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[LPF] Kaedyn's Quest
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<blockquote data-quote="jackslate45" data-source="post: 6318539" data-attributes="member: 95784"><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p><span style="color: #daa520">"Were ya sense of fun?! You telling me ya never wanted to fight something, balancing between two logs while balancing your life or death?!"</span></p><p></p><p>Umthirm, however, clearly does recognize the danger all these creatures swarming them have, so he back springs off the fence to get away from the large axe wielding gnoll, keeping his guard up but forsaking his careful eye of the biggest gnoll.</p><p></p><p>[sblock=OOC]</p><p>I think what I am trying to do provokes, so Acrobatics to ignore AoO: <a href="http://invisiblecastle.com/roller/view/4543834/" target="_blank">1d20+10=30</a> Well Damn...</p><p>Move Action: Back Spring to V17: Acrobatics to ignore falling damage: <a href="http://invisiblecastle.com/roller/view/4543835/" target="_blank">1d20+10=14</a> Well Damn</p><p>Standard: Total defense.</p><p>Swift: Defensive Exploit Weakness again on Big Ugly: <a href="http://invisiblecastle.com/roller/view/4543840/" target="_blank">1d20+8=12</a> Failed most likely</p><p></p><p>PM: Any chance I can convince you to include the CR's for the creatures in their stat blocks? I know it would make math easier when I don't have to guess if it is active or not.</p><p>[/sblock]</p><p>[sblock=mini stats]</p><p><a href="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29" target="_blank">Umthirn </a></p><p>AC: 17 + 4 MA (Touch 17, Flatfooted 14) </p><p>HP: 52/52</p><p></p><p>Initiative: +4 Movement: 30'</p><p>Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)</p><p>CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)</p><p>Fort: +7&% Reflex: +7&* Will: +8&</p><p>& +2 vs. spells, poison, and spell-like abilities</p><p>% +2 vs poison/drugs, +4 vs alcohol</p><p>* Evasion</p><p></p><p>Stunning Fists (DC 16) 4/5</p><p>Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive</p><p>Bonus To hit Active: +2 to hit / Ignore DR</p><p>Bonus to Defense Active: +2 AC/Reflex/Sense Motive</p><p>Immune To Fatigue</p><p></p><p>In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6</p><p></p><p>Consumables Used:</p><p>3 taps of CLW</p><p>Bottle of Mage Armor Armor</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6318539, member: 95784"] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Umthirn_zpse1d8a42b.jpg[/IMG] [COLOR=#daa520]"Were ya sense of fun?! You telling me ya never wanted to fight something, balancing between two logs while balancing your life or death?!"[/COLOR] Umthirm, however, clearly does recognize the danger all these creatures swarming them have, so he back springs off the fence to get away from the large axe wielding gnoll, keeping his guard up but forsaking his careful eye of the biggest gnoll. [sblock=OOC] I think what I am trying to do provokes, so Acrobatics to ignore AoO: [url=http://invisiblecastle.com/roller/view/4543834/]1d20+10=30[/url] Well Damn... Move Action: Back Spring to V17: Acrobatics to ignore falling damage: [url=http://invisiblecastle.com/roller/view/4543835/]1d20+10=14[/url] Well Damn Standard: Total defense. Swift: Defensive Exploit Weakness again on Big Ugly: [url=http://invisiblecastle.com/roller/view/4543840/]1d20+8=12[/url] Failed most likely PM: Any chance I can convince you to include the CR's for the creatures in their stat blocks? I know it would make math easier when I don't have to guess if it is active or not. [/sblock] [sblock=mini stats] [URL="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29"]Umthirn [/URL] AC: 17 + 4 MA (Touch 17, Flatfooted 14) HP: 52/52 Initiative: +4 Movement: 30' Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks) CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush) Fort: +7&% Reflex: +7&* Will: +8& & +2 vs. spells, poison, and spell-like abilities % +2 vs poison/drugs, +4 vs alcohol * Evasion Stunning Fists (DC 16) 4/5 Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive Bonus To hit Active: +2 to hit / Ignore DR Bonus to Defense Active: +2 AC/Reflex/Sense Motive Immune To Fatigue In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6 Consumables Used: 3 taps of CLW Bottle of Mage Armor Armor [/sblock] [/QUOTE]
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