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[LPF] Into the Wilds Part 1
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<blockquote data-quote="Sezarious" data-source="post: 6840775" data-attributes="member: 6792106"><p>[ATTACH]75235[/ATTACH]</p><p>Regar gladly accepts the praise and the hand-up from the now cheerful dwarf. People confused Regar sometimes. There were manuals on people, socialising, appropriate behaviour and the such, Regar knew this. He had so far read 37 of them. The only thing he seemed to be able to take from his readings though, was that no matter what you could learn about people from a book, there would always be exceptions.</p><p></p><p>The most logical person in the world could one day act completely illogical. A gruff or angry person may sometimes reveal a kinder nature. A cheery person could become nasty in a moments notice if certain criteria were met. But ultimately, there was no formulae for sentient behaviour and this is perhaps what confused Regar most.</p><p></p><p>Any outsider of course could tell you that more than half of Regars problems stemmed purely from his overthinking of things. His poor social skills and lack of common sense were in no two ways a result of this overthinking and this, coupled with the fact that Regar WAS for all intents and purposes not yet a man, was his main problem.</p><p></p><p>This, in addition to the fact that he had been constantly picked on by the other students where he grew up, probably led to a lack of confidence and so as a result, he is ALWAYS trying to overcompensate with everything he does. The oversized wizards hat along with the constant know-it-all-isms are merely attempts for him to be acknowledged by others.</p><p></p><p>As Regar leapt up to the next level, he continued drawing up the layout of this area.... Then a thought came to his mind. <span style="color: #800080"><strong>a </strong></span></p><p></p><p>Regar tapped his bottom lip with the feather of his quill.<span style="color: #800080"><strong> "With clear water in there and a light spell, I dunno, maybe we'll see the reflection of treasure?"</strong></span> He shrugs and goes back to his mapping.</p><p></p><p></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"> [sblock=Regar Ministats]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Regar Lilothian - Level 1 Elven Wizard (Conjurer)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Alignment: NG</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related))</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Touch: 14</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Flatfooted: 10</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">INIT: +8 = [DEX (4) + Misc (+4 Familiar)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Speed: 30'</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Acid Splash +4 (1d3+1 (Acid Flask as focus))</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Acid Dart +4 (1d6)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Quarterstaff -1 (1d6-1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Familiar: Greensting scorpion (Spike)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Greensting Scorpion CR 1/4</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">XP 100</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">N Tiny vermin </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Init +3; Senses darkvision 60 ft.; Perception +4</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Defense</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">hp 4 (1d8)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Fort +2, Ref +3, Will +0</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Immune mind-affecting effects</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Offense</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Speed 30 ft.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Melee sting +5 (1d2–4 plus poison)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Space 2-1/2 ft.; Reach 0 ft.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Special Attacks poison</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Statistics</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Base Atk +0; CMB +1; CMD 7 (19 vs. trip)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Feats Weapon Finesse[SUP]B[/SUP]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Ecology</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Environment warm or temperate deserts, forests, plains, or underground</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Organization solitary or colony (3–6)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Treasure none</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Special Abilities</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Class and Racial Features, Feats and Traits]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Low-Light Vision: Can see twice as far in dim-light conditions</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Elven Immunities</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Elven Magic</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Alertness (Familiar): +2 to sense motive and perception with your familiar on you</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Two world magic (Magic):Learn one extra cantrip from any list</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Skills]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Escape Artist 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Arcana) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Nature) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Planes) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Religion) 9 </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Linguistics 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spellcraft 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Spells]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Known:</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">0 Level: All wizard cantrips plus purify food/drink, minus restricted schools</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Learnt from scrolls: -Summon Minor Monster, break, burning hands</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Prepared (Ready):</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">0 Level: Read Magic, Detect magic, Acid splash </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Expended:</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st level: Feather Fall.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="Sezarious, post: 6840775, member: 6792106"] [ATTACH=CONFIG]75235._xfImport[/ATTACH] Regar gladly accepts the praise and the hand-up from the now cheerful dwarf. People confused Regar sometimes. There were manuals on people, socialising, appropriate behaviour and the such, Regar knew this. He had so far read 37 of them. The only thing he seemed to be able to take from his readings though, was that no matter what you could learn about people from a book, there would always be exceptions. The most logical person in the world could one day act completely illogical. A gruff or angry person may sometimes reveal a kinder nature. A cheery person could become nasty in a moments notice if certain criteria were met. But ultimately, there was no formulae for sentient behaviour and this is perhaps what confused Regar most. Any outsider of course could tell you that more than half of Regars problems stemmed purely from his overthinking of things. His poor social skills and lack of common sense were in no two ways a result of this overthinking and this, coupled with the fact that Regar WAS for all intents and purposes not yet a man, was his main problem. This, in addition to the fact that he had been constantly picked on by the other students where he grew up, probably led to a lack of confidence and so as a result, he is ALWAYS trying to overcompensate with everything he does. The oversized wizards hat along with the constant know-it-all-isms are merely attempts for him to be acknowledged by others. As Regar leapt up to the next level, he continued drawing up the layout of this area.... Then a thought came to his mind. [COLOR=#800080][B]a [/B][/COLOR] Regar tapped his bottom lip with the feather of his quill.[COLOR=#800080][B] "With clear water in there and a light spell, I dunno, maybe we'll see the reflection of treasure?"[/B][/COLOR] He shrugs and goes back to his mapping. [COLOR=#454545][FONT=UICTFontTextStyleBody] [sblock=Regar Ministats] Regar Lilothian - Level 1 Elven Wizard (Conjurer) Alignment: NG Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related)) HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1) AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)] Touch: 14 Flatfooted: 10 INIT: +8 = [DEX (4) + Misc (+4 Familiar)] CMB: -1 = [BAB (0) + STR (-1) + Misc (0)] CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)] Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)] Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)] Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)] Speed: 30' • Acid Splash +4 (1d3+1 (Acid Flask as focus)) Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage • Acid Dart +4 (1d6) Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage • Quarterstaff -1 (1d6-1) Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff [sblock=Familiar: Greensting scorpion (Spike)] Greensting Scorpion CR 1/4 XP 100 N Tiny vermin Init +3; Senses darkvision 60 ft.; Perception +4 Defense AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size) hp 4 (1d8) Fort +2, Ref +3, Will +0 Immune mind-affecting effects Offense Speed 30 ft. Melee sting +5 (1d2–4 plus poison) Space 2-1/2 ft.; Reach 0 ft. Special Attacks poison Statistics Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 Base Atk +0; CMB +1; CMD 7 (19 vs. trip) Feats Weapon Finesse[SUP]B[/SUP] Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Ecology Environment warm or temperate deserts, forests, plains, or underground Organization solitary or colony (3–6) Treasure none Special Abilities Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures. [/sblock] [sblock=Class and Racial Features, Feats and Traits] Low-Light Vision: Can see twice as far in dim-light conditions Elven Immunities Elven Magic Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1) Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell) Alertness (Familiar): +2 to sense motive and perception with your familiar on you Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist) Two world magic (Magic):Learn one extra cantrip from any list [/sblock] [sblock=Skills] Escape Artist 9 Knowledge (Arcana) 9 Knowledge (Nature) 9 Knowledge (Planes) 9 Knowledge (Religion) 9 Linguistics 9 Spellcraft 9 [/sblock] [sblock=Spells] Spells Known: 0 Level: All wizard cantrips plus purify food/drink, minus restricted schools 1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I Learnt from scrolls: -Summon Minor Monster, break, burning hands Spells Prepared (Ready): 0 Level: Read Magic, Detect magic, Acid splash 1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I Spells Expended: 1st level: Feather Fall. [/sblock] [/sblock][/FONT][/COLOR] [/QUOTE]
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