Kalgor finds nothing special in the alchemist's lab(s), though of course they're fully stocked, which brings a modicum of gold provided the party can cart it off to the local Pearl.
[sblock=ooc]Alchemist's labs are 200 gp apiece, but only if you sell them as a whole. They weigh 40 lbs each.
It looks like folks have pretty much finished up with searching and the like and are looking to head topside. If I misinterpreted that, we can backfill, just let me know. But wanted to get things moving so we can start our party transition[/sblock]
Having collected--or at least noted the location of--Hyve's various valuables, the party makes its worn way back up the ladder and through the deserted temple, where the continuing tattoo of the rain once again greets them. As dank as the underground was, the torrential downpour isn't something anyone's looking forward to. It's almost a relief, then, when a figure clad head to toe in shining black armor bursts through the door of the temple, sword at the ready.
The figure, clearly ready to cause some pain, halts at the sight of the haggard party. The blade wavers a moment, then returns to its sheathe as the warrior removes her helm, where you can now recognize her as Rylidak Kel of the Crows.
"You're alive. Thank the gods," she said.
"That prophet friend of yours ... his prophecies aren't exactly easy to sort out. He went into some kind of fit during boarding of the boat. Something about a Granite Heirophant tearing down the city if he did not return with the blessed daughter of two bloods. The guard thought it was some kind of mating call," Rylidak rolls her eyes to indicate how impressed she is with her fellow guardfolk's understanding of orchish ways,
"But when I got there, he just got more agitated. Screamed that if earthfire's chosen couldn't reclaim the girl who sings to bows ... "
The Crow sighs and waves off finishing. She raises an eyebrow to Tyrien.
"Too late to make the story short, but I don't think your friend's going anywhere without you, though he might be leaving battered and bruised for the scare he put in me."
[sblock=ooc]And thus ye door is opened for transition. Since you guys chose not to rest, Kanli seemed a good opportunity to drag Tyrien out that wouldn't probably impact your reputation in-town. Happy to RP that out as much or as little as you guys like. I have a hook or two in place in the background to help pull Rylidak out of active city duty.
In general, I'll be NPCing Rylidak as far as dialog and the like, though as I said a while back, since I know all the monster stats and secrets, you guys should run her in combat. I believe that's going to be SK's ball, but I'm posting stats and the like for everyone for reference. [/sblock]
[sblock=Rylidak mini-stats]Rylidak Kel
Initiative: +1
Speed 20/30 (Heavy armor)
AC: 20 (Touch 11, Flat 19)
HP: 56 Current: 56
CMB: +10
CMD: 21
Fort: +8
Reflex: +5
Will: +6
Special: Immune fear, disease
Conditions:
In Hand: +1 longsword
Consumables
Arrows: 20/20
CLW Wand charges: 50/50
Acid: 1/1
Alch Fire: 2/2
Liquid Ice: 2/2
Antitoxin: 2/2
Holy Water: 3/3
Tanglefoot bag: 1/1
Universal Solvent: 1/1
Scroll Bull's Str: 1/1
Melee: +1 Longword +11/+6 (1d8+5/19-20) (+2 dmg two-handed)
Ranged: MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)
Divine Weapon +1
Smite Evil: +2 to hit, +6 dmg, +2 deflection AC
Combat Feats: Power Attack (-2/+4), Furious Focus (ignore attack penalty 1st power attack ea round w/ two hands)
Lay on Hands: 7/7 (3d6; Mercies: Sickened, Staggered)
Smite Evil: 2/2 (Special: 2 LoH for extra Smite - Oath of Vengeance)
Divine Weapon: 6 minutes
Orc Ferocity: 1/1
Spells:1st (DC 15): Sanctify Corpse, Bless[/sblock]
[sblock=Rylidak full NPC block]
Rylidak Kel (Heroic Array NPC Ally)
Female Half-orc Paladin 6 (Oath of Vengeance vs. Spawn and those who summoned it)
LG Medium humanoid
Init +1; Perception +5
Defense
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
HP 56 (6d10+10)
Fort +8, Ref +5, Will +6
Special Defenses Immune fear, disease
Offense
Speed 20/30 ft.
Melee +1 Longword +11/+6 (1d8+5/19-20) (+2 dmg two-handed)
Ranged MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)
Special Attacks Divine Weapon +1 (6 minutes), Power Attack -2/+4, Smite Evil 2/day (+2 to hit, +6 dmg, +2 deflection AC), Extra Smite Evil for 2 LoH (Oath of Vengeance)
Statistics
Str 18, Dex 12, Con 13, Int 10, Wis 8, Cha 14
Base Atk +6; CMB +10; CMD 21
Feats Power Attack, Extra Lay on Hands, Furious Focus
Skills Disable Device +9, Perception +5, Sense Motive +5, Diplomacy +8
Languages Common, Half-Orc, Inner Sea
SQ Aura of Courage, Aura of Good, Darkvision, Detect Evil (at will), Lay on Hands (3d6 7/day), Mercies: Sickened, Staggered, Orc Ferocity, Oath: 2x LoH for extra Smite (replaces Channel Energy)
Gear:
+1 longsword (2315 gp)
MW Composite Longbow str +4 (800 gp)
Arrows (20) (1 gp)
MW Full Plate Armor (1650 gp)
Acid Flask (10 gp)
Alch Fire x2 (40 gp)
Antitoxin x2 (100 gp)
Backpack (2 gp)
Wooden Holy Symbol (1gp)
Holy Water x3 (75 gp)
MW Manacles (50 gp)
Superior Lock (150 gp)
Hempen rope (1 gp)
Tanglefoot bag (50 gp)
MW Thieves’ Tools (100gp)
Waterskin (1 gp)
Signal Whistle (8sp)
CLW Wand (750 gp)
Universal Solvent (50 gp)
Liquid Ice x2 (80 gp)
Scroll of Bull’s Strength (150 gp)
2 gp in coin.
[sblock=In Progress sketch]
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