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<blockquote data-quote="jkason" data-source="post: 6614902" data-attributes="member: 2710"><p>The orc on the wall spins around as Siddhartha's arrow flies by him. He calls out something in his native tongue, then runs for the same point at which the human disappeared. </p><p></p><p>From inside the crumbling fort, the party hears a singsong chant in the orcish tongue. Though they see no immediate, visible effects, the spellcasters recognize the lilt of magic when they hear it. </p><p></p><p>The human comes barelling out of the main gate, javelin in hand. Her eyes, bloodshot and wide, lock on the ranger, and the weapon flies ... wide. The ranger remains untouched for now.</p><p></p><p>A second orc makes its way over the debris in the broken hole in the wall. He can't make it to Siddhartha, but it seems clear the former gladiator is his target.</p><p></p><p>Yet a third orc appears in the open gate, slightly behind the human warrior. This one carries a morningstar, and is clothed in furs and covered in bone and feather fetishes. An oversized toad, covered in distended warts, perches on the his shoulder. </p><p></p><p><a href="http://beta.ditzie.com/69861/555235051a5ea" target="_blank"><strong>UPDATED MAP</strong></a></p><p></p><p>[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.</p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. </p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).</p><p></p><p>* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]</p><p></p><p>[sblock=ooc]The defenders burned most of their actions moving. Only one able to attack was the human, who missed Wilmorn. </p><p></p><p>Since it may matter: note that there is rubble between Wilmorn and the human. That makes it difficult terrain, which means he cannot charge. </p><p></p><p></p><p><strong>Wilmorn</strong> 21/21, Str 16/18 </p><p><strong>Erin</strong> 14/14, Str 9/12 </p><p><strong>Siddhartha</strong> 12/17</p><p><strong>Kepli</strong> 13/20 </p><p><strong>Scuttle</strong> 10/10 </p><p><strong>Aszar</strong> 14/14</p><p><strong>Klot'Kar</strong> 3/3 </p><p><strong>Horsie</strong> 15/15 </p><p></p><p>Resources used: Aszar: Sleep, Ill Omen, </p><p>Kepli: CLW</p><p>Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex</p><p>Siddhartha: potion CLW</p><p>Wilmorn: Chakram</p><p></p><p><strong>Human:</strong> 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear)</p><p><strong>Orc 1:</strong> 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p><strong>Orc 2:</strong> 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p><strong>Orc Shaman:</strong> 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6614902, member: 2710"] The orc on the wall spins around as Siddhartha's arrow flies by him. He calls out something in his native tongue, then runs for the same point at which the human disappeared. From inside the crumbling fort, the party hears a singsong chant in the orcish tongue. Though they see no immediate, visible effects, the spellcasters recognize the lilt of magic when they hear it. The human comes barelling out of the main gate, javelin in hand. Her eyes, bloodshot and wide, lock on the ranger, and the weapon flies ... wide. The ranger remains untouched for now. A second orc makes its way over the debris in the broken hole in the wall. He can't make it to Siddhartha, but it seems clear the former gladiator is his target. Yet a third orc appears in the open gate, slightly behind the human warrior. This one carries a morningstar, and is clothed in furs and covered in bone and feather fetishes. An oversized toad, covered in distended warts, perches on the his shoulder. [url=http://beta.ditzie.com/69861/555235051a5ea][b]UPDATED MAP[/B][/URL] [sblock=Environmental Notes]* Any square with debris in it is difficult terrain. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position). * Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock] [sblock=ooc]The defenders burned most of their actions moving. Only one able to attack was the human, who missed Wilmorn. Since it may matter: note that there is rubble between Wilmorn and the human. That makes it difficult terrain, which means he cannot charge. [b]Wilmorn[/b] 21/21, Str 16/18 [b]Erin[/b] 14/14, Str 9/12 [b]Siddhartha[/b] 12/17 [b]Kepli[/b] 13/20 [b]Scuttle[/b] 10/10 [b]Aszar[/b] 14/14 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 Resources used: Aszar: Sleep, Ill Omen, Kepli: CLW Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex Siddhartha: potion CLW Wilmorn: Chakram [b]Human:[/b] 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear) [b]Orc 1:[/b] 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [b]Orc 2:[/b] 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [b]Orc Shaman:[/b] 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [/sblock] [/QUOTE]
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