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[LPF] Kaedyn's Quest
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<blockquote data-quote="jackslate45" data-source="post: 6297606" data-attributes="member: 95784"><p><a href="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg" target="_blank">http://i956.photobucket.com/albums/ae47/perrinmiller/Living Pathfinder/Umthirn_zpse1d8a42b.jpg</a> </p><p></p><p>Grinning broadly at the start of a fight Umthirm says aloud <span style="color: #daa520">"Bout time ya scrangly mutts showed up! Girly, you stick next to Rhas. Let's go Ru-boy"</span></p><p></p><p>Slamming his right fist into his left open palm, a spark of acid starts dripping down from them. Umthirm moves forward to engage the enemies. He keeps one wary eye on the one wielding a bow in the back, hoping that moving first will keep them targeting him and not the weaker ones in the back.</p><p></p><p><span style="color: #daa520"> "Come on ya ugly suns of a female dog. Let's get started."</span></p><p></p><p>[sblock=OOC]</p><p>Thanks again for the picture. It's blocked on work, but I think it should now show for you (let me know if it does not)</p><p></p><p>Standard: Activate Corrosive amulet (i thought it was a free action. Oh well)</p><p>Move: AM 7. With the feather step boots I get around the difficult terrain (WOOT!).</p><p>Swift: Umthirm will use his Exploit Weakness (Defensive) ability to focus bow gnoll right now. From what I can tell, I only need to roll when it's being used offensively, but for the defensive bonus he doesn't need to. Let me know if you think otherwise. He gains a +2 AC against that gnoll.</p><p><a href="http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist" target="_blank"></a></p><p><a href="http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist" target="_blank">Link to ability</a></p><p></p><p>Also, I'll be on a MUCH needed drinking vacation until Monday starting 5/8. He's going to keep his exploit weakness ability defensively up on the bow gnoll until he can get close enough to flurry the guy. </p><p>[/sblock]</p><p>[sblock=mini stats]</p><p><a href="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29" target="_blank">Umthirn </a></p><p>AC: 17(Touch 17, Flatfooted 14)</p><p>HP: 52/52</p><p></p><p>Initiative: +4 Movement: 30'</p><p>Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)</p><p>CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)</p><p>Fort: +7&% Reflex: +7&* Will: +8&</p><p>& +2 vs. spells, poison, and spell-like abilities</p><p>% +2 vs poison/drugs, +4 vs alcohol</p><p>* Evasion</p><p></p><p>Stunning Fists (DC 16) 5/5</p><p>Exploit Weakness against Target: Bow Wielding Gnoll</p><p>Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR</p><p>Bonus to Defense Active: +2 AC/Reflex/Sense Motive</p><p>Immune To Fatigue</p><p></p><p>In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6</p><p></p><p>Consumables Used:</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6297606, member: 95784"] [url]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg[/url] Grinning broadly at the start of a fight Umthirm says aloud [COLOR=#daa520]"Bout time ya scrangly mutts showed up! Girly, you stick next to Rhas. Let's go Ru-boy"[/COLOR] Slamming his right fist into his left open palm, a spark of acid starts dripping down from them. Umthirm moves forward to engage the enemies. He keeps one wary eye on the one wielding a bow in the back, hoping that moving first will keep them targeting him and not the weaker ones in the back. [COLOR=#daa520] "Come on ya ugly suns of a female dog. Let's get started."[/COLOR] [sblock=OOC] Thanks again for the picture. It's blocked on work, but I think it should now show for you (let me know if it does not) Standard: Activate Corrosive amulet (i thought it was a free action. Oh well) Move: AM 7. With the feather step boots I get around the difficult terrain (WOOT!). Swift: Umthirm will use his Exploit Weakness (Defensive) ability to focus bow gnoll right now. From what I can tell, I only need to roll when it's being used offensively, but for the defensive bonus he doesn't need to. Let me know if you think otherwise. He gains a +2 AC against that gnoll. [URL="http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist"] Link to ability[/URL] Also, I'll be on a MUCH needed drinking vacation until Monday starting 5/8. He's going to keep his exploit weakness ability defensively up on the bow gnoll until he can get close enough to flurry the guy. [/sblock] [sblock=mini stats] [URL="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29"]Umthirn [/URL] AC: 17(Touch 17, Flatfooted 14) HP: 52/52 Initiative: +4 Movement: 30' Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks) CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush) Fort: +7&% Reflex: +7&* Will: +8& & +2 vs. spells, poison, and spell-like abilities % +2 vs poison/drugs, +4 vs alcohol * Evasion Stunning Fists (DC 16) 5/5 Exploit Weakness against Target: Bow Wielding Gnoll Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR Bonus to Defense Active: +2 AC/Reflex/Sense Motive Immune To Fatigue In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6 Consumables Used: [/sblock] [/QUOTE]
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