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[LPF] Kaedyn's Quest
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<blockquote data-quote="mfloyd3" data-source="post: 6388009" data-attributes="member: 23867"><p>Umthirn nods at the bard's words, but a glance down the hallway gives him pause. His cousin is undaunted as ever, but his clothing is soaked in his own blood. <em>Comrades make war merrier,</em> he thinks, recalling an old Dwarven proverb.</p><p></p><p><span style="color: #FFD700">"What say ye', cousin?"</span> he calls. <span style="color: #FFD700">"Push on or regroup?"</span></p><p></p><p>[sblock=ooc]</p><p>I don't want to abuse the system with too much communication, but perhaps we can briefly talk tactics? I think this might be a case where pushing ahead is unwise. Between the broken terrain and the surviving Tiefling, the dwarves are 2-3 rounds ahead of the other party members at a minimum. The dwarves have also taken a respectable beating -- Neither is at death's door, but they take as much damage in the next room as they did in the current one, they go down.</p><p></p><p>If we wait 2 rounds before going in, the bad guys get time to prepare, which is obviously bad. On the other hand, the dwarves get time to buff/heal and the other party members can catch up. Damaris can hit the room with Glitterdust and Grease spells, and Ru can slip around invisibly until he gets a chance for a big strike. It's hard to be sure, but I think this is a time where a break in the action might do us more good than the enemy.</p><p></p><p>Circumstances make this Systole's call (and I'm fine with that), as if Rhas pushes on Umthirn has no choice but to follow. But there's my 2 coppers.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mfloyd3, post: 6388009, member: 23867"] Umthirn nods at the bard's words, but a glance down the hallway gives him pause. His cousin is undaunted as ever, but his clothing is soaked in his own blood. [I]Comrades make war merrier,[/I] he thinks, recalling an old Dwarven proverb. [COLOR="#FFD700"]"What say ye', cousin?"[/COLOR] he calls. [COLOR="#FFD700"]"Push on or regroup?"[/COLOR] [sblock=ooc] I don't want to abuse the system with too much communication, but perhaps we can briefly talk tactics? I think this might be a case where pushing ahead is unwise. Between the broken terrain and the surviving Tiefling, the dwarves are 2-3 rounds ahead of the other party members at a minimum. The dwarves have also taken a respectable beating -- Neither is at death's door, but they take as much damage in the next room as they did in the current one, they go down. If we wait 2 rounds before going in, the bad guys get time to prepare, which is obviously bad. On the other hand, the dwarves get time to buff/heal and the other party members can catch up. Damaris can hit the room with Glitterdust and Grease spells, and Ru can slip around invisibly until he gets a chance for a big strike. It's hard to be sure, but I think this is a time where a break in the action might do us more good than the enemy. Circumstances make this Systole's call (and I'm fine with that), as if Rhas pushes on Umthirn has no choice but to follow. But there's my 2 coppers. [/sblock] [/QUOTE]
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