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[LPF] Kaedyn's Quest
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<blockquote data-quote="jackslate45" data-source="post: 6330864" data-attributes="member: 95784"><p>Hearing something in the room, Umthrin holds up his hand in warning, and places a finger over his mouth, asking for silence.</p><p></p><p>While a normal human might have been able to simply peer into the room, being born a dwarf had it's height disadvantages. With a skilled jump, Umthirn grabs onto the window sill, and attempts to peer inside to see what is making that noise.</p><p>[sblock=OOC]</p><p>Let me know if I need to make the acrobatics check, but I think with a +17 I auto make a 1' jump to grab the ledge..</p><p>Stealth Check: <a href="http://invisiblecastle.com/roller/view/4564323/" target="_blank">1d20+9=17</a></p><p>Perception Check: <a href="http://invisiblecastle.com/roller/view/4564324/" target="_blank">1d20+12=28</a></p><p></p><p>PM: My IRL friend is going to run the Skulls & Shackles AP in the next few months. Right now he is reading over everything. They need a front liner, so it's a toss up between Umthirn or a Sea Reaver Barbarian.</p><p></p><p>As for Black Sails, I've heard of it, but never really looked into it. Have heard good things though.</p><p>[/sblock]</p><p>[sblock=mini stats]</p><p><a href="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29" target="_blank">Umthirn </a></p><p>AC: 17 + 4 MA (Touch 17, Flatfooted 14) </p><p>HP: 62/62</p><p></p><p>Initiative: +4 Movement: 40'</p><p>Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks)</p><p>CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush)</p><p>Fort: +8&% Reflex: +8&* Will: +9&</p><p>& +2 vs. spells, poison, and spell-like abilities</p><p>% +2 vs poison/drugs, +4 vs alcohol</p><p>* Evasion</p><p></p><p>Stunning Fists (DC 17) 5/6</p><p>Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): None</p><p>Bonus To hit Active: +2 to hit / Ignore DR</p><p>Bonus to Defense Active: +2 AC/Reflex/Sense Motive</p><p>Immune To Fatigue</p><p></p><p>In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6</p><p></p><p>Consumables Used:</p><p>13 taps of CLW</p><p>Bottle of Mage Armor Armor</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6330864, member: 95784"] Hearing something in the room, Umthrin holds up his hand in warning, and places a finger over his mouth, asking for silence. While a normal human might have been able to simply peer into the room, being born a dwarf had it's height disadvantages. With a skilled jump, Umthirn grabs onto the window sill, and attempts to peer inside to see what is making that noise. [sblock=OOC] Let me know if I need to make the acrobatics check, but I think with a +17 I auto make a 1' jump to grab the ledge.. Stealth Check: [url=http://invisiblecastle.com/roller/view/4564323/]1d20+9=17[/url] Perception Check: [url=http://invisiblecastle.com/roller/view/4564324/]1d20+12=28[/url] PM: My IRL friend is going to run the Skulls & Shackles AP in the next few months. Right now he is reading over everything. They need a front liner, so it's a toss up between Umthirn or a Sea Reaver Barbarian. As for Black Sails, I've heard of it, but never really looked into it. Have heard good things though. [/sblock] [sblock=mini stats] [URL="http://livingpf.wikia.com/wiki/Umthirn_Hammerfist_%28jackslate45%29"]Umthirn [/URL] AC: 17 + 4 MA (Touch 17, Flatfooted 14) HP: 62/62 Initiative: +4 Movement: 40' Perception: +12 Sense Motive: +12 Acrobatics: +11 ( +6 with jump checks) CMB: +9 (11 w/ Grapple) CMD: 24 (26 vs Grapple/28 vs Trip & Bull Rush) Fort: +8&% Reflex: +8&* Will: +9& & +2 vs. spells, poison, and spell-like abilities % +2 vs poison/drugs, +4 vs alcohol * Evasion Stunning Fists (DC 17) 5/6 Exploit Weakness against Target D20+9 (DC 10+ (CR/Hardness): None Bonus To hit Active: +2 to hit / Ignore DR Bonus to Defense Active: +2 AC/Reflex/Sense Motive Immune To Fatigue In Hand: Unarmed Attack: +8 1d8+5+1d6 or +8/+8/+3 Flurry: 1d8+5+1d6 Consumables Used: 13 taps of CLW Bottle of Mage Armor Armor [/sblock] [/QUOTE]
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