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[LPF] Kaedyn's Quest
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<blockquote data-quote="perrinmiller" data-source="post: 6322020" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 15, 13:43 - Miles North of Thornbury ~</strong></em></span></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>The dwarven crossbowman dropped the last of the gnoll minions, leaving only the commander and his hulking warrior with the large axe.</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The large warrior continued his pursuit of the badly injured dwarf and exited the fort. He was unable to reach his prey and settled for trying to remove the small man’s head instead. He commented something in a hyena-like laugh that you could not understand. The battle axe cut through the nimble man's armor on his shoulder and drew blood.</p><p></p><p> <img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The gnoll commander slipped around to the side and stalked you with ruthless determination. He headed for the female with the wand and snarled in broken common, <span style="color: red">“I cut off yar hands, witch. No more spells. Master be happy.”</span></p><p></p><p>He swung mightily with both hands, but the greatsword narrowly passed over the bard's head as she ducked low to avoid it.</p><p></p><p>[OOC]Combat: Round 6[/OOC][sblock=Combat Information]LG moved and hit Ru for 12 dmg</p><p>G7 moved and missed Damaris</p><p></p><p><u>Initiative:</u></p><p>Gnolls</p><p>You guys</p><p></p><p><u>Tactical Map:</u></p><p>1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.</p><p>2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc5Map06_zps9aa2e326.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Party Status:</u></p><p>[code]Ru: 32/47 HP remaining; 12 dmg</p><p>Damaris: 31/39 HP remaining; </p><p>Rhas: 55/55 HP remaining;</p><p>Umthirn: 09/52 HP remaining; </p><p> </p><p>Spells Cast: Grease</p><p>Abilities Used:</p><p> Ru: Ki Pool 4/6; Rngr Foc 0/1</p><p> Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1</p><p> Umthirn: Stun Fist 1/5</p><p>Conditions in effect: Message</p><p>[/code]<u>Enemy Stats:</u></p><p>[Code]Gnoll 1 (CR1) [AC0]: Dead </p><p>Gnoll 2 (CR1) [AC0]: -3/11hp; Dying</p><p>Gnoll 3 (CR1) [AC0]: -7/11hp; Dying</p><p>Gnoll 4 (CR1) [AC0]: -3/11hp; Dying</p><p>Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp</p><p>Gnoll 5 (CR2) [AC0]: -11/22hp; Dying</p><p>Gnoll 6 (CR2) [AC0]: -8/22hp; Dying</p><p>Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp[/Code][/sblock] [gm]Everyone is up for Round 6[/gm][sblock=GM Note]Thanks, Systole. For some reason I read the previous answer and thought you were disagreeing with the suggestion.</p><p> </p><p>Soulnova, you can decide if you want to take back dropping the bow or not during this round since it will not change my update. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6322020, member: 88649"] [COLOR=#00ff00][I][B]~ Day 15, 13:43 - Miles North of Thornbury ~[/B][/I][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll.png[/IMG] The dwarven crossbowman dropped the last of the gnoll minions, leaving only the commander and his hulking warrior with the large axe. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll2.png[/IMG] The large warrior continued his pursuit of the badly injured dwarf and exited the fort. He was unable to reach his prey and settled for trying to remove the small man’s head instead. He commented something in a hyena-like laugh that you could not understand. The battle axe cut through the nimble man's armor on his shoulder and drew blood. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Gnoll3.png[/IMG] The gnoll commander slipped around to the side and stalked you with ruthless determination. He headed for the female with the wand and snarled in broken common, [COLOR=red]“I cut off yar hands, witch. No more spells. Master be happy.”[/COLOR] He swung mightily with both hands, but the greatsword narrowly passed over the bard's head as she ducked low to avoid it. [OOC]Combat: Round 6[/OOC][sblock=Combat Information]LG moved and hit Ru for 12 dmg G7 moved and missed Damaris [U]Initiative:[/U] Gnolls You guys [U]Tactical Map:[/U] 1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones. 2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc5Map06_zps9aa2e326.jpg[/IMG] [U]Party Status:[/U] [code]Ru: 32/47 HP remaining; 12 dmg Damaris: 31/39 HP remaining; Rhas: 55/55 HP remaining; Umthirn: 09/52 HP remaining; Spells Cast: Grease Abilities Used: Ru: Ki Pool 4/6; Rngr Foc 0/1 Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1 Umthirn: Stun Fist 1/5 Conditions in effect: Message [/code][U]Enemy Stats:[/U] [Code]Gnoll 1 (CR1) [AC0]: Dead Gnoll 2 (CR1) [AC0]: -3/11hp; Dying Gnoll 3 (CR1) [AC0]: -7/11hp; Dying Gnoll 4 (CR1) [AC0]: -3/11hp; Dying Large Gnoll (CR3) [AC19/Touch 8/CMD15]: 22/22hp Gnoll 5 (CR2) [AC0]: -11/22hp; Dying Gnoll 6 (CR2) [AC0]: -8/22hp; Dying Gnoll 7 (CR5) [AC20/Touch 13/CMD21]: ??/??hp[/Code][/sblock] [gm]Everyone is up for Round 6[/gm][sblock=GM Note]Thanks, Systole. For some reason I read the previous answer and thought you were disagreeing with the suggestion. Soulnova, you can decide if you want to take back dropping the bow or not during this round since it will not change my update. ;)[/sblock] [/QUOTE]
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