p>Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison</p><p>1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED </p><p>2nd: Bull's Strength 1/2 USED, Bark Skin, </p><p>3rd:</p><p>Wild Shape: 1/1 uses left per day: 4 hours left</p><p>[sblock=Jaguar Shape]</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 14, touch 14, flat-footed 12 </p><p>Speed 40 ft., climb 20 ft., swim 20 ft.</p><p>Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg</p><p>Special Attacks: Pounce: Full atk on Charge</p><p>Rake: 2 extra Claw atks vs Grabbed Target[/sblock]</p><p></p><p>Wand of CLW Uses: 16/16</p><p>Wand of Magic Fang: 50/50</p><p>Wand of Speak with Animals: 48/50</p><p>Potions: CLW 2/2</p><p>Flasks: Holy Water 2/2</p><p>Sling Bullets: 19/20</p><p></p><p>Taniwha</p><p>Initiative: +7</p><p>AC: 20 (21)</p><p>HP: 42 Current: 42</p><p>CMB: Trip/Disarm +7 (+11) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 (+11) Will: +2</p><p></p><p>Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Bull's Strength +4 Str (enhancement 5 minutes); Haste: move+30ft +1 atk and +1 bonus to AC & REF (3/6 rounds left);</p><p></p><p></p><p>Bite: +9 (+13); 1d6+4 (1d6+7) dmg; special: Trip</p><p>2x Claws: +9 (+12); 1d3+4 (1d3+6) dmg</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6097844, member: 75065"] Taniwha races ahead towards one of the badly wounded bandits at Maui's barking command. He leaps up and drags the rider to ground, crushing the life from the Goti as the cheetah's jaws snap down on his neck. Maui urges his horse forward hooting with glee as he rides into his first battle on horseback intent on driving his blade into the heart of another of the riders who has pulled clear of the entangling grass. The rider throws himself backwards in the saddle and the blow only lightly scores him across the chest. [sblock=Actions] Taniwha charges to Y7 and bites Goti 4: [URL="http://invisiblecastle.com/roller/view/3960612/"]34 vs AC=HIt[/URL] Minimum dmg: 8 hps -> DEAD! Maui wants to atk Goti 5. Not too sure how horses work. Does he need to charge or can the horse double move (cc dd 8 9) and then Maui atks? Can he full attack? [URL="http://invisiblecastle.com/roller/view/3960632/"]26 vs AC=Hit[/URL] [URL="http://invisiblecastle.com/roller/view/3960634/"]6 dmg[/URL] [/sblock] [sblock=Lvl 5 Stats] [[URL]http://livingpf.wikia.com/wiki/Maui_(jbear1979[/URL]) Maui] Initiative: +2 AC: 19 (20) HP: 47 Current: 47 CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (+5) Will: +6 Conditions: Haste (3/6 rounds left); Guidance (+1 to one atk, skill or save) In Hand: Scimitar +1: +8 (+9); 1d6+5 (Crit 18-20:x2) and Heavy Shield Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison 1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED 2nd: Bull's Strength 1/2 USED, Bark Skin, 3rd: Wild Shape: 1/1 uses left per day: 4 hours left [sblock=Jaguar Shape] Medium animal; Senses: low-light vision, scent; AC 14, touch 14, flat-footed 12 Speed 40 ft., climb 20 ft., swim 20 ft. Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg Special Attacks: Pounce: Full atk on Charge Rake: 2 extra Claw atks vs Grabbed Target[/sblock] Wand of CLW Uses: 16/16 Wand of Magic Fang: 50/50 Wand of Speak with Animals: 48/50 Potions: CLW 2/2 Flasks: Holy Water 2/2 Sling Bullets: 19/20 Taniwha Initiative: +7 AC: 20 (21) HP: 42 Current: 42 CMB: Trip/Disarm +7 (+11) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 (+11) Will: +2 Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Bull's Strength +4 Str (enhancement 5 minutes); Haste: move+30ft +1 atk and +1 bonus to AC & REF (3/6 rounds left); Bite: +9 (+13); 1d6+4 (1d6+7) dmg; special: Trip 2x Claws: +9 (+12); 1d3+4 (1d3+6) dmg [/sblock] [/QUOTE]
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