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[LPF] Into the Wilds Part 1
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<blockquote data-quote="Sezarious" data-source="post: 6770887" data-attributes="member: 6792106"><p>[ATTACH]72190[/ATTACH]</p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #800080"><strong>"Erm, yes BUT! Well, no I- Yes I unders- Mmmm"</strong></span>. A little deflated at the Captains comments, Regar felt a twist of confusion in his stomach as Kepli called for him to follow. Was this a trick? Surely it was.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">She was probably just being nice to him for the sake of it! Though he did save her gull from certain death. He decided to follow her in good faith. <em> <span style="color: #800080">"Well technically is doesn't die, it just goes back to another plane and can't be re summoned for awhile, that's hardly a big deal. Unless it's a big deal to her... I always thought summoners were just wizards with a bigger knack for summoning than even conjurers? Well I'm not denying that they do... Ooooh, wait a minute, Kepli cast a healing spell and she loves her bird... Therefore, Summoners must be variants of Druids! I will look into this later."</span></em> Regar made a mental note for follow up. He had to. Anything involving summoning was something for him to look into further.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Slightly more relaxed after his internal conversation, Regar and Kepli arrived at the inn. Just as they reached the door he remembered the spell that could be of use.<span style="color: #800080"> <strong> "Ahah! 'Magic Weapon' the spell! Of course! That's what we need! Do you think they might have any scrolls in town? If I can memorise that, it would be invaluable in supporting our warriors... I always thought Paladins were able to do something like that to THEIR weapons? No, wait that's smiting, that's something else entirely"</strong></span>. Babbling on a little too much, Regar stopped when he saw the old man in the bar, quickly swiping the hat from his head, he stepped outside and faced the wall, casting detect magic. Maintaining his concentration, he whispered to Kepli, <span style="color: #800080"><strong>"I could be wrong, but does that man look like a spell-caster to you?"</strong></span>. He casually moved forward trying to get a read on the man for the presence of a spell-book, component pouch, active spell or something that could hint at the man being a mage.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[sblock=Ministats]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Regar Lilothian</strong><u> - </u><strong>Level 1 Elven Wizard (Conjurer)</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>Alignment:</strong></strong> NG</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Languages:</strong> Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related))</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>HP: 7</strong> = [1d6 + CON (0) + FC (1)] (Wizard 1)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>AC:</strong> <strong>14</strong> = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Touch: 14</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>Flatfooted:</strong></strong> <strong>10</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>INIT:</strong></strong> <strong>+8</strong> = [DEX (4) + Misc (+4 Familiar)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>CMB:</strong> <strong>-1</strong> = [BAB (0) + STR (-1) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>CMD:</strong> <strong>13</strong> = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fortitude:</strong> <strong>+0</strong> = [Wizard 1 (0) + CON (0) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Reflex:</strong> <strong>+4</strong> = [Wizard 1 (0) + DEX (4) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Will:</strong> <strong>+0</strong> = [Wizard 1 (2) + WIS (-2) + Misc (0)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Speed:</strong> <strong>30'</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>• Acid Splash +4 (1d3+1 (Acid Flask as focus))</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>• Acid Dart +4 (1d6)</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>• Quarterstaff -1 (1d6-1)</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>Weapon Proficiencies: </strong></strong>Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[sblock=Familiar: Greensting scorpion (Spike)]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Greensting Scorpion CR 1/4</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">XP 100</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">N Tiny vermin </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft.; <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception" target="_blank">Perception</a> +4</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Defense</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>AC</strong> 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>hp</strong> 4 (1d8)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Fort</strong> +2, <strong>Ref</strong> +3, <strong>Will</strong> +0</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Immune</strong> mind-affecting effects</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Offense</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Speed</strong> 30 ft.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Melee</strong> sting +5 (1d2–4 plus poison)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Space</strong> 2-1/2 ft.; <strong>Reach</strong> 0 ft.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Special Attacks</strong> poison</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Statistics</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Str</strong> 3, <strong>Dex</strong> 16, <strong>Con</strong> 10, <strong>Int</strong> —, <strong>Wis</strong> 10, <strong>Cha</strong> 2</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Base Atk</strong> +0; <strong>CMB</strong> +1; <strong>CMD</strong> 7 (19 vs. trip)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Feats</strong> <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#weapon-finesse" target="_blank">Weapon Finesse</a>[SUP]B[/SUP]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Skills</strong> <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/climb.html#climb" target="_blank">Climb</a> +7, <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception" target="_blank">Perception</a> +4, <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/stealth.html#stealth" target="_blank">Stealth</a> +15; <strong>Racial Modifiers</strong> +4 <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/climb.html#climb" target="_blank">Climb</a>, +4 <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception" target="_blank">Perception</a>, +4 <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/stealth.html#stealth" target="_blank">Stealth</a></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Ecology</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Environment</strong> warm or temperate deserts, forests, plains, or underground</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Organization</strong> solitary or colony (3–6)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Treasure</strong> none</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Special Abilities</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Poison (Ex)</strong> Sting—injury; <em>save</em> Fort DC 10; <em>frequency</em> 1/round for 6 rounds; <em>effect</em> sickened for 1 round; <em>cure</em> 1 save.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[/sblock]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[sblock=Class and Racial Features, Feats and Traits]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Low-Light Vision:</strong> Can see twice as far in dim-light conditions</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Elven Immunities</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>Elven Magic</strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong><strong>Arcane school:</strong></strong> Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Acid dart:</strong> Standard action - any foe within 30ft ranged touch attack - 1d6 8/day</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spell focus:</strong> Conjuration (Class feature): +1 to Conjuration spell DC</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spell Specialization:</strong>Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Alertness (Familiar):</strong> +2 to sense motive and perception with your familiar on you</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Capable (Skill):</strong> Become proficient in 1 skill and get +1 (Escape Artist)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Two world magic (Magic):</strong>Learn one extra cantrip from any list</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[/sblock]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[sblock=Skills]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Escape Artist </strong>9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Knowledge</strong> (Arcana) 9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Knowledge </strong>(Nature) 9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Knowledge</strong> (Planes) 9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Knowledge</strong> (Religion) 9 </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Linguistics </strong>9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spellcraft</strong> 9</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[/sblock]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[sblock=Spells]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spells Known:</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>0 Level</strong>: All wizard cantrips plus purify food/drink, minus restricted schools</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>1st Level: </strong>Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Learnt from scrolls:</strong> -Summon Minor Monster</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spells Prepared (Ready):</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>0 Level:</strong> Read Magic, Detect magic, Acid splash </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>1st Level:</strong> Summon Monster I (Favored school), Mage Armor, Protection from evil</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>Spells Expended:</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><strong>1st level:</strong> Summon Minor Monster</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[/sblock]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px">[/sblock]</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"></span></span></p></blockquote><p></p>
[QUOTE="Sezarious, post: 6770887, member: 6792106"] [ATTACH=CONFIG]72190._xfImport[/ATTACH] [FONT=arial][SIZE=3][COLOR=#800080][B]"Erm, yes BUT! Well, no I- Yes I unders- Mmmm"[/B][/COLOR]. A little deflated at the Captains comments, Regar felt a twist of confusion in his stomach as Kepli called for him to follow. Was this a trick? Surely it was. She was probably just being nice to him for the sake of it! Though he did save her gull from certain death. He decided to follow her in good faith. [I] [COLOR=#800080]"Well technically is doesn't die, it just goes back to another plane and can't be re summoned for awhile, that's hardly a big deal. Unless it's a big deal to her... I always thought summoners were just wizards with a bigger knack for summoning than even conjurers? Well I'm not denying that they do... Ooooh, wait a minute, Kepli cast a healing spell and she loves her bird... Therefore, Summoners must be variants of Druids! I will look into this later."[/COLOR][/I] Regar made a mental note for follow up. He had to. Anything involving summoning was something for him to look into further. Slightly more relaxed after his internal conversation, Regar and Kepli arrived at the inn. Just as they reached the door he remembered the spell that could be of use.[COLOR=#800080] [B] "Ahah! 'Magic Weapon' the spell! Of course! That's what we need! Do you think they might have any scrolls in town? If I can memorise that, it would be invaluable in supporting our warriors... I always thought Paladins were able to do something like that to THEIR weapons? No, wait that's smiting, that's something else entirely"[/B][/COLOR]. Babbling on a little too much, Regar stopped when he saw the old man in the bar, quickly swiping the hat from his head, he stepped outside and faced the wall, casting detect magic. Maintaining his concentration, he whispered to Kepli, [COLOR=#800080][B]"I could be wrong, but does that man look like a spell-caster to you?"[/B][/COLOR]. He casually moved forward trying to get a read on the man for the presence of a spell-book, component pouch, active spell or something that could hint at the man being a mage. [sblock=Ministats] [B]Regar Lilothian[/B][U] - [/U][B]Level 1 Elven Wizard (Conjurer)[/B] [B][B]Alignment:[/B][/B] NG [B]Languages:[/B] Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related)) [B]HP: 7[/B] = [1d6 + CON (0) + FC (1)] (Wizard 1) [B]AC:[/B] [B]14[/B] = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)] [B]Touch: 14[/B] [B][B]Flatfooted:[/B][/B] [B]10[/B] [B][B]INIT:[/B][/B] [B]+8[/B] = [DEX (4) + Misc (+4 Familiar)] [B]CMB:[/B] [B]-1[/B] = [BAB (0) + STR (-1) + Misc (0)] [B]CMD:[/B] [B]13[/B] = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)] [B]Fortitude:[/B] [B]+0[/B] = [Wizard 1 (0) + CON (0) + Misc (0)] [B]Reflex:[/B] [B]+4[/B] = [Wizard 1 (0) + DEX (4) + Misc (0)] [B]Will:[/B] [B]+0[/B] = [Wizard 1 (2) + WIS (-2) + Misc (0)] [B]Speed:[/B] [B]30'[/B] [B]• Acid Splash +4 (1d3+1 (Acid Flask as focus))[/B] Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage [B]• Acid Dart +4 (1d6)[/B] Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage [B]• Quarterstaff -1 (1d6-1)[/B] Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning [B][B]Weapon Proficiencies: [/B][/B]Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff [sblock=Familiar: Greensting scorpion (Spike)] Greensting Scorpion CR 1/4 XP 100 N Tiny vermin [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft.; [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception"]Perception[/URL] +4 Defense [B]AC[/B] 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size) [B]hp[/B] 4 (1d8) [B]Fort[/B] +2, [B]Ref[/B] +3, [B]Will[/B] +0 [B]Immune[/B] mind-affecting effects Offense [B]Speed[/B] 30 ft. [B]Melee[/B] sting +5 (1d2–4 plus poison) [B]Space[/B] 2-1/2 ft.; [B]Reach[/B] 0 ft. [B]Special Attacks[/B] poison Statistics [B]Str[/B] 3, [B]Dex[/B] 16, [B]Con[/B] 10, [B]Int[/B] —, [B]Wis[/B] 10, [B]Cha[/B] 2 [B]Base Atk[/B] +0; [B]CMB[/B] +1; [B]CMD[/B] 7 (19 vs. trip) [B]Feats[/B] [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/feats.html#weapon-finesse"]Weapon Finesse[/URL][SUP]B[/SUP] [B]Skills[/B] [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/climb.html#climb"]Climb[/URL] +7, [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception"]Perception[/URL] +4, [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/stealth.html#stealth"]Stealth[/URL] +15; [B]Racial Modifiers[/B] +4 [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/climb.html#climb"]Climb[/URL], +4 [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html#perception"]Perception[/URL], +4 [URL="http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/stealth.html#stealth"]Stealth[/URL] Ecology [B]Environment[/B] warm or temperate deserts, forests, plains, or underground [B]Organization[/B] solitary or colony (3–6) [B]Treasure[/B] none Special Abilities [B]Poison (Ex)[/B] Sting—injury; [I]save[/I] Fort DC 10; [I]frequency[/I] 1/round for 6 rounds; [I]effect[/I] sickened for 1 round; [I]cure[/I] 1 save. Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures. [/sblock] [sblock=Class and Racial Features, Feats and Traits] [B]Low-Light Vision:[/B] Can see twice as far in dim-light conditions [B]Elven Immunities[/B] [B][B]Elven Magic[/B] [B]Arcane school:[/B][/B] Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1) [B]Acid dart:[/B] Standard action - any foe within 30ft ranged touch attack - 1d6 8/day [B]Spell focus:[/B] Conjuration (Class feature): +1 to Conjuration spell DC [B]Spell Specialization:[/B]Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell) [B]Alertness (Familiar):[/B] +2 to sense motive and perception with your familiar on you [B]Capable (Skill):[/B] Become proficient in 1 skill and get +1 (Escape Artist) [B]Two world magic (Magic):[/B]Learn one extra cantrip from any list [/sblock] [sblock=Skills] [B]Escape Artist [/B]9 [B]Knowledge[/B] (Arcana) 9 [B]Knowledge [/B](Nature) 9 [B]Knowledge[/B] (Planes) 9 [B]Knowledge[/B] (Religion) 9 [B]Linguistics [/B]9 [B]Spellcraft[/B] 9 [/sblock] [sblock=Spells] [B]Spells Known:[/B] [B]0 Level[/B]: All wizard cantrips plus purify food/drink, minus restricted schools [B]1st Level: [/B]Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I [B]Learnt from scrolls:[/B] -Summon Minor Monster [B]Spells Prepared (Ready):[/B] [B]0 Level:[/B] Read Magic, Detect magic, Acid splash [B]1st Level:[/B] Summon Monster I (Favored school), Mage Armor, Protection from evil [B]Spells Expended:[/B] [B]1st level:[/B] Summon Minor Monster [/sblock] [/sblock] [/SIZE][/FONT] [/QUOTE]
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[LPF] Into the Wilds Part 1
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