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[LPF] Into the Wilds Part 1
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<blockquote data-quote="GlassEye" data-source="post: 6769243" data-attributes="member: 40413"><p>[align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Kepli watched in horror as Scuttle darted in, attacked the dire bat, and was ripped open by the angry bat. Horror turned to amazement as Regar's owls swooped in to catch the falling seagull and lower him to the earth. Kepli leapt over the side of the </p> <p style="margin-left: 100px">wagon and dashed to the fallen gull as the owls rose up and vanished back to whatever plane they were summoned from. Kepli knelt and examined the bird. It was still breathing, barely, so she laid hands upon it and begged the local spirits of earth and sky to lend her the smallest portion of their power and allow her to heal Scuttle. She let out her breath in relief as the spirits answered and power flowed through her.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Scuttle flapped weakly but, still injured, he quickly subsided with an annoyed bleat.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Kepli rose and ran over to Regar and wrapped her arms around him in a hug. <span style="color: orange">"Thank you! Thank you, so much!"</span> She may not have liked the obnoxious wizard but her opinion was now drastically changed and he would have an ally with Kepli whether he wanted one or not.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Apologetically Kepli approaches Brog. <span style="color: orange">"I see you are wounded."</span> She pauses somewhat awkwardly. <span style="color: orange">"I'm afraid the good Tilley will lose his livelihood if his oxen isn't healed. I hate to leave you with injuries but I can seal your wound on the morrow."</span></p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Kepli will track down the ox, using her <em>charm animal</em> spell to get close and keep it calm while she heals the beast. She leads it back to Tilley and listens to his rumors.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">---</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">During the tour of Wildsgate Scuttle breaks away from Kepli's grip and lands on the stature of Wulfrun scaring off a small flock of starlings. He screams once as if to declare that this is his town now but settles into a doze.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Kepli frowns but continues to listen to their guide point out places of interest. She smiles and nods when introduced to Captain Argun but it fades a bit when Regar goes into inquisitor mode and the dwarves stomp off in search of drink. She lays a restraining hand lightly on Regar's arm but speaks to the Captain. </p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><span style="color: orange">"Thank you, Captain. Please excuse my companions. It was a long journey and the immediate clash upon arrival pointed out a weakness in our offense. We will gladly put ourselves under your authority and will return in the morning for the map and any instruction you wish to give us."</span></p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">She remains a moment to see if the Captain knows where the goblins raise their bats or if any of the others have questions for the Captain.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p></p><p>[sblock=OOC]Kepli: Move</p><p>Standard: CLW for Scuttle [roll0]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=104372" target="_blank">CLW Scuttle: 1D8+2 = [7]+2 = 9</a></p><p>[/sblock]</p><p></p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank"></a></p><p><a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 2</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +11 (+13 w/ Alertness); Darkvision 60 ft.</p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 20 <span style="color: yellow">Current: 20</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +2 <span style="color: orange"><strong>CMD:</strong></span> 13 <span style="color: orange"></span></p><p><span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +6</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds, Cure Light Wounds,</s> Sleep</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance, Virtue</li> </ul><p><span style="color: orange"></span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +7</p><p>Spirit Magic: Charm Animal 0/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)</p><p>--Used: Brog</p><p>Alchemist's Fire 2/2</p><p>sling (9/10 bullets)</p><p></p><p>[align=right]http://imageshack.com/a/img911/2295/L66MhY.png[/align][size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +10</p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10 <span style="color: yellow">Current: 6</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +1 <span style="color: cyan"><strong>CMD:</strong></span> 7 </p><p><span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +5 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6769243, member: 40413"] [align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Kepli watched in horror as Scuttle darted in, attacked the dire bat, and was ripped open by the angry bat. Horror turned to amazement as Regar's owls swooped in to catch the falling seagull and lower him to the earth. Kepli leapt over the side of the wagon and dashed to the fallen gull as the owls rose up and vanished back to whatever plane they were summoned from. Kepli knelt and examined the bird. It was still breathing, barely, so she laid hands upon it and begged the local spirits of earth and sky to lend her the smallest portion of their power and allow her to heal Scuttle. She let out her breath in relief as the spirits answered and power flowed through her. Scuttle flapped weakly but, still injured, he quickly subsided with an annoyed bleat. Kepli rose and ran over to Regar and wrapped her arms around him in a hug. [color=orange]"Thank you! Thank you, so much!"[/color] She may not have liked the obnoxious wizard but her opinion was now drastically changed and he would have an ally with Kepli whether he wanted one or not. Apologetically Kepli approaches Brog. [color=orange]"I see you are wounded."[/color] She pauses somewhat awkwardly. [color=orange]"I'm afraid the good Tilley will lose his livelihood if his oxen isn't healed. I hate to leave you with injuries but I can seal your wound on the morrow."[/color] Kepli will track down the ox, using her [i]charm animal[/i] spell to get close and keep it calm while she heals the beast. She leads it back to Tilley and listens to his rumors. --- During the tour of Wildsgate Scuttle breaks away from Kepli's grip and lands on the stature of Wulfrun scaring off a small flock of starlings. He screams once as if to declare that this is his town now but settles into a doze. Kepli frowns but continues to listen to their guide point out places of interest. She smiles and nods when introduced to Captain Argun but it fades a bit when Regar goes into inquisitor mode and the dwarves stomp off in search of drink. She lays a restraining hand lightly on Regar's arm but speaks to the Captain. [color=orange]"Thank you, Captain. Please excuse my companions. It was a long journey and the immediate clash upon arrival pointed out a weakness in our offense. We will gladly put ourselves under your authority and will return in the morning for the map and any instruction you wish to give us."[/color] She remains a moment to see if the Captain knows where the goblins raise their bats or if any of the others have questions for the Captain. [/indent] [sblock=OOC]Kepli: Move Standard: CLW for Scuttle [roll0] [url=http://roll.coyotecode.net/lookup.php?rollid=104372]CLW Scuttle: 1D8+2 = [7]+2 = 9[/url] [/sblock] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29] [size=+1]Kepli[/size][/url] Aasimar Shaman 2 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +11 (+13 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 20 [color=yellow]Current: 20[/color] [color=orange][b]CMB:[/b][/color] +2 [color=orange][b]CMD:[/b][/color] 13 [color=orange] [b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +6 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds, Cure Light Wounds,[/s] Sleep [*]Orisons: Daze, Detect Magic, Guidance, Virtue[/list][color=orange] [b]Special:[/b][/color] Concentration +7 Spirit Magic: Charm Animal 0/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds) --Used: Brog Alchemist's Fire 2/2 sling (9/10 bullets) [align=right]http://imageshack.com/a/img911/2295/L66MhY.png[/align][size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +10 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 10 [color=yellow]Current: 6[/color] [color=cyan][b]CMB:[/b][/color] +1 [color=cyan][b]CMD:[/b][/color] 7 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +5 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +5 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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