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<blockquote data-quote="jkason" data-source="post: 6615844" data-attributes="member: 2710"><p><strong>Round 2</strong></p><p></p><p>"Brave human not so brave when you feel Arakan!" the orc decked out in furs and bone growls. He points a clawed finger at Wilmorn, growling and spitting words, and the ranger feels it, welling up within him: unmitigated fear. </p><p></p><p>"Gut you for hurting me!" the human woman yells as she recovers from dodging Wilmorn's polearm. She draws her longsword, risking another hit from the longer weapon so that she can get within striking distance. Sure enough, even as he feels the chill of fear, Wilmorn feels the hot burn of a blade strike opening up his side. </p><p></p><p>Between Siddhartha's arrow and the bloodthirsty bite of Scuttle, the orc at the breach in the wall wobbles. Like the others you've met before, however, he stays standing when any reasonable creature would lie down and bleed quietly. </p><p></p><p>Caught in the rubble, he chooses to vent his ire on the closest target. Kepli's spirit animal nearly loses a wing to the bloody chop of the orc's falchion. Whether through luck or stubbornness, the bird yet lives. </p><p></p><p>Both Kepli and Siddhartha catch sight of the orc from the wall as he starts to pick his way through the rubble to come to his companion's aid, though he's still too far away to attack. </p><p></p><p><a href="http://beta.ditzie.com/69861/5553947a39674" target="_blank"><strong>UPDATED MAP</strong></a></p><p></p><p>[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.</p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. </p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).</p><p></p><p>* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]</p><p></p><p>[sblock=ooc] [MENTION=40413]GlassEye[/MENTION] , Scuttle's attack was actually a crit threat. Since the Orc has ferocity, he's staggered either way, it doesn't affect anything else that happens on his turn. Go ahead and roll the confirmation / damage this go 'round and we'll just apply it. </p><p></p><p> [MENTION=6778347]FrancisJohn[/MENTION], A bardiche is actually a reach weapon (attacks 10' out, but can't attack adjascent). I moved Wilmorn back 5' to account for that. </p><p></p><p>Enemy actions: </p><p></p><p>Orc 2 missed his AoO when Scuttle attacked. </p><p>Orc magic-y guy cast Cause Fear on Wilmorn. He has to make a DC 11 Will save or he'll be forced to flee during his turn from being Frightened (2 rounds). Even if he saves, he's Shaken for 1 round (no need to flee and can take normal actions). Both conditions also come with -2 to attack, further saves, skills, and ability checks. </p><p></p><p>The human closes in order to attack. This opens her up to an AoO from Wilmorn due to his reach weapon. Note that he has a -2 to that attack from Shaken or Frightened, depending on how the save goes. </p><p></p><p>Unless he manages to do 29 damage with that AoO, she hits Wilmorn for 12 damage. </p><p></p><p>Orc 1 double moves. </p><p></p><p>Orc 2 attacks Scuttle because he can't 5' step. Hits for 9 damage. The orc also takes 1 point of damage from staying upright.</p><p></p><p>STATUS</p><p></p><p><strong>Wilmorn</strong> 9/21, Str 16/18 (Shaken or Frightened - Will save 11 to determine which)</p><p><strong>Erin</strong> 14/14, Str 9/12 </p><p><strong>Siddhartha</strong> 12/17</p><p><strong>Kepli</strong> 13/20 </p><p><strong>Scuttle</strong> 1/10 </p><p><strong>Aszar</strong> 14/14</p><p><strong>Klot'Kar</strong> 3/3 </p><p><strong>Horsie</strong> 15/15 </p><p></p><p>Resources used: Aszar: Sleep, Ill Omen, </p><p>Kepli: CLW</p><p>Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex</p><p>Siddhartha: potion CLW</p><p>Wilmorn: Chakram</p><p></p><p><strong>Human:</strong> 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear)</p><p><strong>Orc 1:</strong> 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p><strong>Orc 2:</strong> -1/6, AC 13 (T:10, FF:13), Staggered (to -12), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p><strong>Orc Shaman:</strong> 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear)[/SBLOCK]</p><p></p><p>Party's up.</p></blockquote><p></p>
[QUOTE="jkason, post: 6615844, member: 2710"] [b]Round 2[/b] "Brave human not so brave when you feel Arakan!" the orc decked out in furs and bone growls. He points a clawed finger at Wilmorn, growling and spitting words, and the ranger feels it, welling up within him: unmitigated fear. "Gut you for hurting me!" the human woman yells as she recovers from dodging Wilmorn's polearm. She draws her longsword, risking another hit from the longer weapon so that she can get within striking distance. Sure enough, even as he feels the chill of fear, Wilmorn feels the hot burn of a blade strike opening up his side. Between Siddhartha's arrow and the bloodthirsty bite of Scuttle, the orc at the breach in the wall wobbles. Like the others you've met before, however, he stays standing when any reasonable creature would lie down and bleed quietly. Caught in the rubble, he chooses to vent his ire on the closest target. Kepli's spirit animal nearly loses a wing to the bloody chop of the orc's falchion. Whether through luck or stubbornness, the bird yet lives. Both Kepli and Siddhartha catch sight of the orc from the wall as he starts to pick his way through the rubble to come to his companion's aid, though he's still too far away to attack. [url=http://beta.ditzie.com/69861/5553947a39674][B]UPDATED MAP[/B][/url] [sblock=Environmental Notes]* Any square with debris in it is difficult terrain. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position). * Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock] [sblock=ooc] [MENTION=40413]GlassEye[/MENTION] , Scuttle's attack was actually a crit threat. Since the Orc has ferocity, he's staggered either way, it doesn't affect anything else that happens on his turn. Go ahead and roll the confirmation / damage this go 'round and we'll just apply it. [MENTION=6778347]FrancisJohn[/MENTION], A bardiche is actually a reach weapon (attacks 10' out, but can't attack adjascent). I moved Wilmorn back 5' to account for that. Enemy actions: Orc 2 missed his AoO when Scuttle attacked. Orc magic-y guy cast Cause Fear on Wilmorn. He has to make a DC 11 Will save or he'll be forced to flee during his turn from being Frightened (2 rounds). Even if he saves, he's Shaken for 1 round (no need to flee and can take normal actions). Both conditions also come with -2 to attack, further saves, skills, and ability checks. The human closes in order to attack. This opens her up to an AoO from Wilmorn due to his reach weapon. Note that he has a -2 to that attack from Shaken or Frightened, depending on how the save goes. Unless he manages to do 29 damage with that AoO, she hits Wilmorn for 12 damage. Orc 1 double moves. Orc 2 attacks Scuttle because he can't 5' step. Hits for 9 damage. The orc also takes 1 point of damage from staying upright. STATUS [b]Wilmorn[/b] 9/21, Str 16/18 (Shaken or Frightened - Will save 11 to determine which) [b]Erin[/b] 14/14, Str 9/12 [b]Siddhartha[/b] 12/17 [b]Kepli[/b] 13/20 [b]Scuttle[/b] 1/10 [b]Aszar[/b] 14/14 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 Resources used: Aszar: Sleep, Ill Omen, Kepli: CLW Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex Siddhartha: potion CLW Wilmorn: Chakram [b]Human:[/b] 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear) [b]Orc 1:[/b] 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [b]Orc 2:[/b] -1/6, AC 13 (T:10, FF:13), Staggered (to -12), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [b]Orc Shaman:[/b] 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear)[/SBLOCK] Party's up. [/QUOTE]
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