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[LPF] Kaedyn's Quest
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<blockquote data-quote="perrinmiller" data-source="post: 6299285" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 15, 12:55 - Miles North of Thornbury ~</strong></em></span></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The gnolls advanced out of the undergrowth to meet the dwarf's challenge for melee combat with battle axes. <span style="color: #FF0000">"Ya fookin' asked for it, runt!" "Yeah, we gonna et ya."</span> The one on the left moved past Ru and his missed the opportunity to stop the warrior, but he foiled his aim to chop Umthirn. However the next two closed in and surrounded the dwarven monk. He took two light wounds from their axes.</p><p></p><p>The other battle axe-wielding gnoll came after the visible ninja and slashed him for an small wound across the ribs that Ru jsut could not avoid.</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Then the gnoll archer smiled wickedly and moved in. He drew back his bow and put an arrow into Ru's side that made the gash from the axe appear trivial in comparison. <span style="color: #FF0000">"I kill ya fur da master."</span></p><p></p><p>[sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.</p><p>2. Farm house and barn debris is difficult terrain, no cover or concealment. </p><p>3. The Dirt field is normal terrain.</p><p>4. Medium bodies provide difficult terrain for medium creatures or smaller </p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc4Map02_zps7e70ba5b.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][OOC]Combat: Round 2[/OOC][sblock=Combat Information]Gnoll 1 triggered Ru's AoO, missed Umthirn</p><p>Gnoll 2 hit Umthirn 8 dmg</p><p>Gnoll 3 hit Ru 8 dmg</p><p>Gnoll 4 flanked Umthirn and hit for 6 dmg</p><p>Gnoll 5 hit Ru for 12 dmg</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>Gnolls</p><p></p><p><u>Party Status:</u></p><p>[code]Ru: 19/39 HP remaining; 20 dmg</p><p>Damaris: 39/39 HP remaining; </p><p>Rhas: 55/55 HP remaining;</p><p>Umthirn: 38/52 HP remaining; 14 dmg</p><p> </p><p>Spells Cast: </p><p>Abilities Used:</p><p> Ru: Ki Pool 1/3; Rngr Foc 0/1</p><p> Damaris: Bard Pef 1/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1</p><p> Umthirn: Stun Fist 0/5</p><p>Conditions in effect: </p><p>[/code]<u>Enemy Stats:</u></p><p>[Code]Gnoll 1 [AC16/Touch 10/CMD13]: 11/11hp </p><p>Gnoll 2 [AC16/Touch 10/CMD13]: 11/11hp</p><p>Gnoll 3 [AC16/Touch 10/CMD15]: 22/22hp</p><p>Gnoll 4 [AC16/Touch 10/CMD15]: 22/22hp</p><p>Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp</p><p>[/Code][/sblock] [gm]Everyone is up for Round 2[/gm] [sblock=JS45]The link is there, but you have to put it into tags, that’s all. Like this:</p><p>[img]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg </p><p></p><p>I think it implies that you roll the Wisdom check either way. The defensive option is only on how you use the check result. It would be awfully powerful to get auto-success defensively where you have to roll for offensively when you are essentially doing the same thing. I rolled it for you against Gnoll 5 and it failed. </p><p></p><p>However, near as I can tell you can continue to roll again every round succeed or fail the previous round. They did not limit the number of uses per combat or creature. CR's of Gnolls at 1, 2 or 4 based on HP. [/sblock] [sblock=jkason]The dirt field is normal terrain so your count was wrong and you have plenty of movement left-over. However, I didn't think you wanted to pop back visible any closer to the enemy.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6299285, member: 88649"] [COLOR=#00ff00][I][B]~ Day 15, 12:55 - Miles North of Thornbury ~[/B][/I][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png[/IMG] The gnolls advanced out of the undergrowth to meet the dwarf's challenge for melee combat with battle axes. [COLOR="#FF0000"]"Ya fookin' asked for it, runt!" "Yeah, we gonna et ya."[/COLOR] The one on the left moved past Ru and his missed the opportunity to stop the warrior, but he foiled his aim to chop Umthirn. However the next two closed in and surrounded the dwarven monk. He took two light wounds from their axes. The other battle axe-wielding gnoll came after the visible ninja and slashed him for an small wound across the ribs that Ru jsut could not avoid. [img]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll3.png[/img] Then the gnoll archer smiled wickedly and moved in. He drew back his bow and put an arrow into Ru's side that made the gash from the axe appear trivial in comparison. [COLOR="#FF0000"]"I kill ya fur da master."[/COLOR] [sblock=Tactical Map]1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones. 2. Farm house and barn debris is difficult terrain, no cover or concealment. 3. The Dirt field is normal terrain. 4. Medium bodies provide difficult terrain for medium creatures or smaller [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc4Map02_zps7e70ba5b.jpg[/IMG][/sblock][OOC]Combat: Round 2[/OOC][sblock=Combat Information]Gnoll 1 triggered Ru's AoO, missed Umthirn Gnoll 2 hit Umthirn 8 dmg Gnoll 3 hit Ru 8 dmg Gnoll 4 flanked Umthirn and hit for 6 dmg Gnoll 5 hit Ru for 12 dmg [U]Initiative:[/U] You guys Gnolls [U]Party Status:[/U] [code]Ru: 19/39 HP remaining; 20 dmg Damaris: 39/39 HP remaining; Rhas: 55/55 HP remaining; Umthirn: 38/52 HP remaining; 14 dmg Spells Cast: Abilities Used: Ru: Ki Pool 1/3; Rngr Foc 0/1 Damaris: Bard Pef 1/12; Spells 1st 0/5, 2nd 0/3; SLA 0/1 Umthirn: Stun Fist 0/5 Conditions in effect: [/code][U]Enemy Stats:[/U] [Code]Gnoll 1 [AC16/Touch 10/CMD13]: 11/11hp Gnoll 2 [AC16/Touch 10/CMD13]: 11/11hp Gnoll 3 [AC16/Touch 10/CMD15]: 22/22hp Gnoll 4 [AC16/Touch 10/CMD15]: 22/22hp Gnoll 5 [AC19/Touch 13/CMD19]: ??/??hp [/Code][/sblock] [gm]Everyone is up for Round 2[/gm] [sblock=JS45]The link is there, but you have to put it into [IMG] tags, that’s all. Like this: [img]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg[/img] I think it implies that you roll the Wisdom check either way. The defensive option is only on how you use the check result. It would be awfully powerful to get auto-success defensively where you have to roll for offensively when you are essentially doing the same thing. I rolled it for you against Gnoll 5 and it failed. However, near as I can tell you can continue to roll again every round succeed or fail the previous round. They did not limit the number of uses per combat or creature. CR's of Gnolls at 1, 2 or 4 based on HP. [/sblock] [sblock=jkason]The dirt field is normal terrain so your count was wrong and you have plenty of movement left-over. However, I didn't think you wanted to pop back visible any closer to the enemy.[/sblock] [/QUOTE]
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