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<blockquote data-quote="GlassEye" data-source="post: 6615112" data-attributes="member: 40413"><p><strong>Kepli Stormborn, shaman (+Aszar)</strong></p><p></p><p>[section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Kepli is dismayed that Siddhartha ran off instead of standing and fighting. How is <em>she</em> supposed to face off against an orc? She hopes the orc either goes after Siddhartha or Wilmorn instead of herself, then instantly feels guilty about it. Nothing to do for it but continue. She takes a cautious step back and begins casting her <em>sleep</em> spell. She had wanted to catch more opponents in its effect but it looked like her enemies weren't going to be cooperative and stand around in little groups while she cast at them.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Scuttle senses the target of Kepli's ire (and he's learning a keen dislike of orcs). He flies forward with a high pitched shriek and dive bombs the orc trying to peck out its eyes. Kepli suppresses a groan as her crazed familiar again throws itself into grave danger on her account but keeps up her casting.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Aszar inscrutably watches the crazy land-born from the back of his horse. The horse isn't so calm about the shrieking bird, the whistling of arrows and the calls starting the battle. It begins to shy and Aszar is forced to try to rein it in. Failing, Aszar is forced to work long, valuable seconds trying to calm his mount.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p>[/section]</p><p><a href="http://beta.ditzie.com/69861/5552698b7c3fc" target="_blank">New Map</a></p><p>[sblock=OOC]Kepli: 5 ft step + Full round: cast sleep, target Orc 2</p><p></p><p>Scuttle: Move as on map (provokes AoO)</p><p>Standard: attack: [roll0] for [roll1]</p><p></p><p>Aszar: Move: Ride [roll2]</p><p>[/sblock]</p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 2</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +11 (+13 w/ Alertness); Darkvision 60 ft.</p><p></p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 20 <span style="color: yellow">Current: 13</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +2 <span style="color: orange"><strong>CMD:</strong></span> 13 <span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +6</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds</s>, Sleep, Cure Light Wounds</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance, Virtue</li> </ul><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +7</p><p>Spirit Magic: Charm Animal 1/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)</p><p>Alchemist's Fire 2/2 (w/ Aszar)</p><p>sling (9/10 bullets)</p><p></p><p>[size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +10</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10 <span style="color: yellow">Current: 10</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +1 <span style="color: cyan"><strong>CMD:</strong></span> 7 <span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +5 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6615112, member: 40413"] [b]Kepli Stormborn, shaman (+Aszar)[/b] [section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Kepli is dismayed that Siddhartha ran off instead of standing and fighting. How is [i]she[/i] supposed to face off against an orc? She hopes the orc either goes after Siddhartha or Wilmorn instead of herself, then instantly feels guilty about it. Nothing to do for it but continue. She takes a cautious step back and begins casting her [i]sleep[/i] spell. She had wanted to catch more opponents in its effect but it looked like her enemies weren't going to be cooperative and stand around in little groups while she cast at them. Scuttle senses the target of Kepli's ire (and he's learning a keen dislike of orcs). He flies forward with a high pitched shriek and dive bombs the orc trying to peck out its eyes. Kepli suppresses a groan as her crazed familiar again throws itself into grave danger on her account but keeps up her casting. Aszar inscrutably watches the crazy land-born from the back of his horse. The horse isn't so calm about the shrieking bird, the whistling of arrows and the calls starting the battle. It begins to shy and Aszar is forced to try to rein it in. Failing, Aszar is forced to work long, valuable seconds trying to calm his mount. [/indent][/section] [url=http://beta.ditzie.com/69861/5552698b7c3fc]New Map[/url] [sblock=OOC]Kepli: 5 ft step + Full round: cast sleep, target Orc 2 Scuttle: Move as on map (provokes AoO) Standard: attack: [roll0] for [roll1] Aszar: Move: Ride [roll2] [/sblock] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29][size=+1]Kepli[/size][/url] Aasimar Shaman 2 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +11 (+13 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 20 [color=yellow]Current: 13[/color] [color=orange][b]CMB:[/b][/color] +2 [color=orange][b]CMD:[/b][/color] 13 [color=orange][b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +6 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds[/s], Sleep, Cure Light Wounds [*]Orisons: Daze, Detect Magic, Guidance, Virtue[/list][color=orange][b]Special:[/b][/color] Concentration +7 Spirit Magic: Charm Animal 1/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds) Alchemist's Fire 2/2 (w/ Aszar) sling (9/10 bullets) [size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +10 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 10 [color=yellow]Current: 10[/color] [color=cyan][b]CMB:[/b][/color] +1 [color=cyan][b]CMD:[/b][/color] 7 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +5 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +5 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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