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[LPF] Greener is the Grass
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<blockquote data-quote="GlassEye" data-source="post: 6106186" data-attributes="member: 40413"><p>Maui charges and bites at the obese bandit but the attack misses. Taniwha fares slightly better sinking his fangs into the bandit's flesh but the cat is unable to drag the bandit down. Vincenzo's arrow fire misses the bandit in the tree.</p><p></p><p>[sblock=jbear/Systole]Jbear, as the player of a druid you might want to review <a href="https://sites.google.com/site/pathfinderogc/classes/core-classes/druid#TOC-Wild-Shape-Su-" target="_blank">Wild Shape</a>, <a href="http://www.d20pfsrd.com/magic/all-spells/b/beast-shape" target="_blank">Beast Shape 1</a>, and the general effects of <a href="https://sites.google.com/site/pathfinderogc/magic#TOC-Transmutation-Polymorph" target="_blank">Transmutation/Polymorph</a>. Pounce, grab, and rake are <strong>not</strong> available abilities when wild shaped at this level. I missed that on the previous round but that round is over and I'll not rewind to correct it.</p><p></p><p>Taniwha:</p><p>The Cheetah Way: Jump next to the bandit (10 ft., DC 20 from no running start; easily made with Taniwha's +28 hasted jump modifier) then Bite (normal attack) and Trip.</p><p>Anything else, really, is just complexity unnecessarily added or using abilities that don't cater to the cheetah's abilities (jumping <strong>onto</strong> someone would be a grapple, provoke an AoO, and take the place of the attack). I think the bit above is the best way to emulate the takedown that you seem to be trying for. And, sorry, no falling damage.</p><p></p><p>Systole, #3 is about 15 ft up the tree, within melee range since Boots is enlarged.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6106186, member: 40413"] Maui charges and bites at the obese bandit but the attack misses. Taniwha fares slightly better sinking his fangs into the bandit's flesh but the cat is unable to drag the bandit down. Vincenzo's arrow fire misses the bandit in the tree. [sblock=jbear/Systole]Jbear, as the player of a druid you might want to review [url=https://sites.google.com/site/pathfinderogc/classes/core-classes/druid#TOC-Wild-Shape-Su-]Wild Shape[/url], [url=http://www.d20pfsrd.com/magic/all-spells/b/beast-shape]Beast Shape 1[/url], and the general effects of [url=https://sites.google.com/site/pathfinderogc/magic#TOC-Transmutation-Polymorph]Transmutation/Polymorph[/url]. Pounce, grab, and rake are [b]not[/b] available abilities when wild shaped at this level. I missed that on the previous round but that round is over and I'll not rewind to correct it. Taniwha: The Cheetah Way: Jump next to the bandit (10 ft., DC 20 from no running start; easily made with Taniwha's +28 hasted jump modifier) then Bite (normal attack) and Trip. Anything else, really, is just complexity unnecessarily added or using abilities that don't cater to the cheetah's abilities (jumping [b]onto[/b] someone would be a grapple, provoke an AoO, and take the place of the attack). I think the bit above is the best way to emulate the takedown that you seem to be trying for. And, sorry, no falling damage. Systole, #3 is about 15 ft up the tree, within melee range since Boots is enlarged.[/sblock] [/QUOTE]
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