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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6098270" data-attributes="member: 40413"><p>Grasses grasp at the cheetah as he races by the edge of the spell effects. It isn't enough to stop the big cat and he tears into an unsuspecting bandit. Already injured by Sylla's arrows, the bandit falls to the ground.</p><p></p><p>The other free bandit takes Maui's attack with a snarl at the druid. Instead of attacking he jabs heels into his horse's flank and the beast lunges forward. Maui manages to thrust his scimitar as the bandit moves forward and catches him on the side peeling him off the saddle. The bandit falls from the saddle, dangles by the stirrup as his mount charges off, then finally slips free to tumble into an unmoving heap. The horse continues to bolt northwestward.</p><p></p><p>Of the two remaining bandits the first spends precious seconds fighting against the tall grass before breaking free with his mount. He twists back and fires an arrow at Taniwha but misses. The second wrestles free of the grass and also brings his bow to bear but on Maui. The arrow flies the short distance and finds an unprotected space between pieces of armor to wound Maui.</p><p></p><p>[OOC]Round Five. Everyone is up.[/OOC]</p><p></p><p>[sblock=Combat Information][GM]<a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat" target="_blank">Mounted Combat rules</a></p><p></p><p>Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled.</p><p></p><p>jbear, from that end spot Maui couldn't have charged. The charge has to be to the closest square, iirc. As for attacks, if your horse moves more than 5 feet then you only get one attack. A full attack is a full round action and lengthy movement takes too much time to get more than one attack.[/GM]</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Bandits</p><p></p><p>Map:</p><p><a href="http://imageshack.us/photo/my-images/694/bandits5.jpg/" target="_blank"><img src="http://img694.imageshack.us/img694/3846/bandits5.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party:</u></p><p>Maui: 41/47 hp</p><p>Taniwha: 42/42 hp</p><p>Sylla: 40/40 hp </p><p>Boots: 52/52 hp</p><p>Vincenzo: 50/57 hp </p><p></p><p>Conditions in Effect: lots of buffs.</p><p></p><p><u>Enemy Status:</u></p><p>Bandits</p><p># 1 (AC 17, T 11, FF 16) 25/25 hp (bow)</p><p># 2 (AC 17, T 11, FF 16) 25/25 hp (bow) </p><p># 3 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p># 4 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p># 5 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p># 6 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p># 7 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p># 8 (AC 17, T 11, FF 16) 0/25 hp <span style="color: red">-dead-</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6098270, member: 40413"] Grasses grasp at the cheetah as he races by the edge of the spell effects. It isn't enough to stop the big cat and he tears into an unsuspecting bandit. Already injured by Sylla's arrows, the bandit falls to the ground. The other free bandit takes Maui's attack with a snarl at the druid. Instead of attacking he jabs heels into his horse's flank and the beast lunges forward. Maui manages to thrust his scimitar as the bandit moves forward and catches him on the side peeling him off the saddle. The bandit falls from the saddle, dangles by the stirrup as his mount charges off, then finally slips free to tumble into an unmoving heap. The horse continues to bolt northwestward. Of the two remaining bandits the first spends precious seconds fighting against the tall grass before breaking free with his mount. He twists back and fires an arrow at Taniwha but misses. The second wrestles free of the grass and also brings his bow to bear but on Maui. The arrow flies the short distance and finds an unprotected space between pieces of armor to wound Maui. [OOC]Round Five. Everyone is up.[/OOC] [sblock=Combat Information][GM][url=http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat]Mounted Combat rules[/url] Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled. jbear, from that end spot Maui couldn't have charged. The charge has to be to the closest square, iirc. As for attacks, if your horse moves more than 5 feet then you only get one attack. A full attack is a full round action and lengthy movement takes too much time to get more than one attack.[/GM] [u]Initiative[/u] Adventurers Bandits Map: [URL=http://imageshack.us/photo/my-images/694/bandits5.jpg/][IMG]http://img694.imageshack.us/img694/3846/bandits5.jpg[/IMG][/URL] [u]Party:[/u] Maui: 41/47 hp Taniwha: 42/42 hp Sylla: 40/40 hp Boots: 52/52 hp Vincenzo: 50/57 hp Conditions in Effect: lots of buffs. [u]Enemy Status:[/u] Bandits # 1 (AC 17, T 11, FF 16) 25/25 hp (bow) # 2 (AC 17, T 11, FF 16) 25/25 hp (bow) # 3 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] # 4 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] # 5 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] # 6 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] # 7 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] # 8 (AC 17, T 11, FF 16) 0/25 hp [color=red]-dead-[/color] [/sblock] [/QUOTE]
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