Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[LPF] No Loitering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 6425025" data-attributes="member: 2710"><p>The party winds its way along the forest road, following the directions laid out in their paperwork. The sun is bright and the road largely untravelled, which might mean nothing, or might suggest Parson's troublemakers have scared off normal travellers. </p><p></p><p>In any event, the emptiness allows the group to begin feeling each other out, gaining bits of information on each other as they make their way down the path. Erin and Wilmorn range a little way ahead, their eyes sharp and bright for trouble. </p><p></p><p>Unfortunately, it seems trouble is better at staying out of sight than even the skills of the scouts. At a point in the path where the trees encroach, Wimlorn and Erin don't see the oversized spiders lurking in the branches until the pair of arachnids drops on them. While Erin manages to avoid the dripping maw of her attacker, Wilmorn takes a small but painful bite to his leg.</p><p></p><p>Though the wound is slight, the ranger feels himself grow weaker as a burning sensation spreads up his leg. </p><p></p><p>The others, too, are surprised by the sudden sight of large arachnids which appear to be assaulting their companions further ahead, though everyone finds him or her self responding quickly to the surprise assault. </p><p></p><p>[sblock=Know Nature DC 10]These are giant crab spiders, a vermin known for its ability to become nearly unnoticeable when standing still waiting for prey (+15 Stealth when not moving).</p><p>[sblock=Know Nature DC 15]Giant crab spiders can see in the dark and sense creatures through vibrations along the groun (darkvision and tremorsense). </p><p>[sblock=Know Nature DC 20]The venom of these spiders can weaken a victim whose body fails to adequately resist it(poison attack, Fort DC 14, 1d2 STR damage for 4 rounds. Cure: 1 save)[/sblock][/sblock][/sblock]</p><p></p><p><strong><a href="http://beta.ditzie.com/69861/545a4bb4e8a70" target="_blank">CURRENT MAP</a></strong></p><p></p><p>[sblock=Action Crunch] </p><p></p><p>Despite some impressive Perception rolls, the spiders have some killer Stealth going, so they get surprise. Spider 1 misses an attack on Erin. </p><p></p><p>Spider 2 lands a bite, and Wilmorn fails the Fort save against its poison. He takes 1 HP damage, and 2 STR damage. Take the reduced strength into account when rolling attacks. Also, when you post, roll a new Fort save against DC 14. If you save, there will be no further effect from the poison on this bite. If you fail it, Wilmorn will take more STR damage next round. </p><p></p><p>On the upside, the party won Initiative, so you all get a full round of actions before the spiders can do anything more. </p><p></p><p>Note: If Aszar plans to ride and fight, he'll need to use a move action to roll a Ride check (DC 20) to control his horse, since it isn't combat trained. If he fails that check, he cannot act the rest of the round. </p><p></p><p>Alternately, he can dismount. That's a move action, unless he makes a DC 20 Ride check for a Fast Dismount, in which case it's a Free action.</p><p></p><p>So long as the horse sustains no damage, it won't run if left unattended in its current position (DM Fiat / Rule 0). Damage to an untrained horse will require another Ride check (if he's on it) or Handle Animal (if it's unattended) to control its flight response.[/sblock]</p><p></p><p>[sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps)</p><p></p><p>Remember to post an updated map link when you update for moves. </p><p></p><p><strong>Status</strong>[code]</p><p></p><p>Wilmorn 11/12, Str 16/18, poison 3/4 rounds remain (DC 14 Fort save to end further)</p><p>Erin 8/8</p><p>Siddhartha 9/9</p><p>Kepli 12/12</p><p>Scuttle 6/6</p><p>Aszar 8/8</p><p>Klot'Kar 3/3</p><p>Horsie 15/15</p><p></p><p></p><p>Spider 1 11/11 AC 13 [T 13, FF 11]</p><p>Spider 2 11/11 AC 13 [T 13, FF 11][/code][/SBLOCK]</p></blockquote><p></p>
[QUOTE="jkason, post: 6425025, member: 2710"] The party winds its way along the forest road, following the directions laid out in their paperwork. The sun is bright and the road largely untravelled, which might mean nothing, or might suggest Parson's troublemakers have scared off normal travellers. In any event, the emptiness allows the group to begin feeling each other out, gaining bits of information on each other as they make their way down the path. Erin and Wilmorn range a little way ahead, their eyes sharp and bright for trouble. Unfortunately, it seems trouble is better at staying out of sight than even the skills of the scouts. At a point in the path where the trees encroach, Wimlorn and Erin don't see the oversized spiders lurking in the branches until the pair of arachnids drops on them. While Erin manages to avoid the dripping maw of her attacker, Wilmorn takes a small but painful bite to his leg. Though the wound is slight, the ranger feels himself grow weaker as a burning sensation spreads up his leg. The others, too, are surprised by the sudden sight of large arachnids which appear to be assaulting their companions further ahead, though everyone finds him or her self responding quickly to the surprise assault. [sblock=Know Nature DC 10]These are giant crab spiders, a vermin known for its ability to become nearly unnoticeable when standing still waiting for prey (+15 Stealth when not moving). [sblock=Know Nature DC 15]Giant crab spiders can see in the dark and sense creatures through vibrations along the groun (darkvision and tremorsense). [sblock=Know Nature DC 20]The venom of these spiders can weaken a victim whose body fails to adequately resist it(poison attack, Fort DC 14, 1d2 STR damage for 4 rounds. Cure: 1 save)[/sblock][/sblock][/sblock] [b][url=http://beta.ditzie.com/69861/545a4bb4e8a70]CURRENT MAP[/URL][/B] [sblock=Action Crunch] Despite some impressive Perception rolls, the spiders have some killer Stealth going, so they get surprise. Spider 1 misses an attack on Erin. Spider 2 lands a bite, and Wilmorn fails the Fort save against its poison. He takes 1 HP damage, and 2 STR damage. Take the reduced strength into account when rolling attacks. Also, when you post, roll a new Fort save against DC 14. If you save, there will be no further effect from the poison on this bite. If you fail it, Wilmorn will take more STR damage next round. On the upside, the party won Initiative, so you all get a full round of actions before the spiders can do anything more. Note: If Aszar plans to ride and fight, he'll need to use a move action to roll a Ride check (DC 20) to control his horse, since it isn't combat trained. If he fails that check, he cannot act the rest of the round. Alternately, he can dismount. That's a move action, unless he makes a DC 20 Ride check for a Fast Dismount, in which case it's a Free action. So long as the horse sustains no damage, it won't run if left unattended in its current position (DM Fiat / Rule 0). Damage to an untrained horse will require another Ride check (if he's on it) or Handle Animal (if it's unattended) to control its flight response.[/sblock] [sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps) Remember to post an updated map link when you update for moves. [b]Status[/b][code] Wilmorn 11/12, Str 16/18, poison 3/4 rounds remain (DC 14 Fort save to end further) Erin 8/8 Siddhartha 9/9 Kepli 12/12 Scuttle 6/6 Aszar 8/8 Klot'Kar 3/3 Horsie 15/15 Spider 1 11/11 AC 13 [T 13, FF 11] Spider 2 11/11 AC 13 [T 13, FF 11][/code][/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] No Loitering
Top