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<blockquote data-quote="GlassEye" data-source="post: 6556457" data-attributes="member: 40413"><p><strong>Kepli Stormborn, shaman</strong></p><p></p><p>[section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Kepli is worried. Wilmorn, Erin, and Siddhartha have all taken serious injuries. One unlucky strike and any of them could be down. Her healing is expended. And Scuttle, that wild nature spirit in the form of a bird, is throwing himself in harm's way for her. She really sees little choice but to leap into the fray like a mother bear protecting her young.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">As Kepli moves to face the least injured orc Scuttle continues to batter the humanoid with his wings and in general be a nuisance and provide a distraction for Kepli to take advantage of. She does, and her spear slips past the orc's armor and sinks into its flesh. Kepli looks past the orc and her eyes briefly lock with Siddhartha's; she smiles grimly and rips the spear from her opponents body.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p>[/section]</p><p><a href="http://beta.ditzie.com/69861/5500f5a07231c" target="_blank">Updated Map</a></p><p>[sblock=OOC]Scuttle's Hover: <a href="http://roll.coyotecode.net/lookup.php?rollid=83309" target="_blank">Fly: 1D20+6 = [19]+6 = 25</a></p><p>Scuttle Standard: Aid Another (Attack for Kepli, so +2 to hit if successful): <a href="http://roll.coyotecode.net/lookup.php?rollid=83310" target="_blank">Aid: 1D20+4 = [15]+4 = 19</a></p><p></p><p>Kepli Move: as on map</p><p>Standard: Shortspear: <a href="http://roll.coyotecode.net/lookup.php?rollid=83311" target="_blank">Spear: 1D20+3 = [17]+3 = 20</a> for <a href="http://roll.coyotecode.net/lookup.php?rollid=83312" target="_blank">Dmg: 1D6+1 = [3]+1 = 4</a></p><p></p><p>[/sblock]</p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 1</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +10 (+12 w/ Alertness); Darkvision 60 ft.</p><p></p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 12 <span style="color: yellow">Current: 12</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +1 <span style="color: orange"><strong>CMD:</strong></span> 12 <span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds</s>, Sleep</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance</li> </ul><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +6</p><p>Spirit Magic: Charm Animal 1/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Alchemist's Fire 2/2 (w/ Aszar)</p><p>sling (9/10 bullets)</p><p></p><p>[size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +6</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 6 <span style="color: yellow">Current: 6</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +0 <span style="color: cyan"><strong>CMD:</strong></span> 6 <span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +4</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +4 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6556457, member: 40413"] [b]Kepli Stormborn, shaman[/b] [section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Kepli is worried. Wilmorn, Erin, and Siddhartha have all taken serious injuries. One unlucky strike and any of them could be down. Her healing is expended. And Scuttle, that wild nature spirit in the form of a bird, is throwing himself in harm's way for her. She really sees little choice but to leap into the fray like a mother bear protecting her young. As Kepli moves to face the least injured orc Scuttle continues to batter the humanoid with his wings and in general be a nuisance and provide a distraction for Kepli to take advantage of. She does, and her spear slips past the orc's armor and sinks into its flesh. Kepli looks past the orc and her eyes briefly lock with Siddhartha's; she smiles grimly and rips the spear from her opponents body. [/indent][/section] [url=http://beta.ditzie.com/69861/5500f5a07231c]Updated Map[/url] [sblock=OOC]Scuttle's Hover: [url=http://roll.coyotecode.net/lookup.php?rollid=83309]Fly: 1D20+6 = [19]+6 = 25[/url] Scuttle Standard: Aid Another (Attack for Kepli, so +2 to hit if successful): [url=http://roll.coyotecode.net/lookup.php?rollid=83310]Aid: 1D20+4 = [15]+4 = 19[/url] Kepli Move: as on map Standard: Shortspear: [url=http://roll.coyotecode.net/lookup.php?rollid=83311]Spear: 1D20+3 = [17]+3 = 20[/url] for [url=http://roll.coyotecode.net/lookup.php?rollid=83312]Dmg: 1D6+1 = [3]+1 = 4[/url] [/sblock] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29][size=+1]Kepli[/size][/url] Aasimar Shaman 1 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +10 (+12 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 12 [color=yellow]Current: 12[/color] [color=orange][b]CMB:[/b][/color] +1 [color=orange][b]CMD:[/b][/color] 12 [color=orange][b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +5 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds[/s], Sleep [*]Orisons: Daze, Detect Magic, Guidance[/list][color=orange][b]Special:[/b][/color] Concentration +6 Spirit Magic: Charm Animal 1/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Alchemist's Fire 2/2 (w/ Aszar) sling (9/10 bullets) [size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +6 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 6 [color=yellow]Current: 6[/color] [color=cyan][b]CMB:[/b][/color] +0 [color=cyan][b]CMD:[/b][/color] 6 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +4 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +4 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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