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<blockquote data-quote="jkason" data-source="post: 6583401" data-attributes="member: 2710"><p>Aszar inchworms his way over, muttering something in the gurgling language of his people. His eyes seem to glaze over as he looks at the vials in Erin's hands, then he grins. Which, given Aszar's general demeanor, is slightly unsettling.</p><p></p><p>"These are healing draughts," he announces. "Since they look like what we found on the goblins, I expect that's what those other two vials are, as well."</p><p></p><p>[sblock=ooc]GlassEye is right on all counts. It's around midday. Since the document you had said the forward position was only there for recruits for a couple of hours at midday, it's also unlikely the orcs you just killed wouldn't be missed well before you took a full 8 hours to rest if you chose to do so. You'd also be continuing in the middle of the night when you don't all have darkvision, so keep that in mind.</p><p></p><p>Siddhartha (and everyone, for that matter) gets to add level up HP to what he already had. He just doesn't get to auto-heal what he lost, so his HP total moves from 2 to 8, which is more HP, but still -7 from his max. </p><p></p><p>Aszar has Detect Magic prepared, so I just auto ran him to try the Spellcraft check, which he passed brilliantly. The potions are CLW potions. So are the two you snagged from the goblins, so you have 4 total to distribute as you choose. Note that whoever uses them will need to debit their cost (50 gp) / count them as part of their final payout, since they're part of the adventure loot. </p><p></p><p>Not seen anything from either, but we'll throw in mentions in case: [MENTION=51271]Voda Vosa[/MENTION] , [MENTION=6780165]grtrtle[/MENTION] , if you're about, feel free to chime in. [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6583401, member: 2710"] Aszar inchworms his way over, muttering something in the gurgling language of his people. His eyes seem to glaze over as he looks at the vials in Erin's hands, then he grins. Which, given Aszar's general demeanor, is slightly unsettling. "These are healing draughts," he announces. "Since they look like what we found on the goblins, I expect that's what those other two vials are, as well." [sblock=ooc]GlassEye is right on all counts. It's around midday. Since the document you had said the forward position was only there for recruits for a couple of hours at midday, it's also unlikely the orcs you just killed wouldn't be missed well before you took a full 8 hours to rest if you chose to do so. You'd also be continuing in the middle of the night when you don't all have darkvision, so keep that in mind. Siddhartha (and everyone, for that matter) gets to add level up HP to what he already had. He just doesn't get to auto-heal what he lost, so his HP total moves from 2 to 8, which is more HP, but still -7 from his max. Aszar has Detect Magic prepared, so I just auto ran him to try the Spellcraft check, which he passed brilliantly. The potions are CLW potions. So are the two you snagged from the goblins, so you have 4 total to distribute as you choose. Note that whoever uses them will need to debit their cost (50 gp) / count them as part of their final payout, since they're part of the adventure loot. Not seen anything from either, but we'll throw in mentions in case: [MENTION=51271]Voda Vosa[/MENTION] , [MENTION=6780165]grtrtle[/MENTION] , if you're about, feel free to chime in. [/sblock] [/QUOTE]
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