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[LPF] Into the Wilds Part 1
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<blockquote data-quote="Deuce Traveler" data-source="post: 6770125" data-attributes="member: 34958"><p>Captain Argun's smile fades a bit under Regar's theatrical questioning, but he tries to answer patiently. <span style="color: teal">"We know where the goblin tribe makes it home, however we lack the manpower to wipe it out while being able to also hold our own against increasing attacks from a pagan tribe of cannibals and a growing group of looting bandits. At the same time, our fortification is stronger than anything those three sides can muster so far, so we are at an impasse. As for libraries, we have no official buildings, though the Baronet and the Lady have personal collections that they might be willing to share if you impress them enough in the future. I wouldn't hold too close to whatever rumors there might be of demonic influences and creatures that can't be harmed by weapons of mortal man. There are enough rumors and superstitions around here to drive a man paranoid, if one were to take them all seriously."</span></p><p><span style="color: teal"></span></p><p><span style="color: teal">"The goblins have a main base that would be difficult for us larger forces to approach, but the dire bats and their riders all seem to come from its direction. We believe the bat pens and warrior barracks are at the same location, as well as the goblin chief. A smaller force may have a better chance of getting through than a large one."</span>, the man answers Kepli with the last few sentences, seemingly more assured to speak with someone level-headed.</p><p></p><p>The group splits, with some going right away to the inn while others check out the tavern. The Mug and Blade Tavern rings with the roar of battle hymns, rowdy laughter and endless shouts for more ale. Men with war-worn weapons and armor crowd about the bar, while sharp-eyed merchants sip their wine and discuss tariffs with well-dressed locals. The tavern takes after the good-natured rowdiness of its patrons. The ceiling is vaulted, held aloft by thick hewn beams. Sawdust coats the floorboards, and pains have been taken to provide seating and tables for customers of nearly every size. The tavern has a rough and tumble atmosphere, but what its lacks in manners it makes up in cheerful abandon. Currently, there are more than a dozen patrons, most of which are playing at a game of knife throwing in the center of the establishment. An oddly, but colorfully dressed man is wowing the crowd with his second knife hitting near a bullseye. He is blade-thin, wearing heavy robes, a dusky complexion and trimmed mustache. He looks to be about ready to palm a collection of 20 gold pieces unless a new challenger can win the pot from him.</p><p></p><p>Maenor gets his question answered when he realizes that the Falling Star Inn is owned by Lady Aborn, but is run by a gentile, gray-haired hiree named Hilto Foibald, who accepts the fact that Captain Argun will be fronting you for your first night of room and board. He pens your names in a large guest ledger and offers you space in the common room. This stout inn welcome you with cheery firelight and the smell of cedar. The Falling Star is clean, quiet and orderly, a stark contrast to the Bkacj Dragon Tavern next door. It has stables and a corral out back for boarder’s horses and ponies. Prices are slightly higher than standard but far safer than the alternative. Poorer folk and ne’er-do-wells opt for the Black Dragon.</p><p></p><p>For anyone who wants to purchase ranged weapons, there is also the local smithy, the Hammer and Anvil, run by a dwarf named Master Bolo and his human apprentices. Master Bolo is tall for a dwarf, and sports a black, sprawling beard that he keeps tucked into his belt. He lost an eye early in life, and now wears a silver eye-patch bolted directly into his skull. The dwarf is slow to warm to strangers, but he has a talent for business that befits his race’s legendary craving for gold and gems. The tough old dwarf is renowned for his masterwork weapons, which he refuses to sell, though he does often give them as gifts or keeps them as works of art to admire. He is a fair man, however, and keeps his prices the same as that in many busier markets despite the distance Wildsgate is from much of civilization.</p><p></p><p>OOC: If you haven't a ranged weapon, you may want to take a chance to fix that issue before we start.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6770125, member: 34958"] Captain Argun's smile fades a bit under Regar's theatrical questioning, but he tries to answer patiently. [color=teal]"We know where the goblin tribe makes it home, however we lack the manpower to wipe it out while being able to also hold our own against increasing attacks from a pagan tribe of cannibals and a growing group of looting bandits. At the same time, our fortification is stronger than anything those three sides can muster so far, so we are at an impasse. As for libraries, we have no official buildings, though the Baronet and the Lady have personal collections that they might be willing to share if you impress them enough in the future. I wouldn't hold too close to whatever rumors there might be of demonic influences and creatures that can't be harmed by weapons of mortal man. There are enough rumors and superstitions around here to drive a man paranoid, if one were to take them all seriously." "The goblins have a main base that would be difficult for us larger forces to approach, but the dire bats and their riders all seem to come from its direction. We believe the bat pens and warrior barracks are at the same location, as well as the goblin chief. A smaller force may have a better chance of getting through than a large one."[/color], the man answers Kepli with the last few sentences, seemingly more assured to speak with someone level-headed. The group splits, with some going right away to the inn while others check out the tavern. The Mug and Blade Tavern rings with the roar of battle hymns, rowdy laughter and endless shouts for more ale. Men with war-worn weapons and armor crowd about the bar, while sharp-eyed merchants sip their wine and discuss tariffs with well-dressed locals. The tavern takes after the good-natured rowdiness of its patrons. The ceiling is vaulted, held aloft by thick hewn beams. Sawdust coats the floorboards, and pains have been taken to provide seating and tables for customers of nearly every size. The tavern has a rough and tumble atmosphere, but what its lacks in manners it makes up in cheerful abandon. Currently, there are more than a dozen patrons, most of which are playing at a game of knife throwing in the center of the establishment. An oddly, but colorfully dressed man is wowing the crowd with his second knife hitting near a bullseye. He is blade-thin, wearing heavy robes, a dusky complexion and trimmed mustache. He looks to be about ready to palm a collection of 20 gold pieces unless a new challenger can win the pot from him. Maenor gets his question answered when he realizes that the Falling Star Inn is owned by Lady Aborn, but is run by a gentile, gray-haired hiree named Hilto Foibald, who accepts the fact that Captain Argun will be fronting you for your first night of room and board. He pens your names in a large guest ledger and offers you space in the common room. This stout inn welcome you with cheery firelight and the smell of cedar. The Falling Star is clean, quiet and orderly, a stark contrast to the Bkacj Dragon Tavern next door. It has stables and a corral out back for boarder’s horses and ponies. Prices are slightly higher than standard but far safer than the alternative. Poorer folk and ne’er-do-wells opt for the Black Dragon. For anyone who wants to purchase ranged weapons, there is also the local smithy, the Hammer and Anvil, run by a dwarf named Master Bolo and his human apprentices. Master Bolo is tall for a dwarf, and sports a black, sprawling beard that he keeps tucked into his belt. He lost an eye early in life, and now wears a silver eye-patch bolted directly into his skull. The dwarf is slow to warm to strangers, but he has a talent for business that befits his race’s legendary craving for gold and gems. The tough old dwarf is renowned for his masterwork weapons, which he refuses to sell, though he does often give them as gifts or keeps them as works of art to admire. He is a fair man, however, and keeps his prices the same as that in many busier markets despite the distance Wildsgate is from much of civilization. OOC: If you haven't a ranged weapon, you may want to take a chance to fix that issue before we start. [/QUOTE]
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