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[LPF] Kaedyn's Quest
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<blockquote data-quote="perrinmiller" data-source="post: 6317003" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 15, 13:43 - Miles North of Thornbury ~</strong></em></span></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Rhas’s crossbow bolt flew over his cousin’s head as Umthirn climbed amongst the spikes on the log that was used to block the gate. The gnoll on the other side took the shaft in the throat and fell back gurgling from the blood bubbling into its throat as it lost consciousness.</p><p> </p><p>Damaris’s two arrows fly through the gap between Ru and Umthirn, but the large creature was still partially obstructed from having a clear shot. Still both arrows were on target, but deflected off the metal plates of the huge gnoll’s splintmail.</p><p></p><p>[OOC]Combat: Round 2[/OOC][sblock=Combat Information]Ru has to act fully</p><p></p><p><u>Initiative:</u></p><p>Gnolls</p><p>You guys</p><p></p><p><u>Tactical Map:</u></p><p>1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.</p><p>2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc5Map02A_zpsf94e5b87.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Party Status:</u></p><p>[code]Ru: 44/47 HP remaining;</p><p>Damaris: 39/39 HP remaining; </p><p>Rhas: 55/55 HP remaining;</p><p>Umthirn: 52/52 HP remaining; </p><p> </p><p>Spells Cast: </p><p>Abilities Used:</p><p> Ru: Ki Pool 4/6; Rngr Foc 0/1</p><p> Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1</p><p> Umthirn: Stun Fist 1/5</p><p>Conditions in effect: Message</p><p>[/code]<u>Enemy Stats:</u></p><p>[Code]Gnoll 1 [AC0]: Dead </p><p>Gnoll 2 [AC16/Touch 10/CMD13]: 0/11hp; Disabled, Staggered</p><p>Gnoll 3 [AC0]: -5/11hp; Dying</p><p>Gnoll 4 [AC16/Touch 10/CMD13]: 11/11hp</p><p>Large Gnoll [AC19/Touch 8/CMD15]: 22/22hp[/Code][/sblock] [gm]Ru is left for Round 2[/gm][sblock=GM Note]Rhas has LoS over the spiked logs. The palisade walls will block LoS though as you figure angles of attack.</p><p> </p><p>I figure climbing over the spiked log costs +2 squares movement and Umthirn is on the log and in difficult terrain.</p><p> </p><p>There are two spiked logs (separate tokens on the map) and they cannot be simply moved with a boot to swing open. An end needs to be lifted and moved aside and requires at least one free hand. It is heavy (150-200lbs).</p><p> </p><p>So I am not sure exactly what Ru is trying to do, I think I need more specifics on positioning. Ru could hold both swords in one hand, and then use the other to pick up the log (assuming he has the strength) for a Move Action. He can drag/push the log 1 square and turn it up to 90 degrees as another Move Action and must take a 5ft step to remain adjacent to the log.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6317003, member: 88649"] [COLOR=#00ff00][I][B]~ Day 15, 13:43 - Miles North of Thornbury ~[/B][/I][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png[/IMG] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll2.png[/IMG] Rhas’s crossbow bolt flew over his cousin’s head as Umthirn climbed amongst the spikes on the log that was used to block the gate. The gnoll on the other side took the shaft in the throat and fell back gurgling from the blood bubbling into its throat as it lost consciousness. Damaris’s two arrows fly through the gap between Ru and Umthirn, but the large creature was still partially obstructed from having a clear shot. Still both arrows were on target, but deflected off the metal plates of the huge gnoll’s splintmail. [OOC]Combat: Round 2[/OOC][sblock=Combat Information]Ru has to act fully [U]Initiative:[/U] Gnolls You guys [U]Tactical Map:[/U] 1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones. 2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc5Map02A_zpsf94e5b87.jpg[/IMG] [U]Party Status:[/U] [code]Ru: 44/47 HP remaining; Damaris: 39/39 HP remaining; Rhas: 55/55 HP remaining; Umthirn: 52/52 HP remaining; Spells Cast: Abilities Used: Ru: Ki Pool 4/6; Rngr Foc 0/1 Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1 Umthirn: Stun Fist 1/5 Conditions in effect: Message [/code][U]Enemy Stats:[/U] [Code]Gnoll 1 [AC0]: Dead Gnoll 2 [AC16/Touch 10/CMD13]: 0/11hp; Disabled, Staggered Gnoll 3 [AC0]: -5/11hp; Dying Gnoll 4 [AC16/Touch 10/CMD13]: 11/11hp Large Gnoll [AC19/Touch 8/CMD15]: 22/22hp[/Code][/sblock] [gm]Ru is left for Round 2[/gm][sblock=GM Note]Rhas has LoS over the spiked logs. The palisade walls will block LoS though as you figure angles of attack. I figure climbing over the spiked log costs +2 squares movement and Umthirn is on the log and in difficult terrain. There are two spiked logs (separate tokens on the map) and they cannot be simply moved with a boot to swing open. An end needs to be lifted and moved aside and requires at least one free hand. It is heavy (150-200lbs). So I am not sure exactly what Ru is trying to do, I think I need more specifics on positioning. Ru could hold both swords in one hand, and then use the other to pick up the log (assuming he has the strength) for a Move Action. He can drag/push the log 1 square and turn it up to 90 degrees as another Move Action and must take a 5ft step to remain adjacent to the log.[/sblock] [/QUOTE]
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