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<blockquote data-quote="jkason" data-source="post: 6471445" data-attributes="member: 2710"><p>The party checks to make sure their captors are secure once more. The conscious goblin cringes as he receives no assurances as to the potential disposition of his soul vis-a-vis Aszar, but appears to accept the party's moves to settle down for the night as at least a momentary reprieve. </p><p></p><p>Every soul makes individual and group preparations for the evening. Siddhartha takes his stoic place standing watch first, as the others bank the fire and settle in for sleep. Just as they've nodded off, the second of the smaller goblins wakes. He, like his companion, gibbers on loudly at first, but after a few whispered chastisements from the first goblin (and the disapproving frown of Siddhartha), the second goblin hunkers down, as well. </p><p></p><p>Soon both of the smaller goblins drift off into fitful slumber in their bonds, leaving Siddhartha alone in the failing light. Despite the cover of the trees, the former gladiator-slave is still struck by the overwhelming sense of openness around him. No walls. No shackles. And while the rustle of leaves and the occasional animal call make it clear he isn't completely alone, for the length of his watch, Siddhartha is free of all other humanoid eyes which might judge or condemn him.</p><p></p><p>The night falls full and dark, and Siddhartha wakes Kepli as night-blooming jasmine fills the air and the flicker of late-mating glow bugs move in the trees. The warrior takes his place to rest, and the halflings' adopted daughter takes her shift. </p><p></p><p>The night is not nearly so black for Kepli, whose mysterious heritage gifted her with eyes made for the darkness. Scuttle settles in on a tree branch, dozing on and off as Kepli watches the trees and the brush fade to shades of gray. The spirits whisper in the wind, a vague story about the eye of the storm, but no one from the material world comes close to the camp before it is time for Kepli to wake her merfolk companion for his watch. </p><p></p><p>As with the girl raised by halflings, Aszar's vision is unobscured as he coils his tail to hold himself upright, spear at the ready. The forest, despite being lush and green in the day, seems frustratingly arid to the man from beneath the waves. Robbed of its color by the darkness, the surface world's desert feel is heightened. Aszar's eyes catch the bright white warmth of a family of racoon who circle the camp, chuffing about looking for cast offs, but his watch is similarly uneventful. He wakes Wilmorn and Erin, and falls back into a sleep filled with azure waves and the warm embrace of family.</p><p></p><p>The ranger and the tiefling take their turn guarding the camp. They rely largely on Erin's eyes for the first half of the watch, until the pre-dawn begins to bleed into the air with the scent of morning dew. Soon enough, early-rising birds begin their calls as the forest begins its own changing of the guard. The nocturnals take to their bed as the diurnals once again lay claim to the forest. </p><p></p><p>As the sun begins to rise, the two smaller goblins do, as well. While their larger compatriot looks slightly better, he remains unconscious. Seeing the person who did all the translating for him, the first goblin to wake calls out to Erin:</p><p></p><p>[sblock=Translated by Erin]"We has staying silent all night so the badness and monsters aren't eating anyone, and we has told you everything you want, so is time to let us go, yes?"[/sblock]</p><p></p><p>[sblock=ooc]Since tomorrow is Crunch Time both at work and home in prep for my leaving, I wanted to give you folks something vaguely substantial to help tide you over for my absence. </p><p></p><p>A full night's sleep regains everyone 1 HP per level (so, 1 for now) and 1 ability score point for those who lost them from poison. I've updated my running totals below if you're not sure / want to compare. </p><p></p><p>It's worth noting that successful Intimidation only lasts for a maximum of 1 hour. Your captives are once again Hostile toward you (though obviously they recall your threats). If you want to try influencing them for cooperation, you'll need another check. On the upside, 1 hour after an Intimidate check, there are no penalties for making a new one.[/sblock]</p><p></p><p>[sblock=Status]<strong>Wilmorn</strong> 12/12, Str 16/18 </p><p><strong>Erin</strong> 5/8, Str 9/12 </p><p><strong>Siddhartha</strong> 6/9</p><p><strong>Kepli</strong> 12/12 </p><p><strong>Scuttle</strong> 6/6 </p><p><strong>Aszar</strong> 8/8 </p><p><strong>Klot'Kar</strong> 3/3 </p><p><strong>Horsie</strong> 15/15 </p><p></p><p>Resources used: [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6471445, member: 2710"] The party checks to make sure their captors are secure once more. The conscious goblin cringes as he receives no assurances as to the potential disposition of his soul vis-a-vis Aszar, but appears to accept the party's moves to settle down for the night as at least a momentary reprieve. Every soul makes individual and group preparations for the evening. Siddhartha takes his stoic place standing watch first, as the others bank the fire and settle in for sleep. Just as they've nodded off, the second of the smaller goblins wakes. He, like his companion, gibbers on loudly at first, but after a few whispered chastisements from the first goblin (and the disapproving frown of Siddhartha), the second goblin hunkers down, as well. Soon both of the smaller goblins drift off into fitful slumber in their bonds, leaving Siddhartha alone in the failing light. Despite the cover of the trees, the former gladiator-slave is still struck by the overwhelming sense of openness around him. No walls. No shackles. And while the rustle of leaves and the occasional animal call make it clear he isn't completely alone, for the length of his watch, Siddhartha is free of all other humanoid eyes which might judge or condemn him. The night falls full and dark, and Siddhartha wakes Kepli as night-blooming jasmine fills the air and the flicker of late-mating glow bugs move in the trees. The warrior takes his place to rest, and the halflings' adopted daughter takes her shift. The night is not nearly so black for Kepli, whose mysterious heritage gifted her with eyes made for the darkness. Scuttle settles in on a tree branch, dozing on and off as Kepli watches the trees and the brush fade to shades of gray. The spirits whisper in the wind, a vague story about the eye of the storm, but no one from the material world comes close to the camp before it is time for Kepli to wake her merfolk companion for his watch. As with the girl raised by halflings, Aszar's vision is unobscured as he coils his tail to hold himself upright, spear at the ready. The forest, despite being lush and green in the day, seems frustratingly arid to the man from beneath the waves. Robbed of its color by the darkness, the surface world's desert feel is heightened. Aszar's eyes catch the bright white warmth of a family of racoon who circle the camp, chuffing about looking for cast offs, but his watch is similarly uneventful. He wakes Wilmorn and Erin, and falls back into a sleep filled with azure waves and the warm embrace of family. The ranger and the tiefling take their turn guarding the camp. They rely largely on Erin's eyes for the first half of the watch, until the pre-dawn begins to bleed into the air with the scent of morning dew. Soon enough, early-rising birds begin their calls as the forest begins its own changing of the guard. The nocturnals take to their bed as the diurnals once again lay claim to the forest. As the sun begins to rise, the two smaller goblins do, as well. While their larger compatriot looks slightly better, he remains unconscious. Seeing the person who did all the translating for him, the first goblin to wake calls out to Erin: [sblock=Translated by Erin]"We has staying silent all night so the badness and monsters aren't eating anyone, and we has told you everything you want, so is time to let us go, yes?"[/sblock] [sblock=ooc]Since tomorrow is Crunch Time both at work and home in prep for my leaving, I wanted to give you folks something vaguely substantial to help tide you over for my absence. A full night's sleep regains everyone 1 HP per level (so, 1 for now) and 1 ability score point for those who lost them from poison. I've updated my running totals below if you're not sure / want to compare. It's worth noting that successful Intimidation only lasts for a maximum of 1 hour. Your captives are once again Hostile toward you (though obviously they recall your threats). If you want to try influencing them for cooperation, you'll need another check. On the upside, 1 hour after an Intimidate check, there are no penalties for making a new one.[/sblock] [sblock=Status][b]Wilmorn[/b] 12/12, Str 16/18 [b]Erin[/b] 5/8, Str 9/12 [b]Siddhartha[/b] 6/9 [b]Kepli[/b] 12/12 [b]Scuttle[/b] 6/6 [b]Aszar[/b] 8/8 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 Resources used: [/sblock] [/QUOTE]
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