[sblock=ooc]Alrighty, then, here we go[/sblock]
The eye ventures forward, and unsurprisingly, the chained inmates swing and clamor to attack it. Anaerion ignores the ineffective blows and moves through the open door to the south. He passes another inmate in the first room (D27), a bulky man with a still-sewn surgical cut across his forehead. The man's eyes widen as the floating eye passes. The man starts to rush the door, but Anaerion's seen this enough before that he moves on.
The next three rooms are empty, though one is disturbingly bloodstained in several places.
At the end of the hallway is a door with a single, barred window and a stout oak timber holding it closed from the east side (D31). The eye notes a hallway on the other side, and Anaerion slips through the bars to continue.
The door at the end of this shorter hallway has been ripped off its hinges, and so presents no bar to the eye's progress, either. There are no light sources within this room, but the elf's natural low light senses seem adequate to view his surroundings using the cast-off from the hall behind.
What he finds is a large basement which has all but been consumed by a large, water-filled sinkhole, while stone pillars support the dripping, fungus-caked ceiling above. A steeply sloped rubble floor mostly surrounds a dark lake. At the eastern end of the chamber, a single, worked-stone room remains, although its floor and walls are already beginning to crumble away into the sinkhole. (D32)
The sinkhole looks to be about 30 feet deep from Anaerion's magical vantage point at the entry to the room. About a third of it is filled with brackish water. The pit seems to be a waste dump, if the various waste and rotting food castoffs are any indication.
Seeing no other egress, Anaerion is about to back the eye from the room when a bit of movement catches his attention. He realizes that what he first mistook for the glisten of wet garbage is in fact a great, lidless eye. The creature doesn't appear to react to Anaerion's spell, so he believes his invisibility has returned. Indeed, given how it almost blended into the background from its passive stillness, the elven wizard is certain he'd have missed it had the creature been actively attempting to hide itself from him.
Now that he's looking, he recognizes barbs where he thought there had just been more broken bits of wood and bone, tentacles he's mistaken for mere ripples in the mud. He recognizes this creature: a Chaos Beast, which is rumored to have the ability to turn anyone it touches into another of its kind.
The eye shrinks away from the discovery, as Anaerion can't help but feel unsettled being so close to it, even if he knows logically there is no immediate danger. His vision jets back up the hallway where he'd come, where the inmate he'd passed appears to be waving through the bars. Anaerion turns the vision a moment, vaguely curious as the waving appears to be non-aggressive. The man starts, then quickly holds up his tattered sheet, on which he's written (with what, Anaerion's far past guessing in this asylum):
Help! Not insane! Prisoner!
The man appears to be trying to say something, as well, but without an auditory component to the spell, Anaerion can't say what it is. He does recognize the panic in his eyes a moment later, the head-shaking plea and reach toward the eye. It's then that Anaerion realizes it's becoming harder to see the man, and a moment later, the elven wizard sees only the alley where he and the others huddled during his scouting.
[sblock=ooc]Okay, by my calculation, Anaerion had just enough distance/time left to get to the end and back before the spell ended, so that seemed like a good act out on that one. Map in next block[/sblock]
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