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[LPF] Kaedyn's Quest
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<blockquote data-quote="perrinmiller" data-source="post: 6330782" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 15, 13:47 - Miles North of Thornbury ~</strong></em></span></p><p></p><p>You moved into the gnoll fort. The stench from the dead gnolls competed with stench from the garbage pit to the left inside the gate. It was a 20 feet wide pit piercing the ground and filled to within five feet of the rim with bones, ashes, fragments of wood, and less readily identifiable bric-a-brac.</p><p> </p><p>The first building on the right had two closed doors with locking mechanisms on the outside. Both doors were heavier and reinforced with iron bands. There was a little window with a wooden shutter to peer inside about 5 feet off the ground. Umthirn could see that the nearer door was locked and the far one was not. His keen ears also detected some noise from behind the locked door in front of him.</p><p> </p><p>Damaris did not see any magical auras around the camp so far, but she also heard the same sounds from behind the locked door that Umthirn did.</p><p> </p><p>Ru looked into the stables and did not see anything more upon first look. The animals looked at him with stoic expressions. He also noticed an open door on the back corner of the building he walked past to reach the stables.</p><p></p><p>[sblock=Combat Information]</p><p><u>Tactical Map:</u></p><p>1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.</p><p>2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc6Map00C_zpse3edc861.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Party Status:</u></p><p>[code]Ru: 47/47 HP remaining;</p><p>Damaris: 39/39 HP remaining; </p><p>Rhas: 55/55 HP remaining;</p><p>Umthirn: 52/52 HP remaining; </p><p> </p><p>Spells Cast: Grease</p><p>Abilities Used:</p><p> Ru: Ki Pool 5/6; Rngr Foc 0/1</p><p> Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1</p><p> Umthirn: Stun Fist 1/5</p><p>Conditions in effect: Message</p><p>[/code][/sblock] [sblock=GM Note]JS45, what Pirate Campaign is that? I love pirates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Did you watch Black Sails this Spring?</p><p> </p><p>Systole, treat the breastplate as just Masterwork until it becomes properly identified.</p><p> </p><p>Jkason, looking for traps is 1 roll per 5ftx5ft section. Better to take 20 or roll until you beat a certain DC for each square. In any case there is no penalty for failure so you can always re-roll if you want to spend another round looking.</p><p> </p><p>Soulnova, I will try working on level-up approvals for this group when I get a chance. But it won’t be tonight.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6330782, member: 88649"] [COLOR=#00ff00][I][B]~ Day 15, 13:47 - Miles North of Thornbury ~[/B][/I][/COLOR] You moved into the gnoll fort. The stench from the dead gnolls competed with stench from the garbage pit to the left inside the gate. It was a 20 feet wide pit piercing the ground and filled to within five feet of the rim with bones, ashes, fragments of wood, and less readily identifiable bric-a-brac. The first building on the right had two closed doors with locking mechanisms on the outside. Both doors were heavier and reinforced with iron bands. There was a little window with a wooden shutter to peer inside about 5 feet off the ground. Umthirn could see that the nearer door was locked and the far one was not. His keen ears also detected some noise from behind the locked door in front of him. Damaris did not see any magical auras around the camp so far, but she also heard the same sounds from behind the locked door that Umthirn did. Ru looked into the stables and did not see anything more upon first look. The animals looked at him with stoic expressions. He also noticed an open door on the back corner of the building he walked past to reach the stables. [sblock=Combat Information] [U]Tactical Map:[/U] 1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones. 2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc6Map00C_zpse3edc861.jpg[/IMG] [U]Party Status:[/U] [code]Ru: 47/47 HP remaining; Damaris: 39/39 HP remaining; Rhas: 55/55 HP remaining; Umthirn: 52/52 HP remaining; Spells Cast: Grease Abilities Used: Ru: Ki Pool 5/6; Rngr Foc 0/1 Damaris: Bard Pef 3/12; Spells 1st 2/5, 2nd 0/3; SLA 1/1 Umthirn: Stun Fist 1/5 Conditions in effect: Message [/code][/sblock] [sblock=GM Note]JS45, what Pirate Campaign is that? I love pirates. :p Did you watch Black Sails this Spring? Systole, treat the breastplate as just Masterwork until it becomes properly identified. Jkason, looking for traps is 1 roll per 5ftx5ft section. Better to take 20 or roll until you beat a certain DC for each square. In any case there is no penalty for failure so you can always re-roll if you want to spend another round looking. Soulnova, I will try working on level-up approvals for this group when I get a chance. But it won’t be tonight.[/sblock] [/QUOTE]
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