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<blockquote data-quote="Sezarious" data-source="post: 6879294" data-attributes="member: 6792106"><p>[ATTACH]76312[/ATTACH]</p><p></p><p>Regar scratches his cheek as he contemplates... <strong><span style="color: #800080">"Hmm. Looks like this is the roost. Do you think those were the same riders as before?"</span></strong> Before waiting for an answer, he casts detect magic, checking everywhere about the cave including the big piles of what he assumes to be bat faeces.</p><p></p><p>He slows down for a moment... <span style="color: #800080"><strong>"Wait a minute... Bats don't roost on the ground do they heeheehee... Silly Regar...."</strong></span> With that, he holds still and slowly raises his head to look above him to make sure there are no bats on the ceiling.</p><p></p><p></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"> [sblock=Regar Ministats]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Regar Lilothian - Level 1 Elven Wizard (Conjurer)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Alignment: NG</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related))</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Touch: 14</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Flatfooted: 10</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">INIT: +8 = [DEX (4) + Misc (+4 Familiar)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Speed: 30'</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Acid Splash +4 (1d3+1 (Acid Flask as focus))</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Acid Dart +4 (1d6)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">• Quarterstaff -1 (1d6-1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Familiar: Greensting scorpion (Spike)]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Greensting Scorpion CR 1/4</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">XP 100</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">N Tiny vermin </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Init +3; Senses darkvision 60 ft.; Perception +4</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Defense</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">hp 4 (1d8)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Fort +2, Ref +3, Will +0</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Immune mind-affecting effects</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Offense</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Speed 30 ft.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Melee sting +5 (1d2–4 plus poison)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Space 2-1/2 ft.; Reach 0 ft.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Special Attacks poison</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Statistics</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Base Atk +0; CMB +1; CMD 7 (19 vs. trip)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Feats Weapon Finesse[SUP]B[/SUP]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Ecology</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Environment warm or temperate deserts, forests, plains, or underground</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Organization solitary or colony (3–6)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Treasure none</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Special Abilities</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Class and Racial Features, Feats and Traits]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Low-Light Vision: Can see twice as far in dim-light conditions</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Elven Immunities</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Elven Magic</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Alertness (Familiar): +2 to sense motive and perception with your familiar on you</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist)</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Two world magic (Magic):Learn one extra cantrip from any list</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Skills]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Escape Artist 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Arcana) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Nature) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Planes) 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Knowledge (Religion) 9 </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Linguistics 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spellcraft 9</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[sblock=Spells]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Known:</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">0 Level: All wizard cantrips plus purify food/drink, minus restricted schools</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Learnt from scrolls: -Summon Minor Monster, break, burning hands</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Prepared (Ready):</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">0 Level: Read Magic, Detect magic, Acid splash </span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'"></span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">Spells Expended:</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">1st level: Feather Fall.</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p><p><span style="color: #454545"><span style="font-family: 'UICTFontTextStyleBody'">[/sblock]</span></span></p></blockquote><p></p>
[QUOTE="Sezarious, post: 6879294, member: 6792106"] [ATTACH=CONFIG]76312._xfImport[/ATTACH] Regar scratches his cheek as he contemplates... [B][COLOR=#800080]"Hmm. Looks like this is the roost. Do you think those were the same riders as before?"[/COLOR][/B] Before waiting for an answer, he casts detect magic, checking everywhere about the cave including the big piles of what he assumes to be bat faeces. He slows down for a moment... [COLOR=#800080][B]"Wait a minute... Bats don't roost on the ground do they heeheehee... Silly Regar...."[/B][/COLOR] With that, he holds still and slowly raises his head to look above him to make sure there are no bats on the ceiling. [COLOR=#454545][FONT=UICTFontTextStyleBody] [sblock=Regar Ministats] Regar Lilothian - Level 1 Elven Wizard (Conjurer) Alignment: NG Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related)) HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1) AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)] Touch: 14 Flatfooted: 10 INIT: +8 = [DEX (4) + Misc (+4 Familiar)] CMB: -1 = [BAB (0) + STR (-1) + Misc (0)] CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)] Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)] Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)] Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)] Speed: 30' • Acid Splash +4 (1d3+1 (Acid Flask as focus)) Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage • Acid Dart +4 (1d6) Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage • Quarterstaff -1 (1d6-1) Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff [sblock=Familiar: Greensting scorpion (Spike)] Greensting Scorpion CR 1/4 XP 100 N Tiny vermin Init +3; Senses darkvision 60 ft.; Perception +4 Defense AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size) hp 4 (1d8) Fort +2, Ref +3, Will +0 Immune mind-affecting effects Offense Speed 30 ft. Melee sting +5 (1d2–4 plus poison) Space 2-1/2 ft.; Reach 0 ft. Special Attacks poison Statistics Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 Base Atk +0; CMB +1; CMD 7 (19 vs. trip) Feats Weapon Finesse[SUP]B[/SUP] Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Ecology Environment warm or temperate deserts, forests, plains, or underground Organization solitary or colony (3–6) Treasure none Special Abilities Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures. [/sblock] [sblock=Class and Racial Features, Feats and Traits] Low-Light Vision: Can see twice as far in dim-light conditions Elven Immunities Elven Magic Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1) Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell) Alertness (Familiar): +2 to sense motive and perception with your familiar on you Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist) Two world magic (Magic):Learn one extra cantrip from any list [/sblock] [sblock=Skills] Escape Artist 9 Knowledge (Arcana) 9 Knowledge (Nature) 9 Knowledge (Planes) 9 Knowledge (Religion) 9 Linguistics 9 Spellcraft 9 [/sblock] [sblock=Spells] Spells Known: 0 Level: All wizard cantrips plus purify food/drink, minus restricted schools 1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I Learnt from scrolls: -Summon Minor Monster, break, burning hands Spells Prepared (Ready): 0 Level: Read Magic, Detect magic, Acid splash 1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I Spells Expended: 1st level: Feather Fall. [/sblock] [/sblock][/FONT][/COLOR] [/QUOTE]
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