Kalgor takes a step back, allowing Ausk to make his way slowly forward, menacing the man with nothing more than his frightful presence. The summoner casts a spell to help bolster his companion, and feeds the two-tailed cat an agent meant to further support his internal fight against the poison. Unfortunately, the eidolon's luck seems to be running thin. Even as the once-gagged man begins to quiver, eyes wide at the continued, staring assault of Ausk, Gragnor shudders again and groans.
"I've looked into the abyss, but you ... just ... just stop, already! You've already told me I'm dead. What more do you want?" the man cries out meekly.
[sblock=ooc]I believe Gragnor's Fort roll is +8, not +5, since antitoxin stacks with the base Fort of +3. Unfortunately, the dice seem to hate him, since he only rolled a 3 for a total of 11. Another 2 STR and 2 damage. Total 5 damage to each stat at present. You're welcome to roll further saves yourself, SK, now that you have the DCs (I'm starting to feel bad for my die luck affecting Gragnor... ). FYI, there are 3 more saves before the poison's duration is expired.
Ausk beat the DC even for the retry, so your prisoner now responds to requests as if Friendly. The base DC on requests of him is now 9 (he dumped his CHA, which works in your favor). Refer to the Request table under the Diplomacy skill for an idea of additional modifiers (so, for example, secret knowledge would have a DC of 19). I'll let you use either Intimidate or Diplomacy for any individual request, and I'll let you stack Aid Anothers as a group if you want, but no mixing of Intimidate and Diplomacy on a single request, please (i.e., decide your tactic).
There's one minute (ten rounds) left on the Aid duration for your prisoner. A request takes a round, so you can make up to 10 requests / rolls as you see fit.[/sblock]
"I've looked into the abyss, but you ... just ... just stop, already! You've already told me I'm dead. What more do you want?" the man cries out meekly.
[sblock=ooc]I believe Gragnor's Fort roll is +8, not +5, since antitoxin stacks with the base Fort of +3. Unfortunately, the dice seem to hate him, since he only rolled a 3 for a total of 11. Another 2 STR and 2 damage. Total 5 damage to each stat at present. You're welcome to roll further saves yourself, SK, now that you have the DCs (I'm starting to feel bad for my die luck affecting Gragnor... ). FYI, there are 3 more saves before the poison's duration is expired.
Ausk beat the DC even for the retry, so your prisoner now responds to requests as if Friendly. The base DC on requests of him is now 9 (he dumped his CHA, which works in your favor). Refer to the Request table under the Diplomacy skill for an idea of additional modifiers (so, for example, secret knowledge would have a DC of 19). I'll let you use either Intimidate or Diplomacy for any individual request, and I'll let you stack Aid Anothers as a group if you want, but no mixing of Intimidate and Diplomacy on a single request, please (i.e., decide your tactic).
There's one minute (ten rounds) left on the Aid duration for your prisoner. A request takes a round, so you can make up to 10 requests / rolls as you see fit.[/sblock]