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<blockquote data-quote="GlassEye" data-source="post: 6615948" data-attributes="member: 40413"><p><strong>Kepli Stormborn, shaman (+Aszar)</strong></p><p></p><p>[section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Scuttle makes good with his attack though he doesn't do any serious damage. The orc's attack against Scuttle knocks him spiraling through the air. Kepli shrieks as blood and feathers spray 'cross the sky. Luckily her spell is near completion and she manages to finish it off and her magic settles over the orc. After Scuttle regains control he goes winging off to a tree to nurse his wound.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">With her spell complete Kepli looks around for something, anything, that she can do to help. Aszar is still having difficulty with his horse but she doesn't think that her help will accomplish anything. Instead, she wonders if Siddhartha had the right idea: skirmish, fire and keep moving. She moves across the open ground to stand next to Siddhartha and she chants to the spirits who settle on the big man to aid his attack.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Aszar continues to struggle with his horse trying to get it calm enough that he can slip off and help.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p>[/section]</p><p><a href="http://beta.ditzie.com/69861/5553c6d9f04fd" target="_blank">New Map</a></p><p>[sblock=OOC]Scuttle: Confirm? [roll0]</p><p>Scuttle is only capable of doing one point of nonlethal damage, two if the crit confirms.</p><p>Fly DC 10, to avoid crashing to the ground: [roll1]</p><p>Full-Round: withdraw (provokes AoO if Kepli's spell fails)</p><p></p><p>Kepli: finishes sleep, DC 14 to save</p><p>Move: as map, to Siddhartha</p><p>Standard: use Fury hex on Sid (+2 morale to attack; +2 resist to fear saves for the next 3 rounds)</p><p></p><p>Aszar: Ride: [roll2]</p><p>[/sblock]</p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 2</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +11 (+13 w/ Alertness); Darkvision 60 ft.</p><p></p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 20 <span style="color: yellow">Current: 13</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +2 <span style="color: orange"><strong>CMD:</strong></span> 13 <span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +6</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds</s>, Sleep, Cure Light Wounds</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance, Virtue</li> </ul><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +7</p><p>Spirit Magic: Charm Animal 1/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)</p><p>--Used: Siddhartha</p><p>Alchemist's Fire 2/2 (w/ Aszar)</p><p>sling (9/10 bullets)</p><p></p><p>[size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +10</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10 <span style="color: yellow">Current: 1</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +1 <span style="color: cyan"><strong>CMD:</strong></span> 7 <span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +5 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6615948, member: 40413"] [b]Kepli Stormborn, shaman (+Aszar)[/b] [section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Scuttle makes good with his attack though he doesn't do any serious damage. The orc's attack against Scuttle knocks him spiraling through the air. Kepli shrieks as blood and feathers spray 'cross the sky. Luckily her spell is near completion and she manages to finish it off and her magic settles over the orc. After Scuttle regains control he goes winging off to a tree to nurse his wound. With her spell complete Kepli looks around for something, anything, that she can do to help. Aszar is still having difficulty with his horse but she doesn't think that her help will accomplish anything. Instead, she wonders if Siddhartha had the right idea: skirmish, fire and keep moving. She moves across the open ground to stand next to Siddhartha and she chants to the spirits who settle on the big man to aid his attack. Aszar continues to struggle with his horse trying to get it calm enough that he can slip off and help. [/indent][/section] [url=http://beta.ditzie.com/69861/5553c6d9f04fd]New Map[/url] [sblock=OOC]Scuttle: Confirm? [roll0] Scuttle is only capable of doing one point of nonlethal damage, two if the crit confirms. Fly DC 10, to avoid crashing to the ground: [roll1] Full-Round: withdraw (provokes AoO if Kepli's spell fails) Kepli: finishes sleep, DC 14 to save Move: as map, to Siddhartha Standard: use Fury hex on Sid (+2 morale to attack; +2 resist to fear saves for the next 3 rounds) Aszar: Ride: [roll2] [/sblock] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29][size=+1]Kepli[/size][/url] Aasimar Shaman 2 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +11 (+13 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 20 [color=yellow]Current: 13[/color] [color=orange][b]CMB:[/b][/color] +2 [color=orange][b]CMD:[/b][/color] 13 [color=orange][b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +6 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds[/s], Sleep, Cure Light Wounds [*]Orisons: Daze, Detect Magic, Guidance, Virtue[/list][color=orange][b]Special:[/b][/color] Concentration +7 Spirit Magic: Charm Animal 1/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds) --Used: Siddhartha Alchemist's Fire 2/2 (w/ Aszar) sling (9/10 bullets) [size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +10 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 10 [color=yellow]Current: 1[/color] [color=cyan][b]CMB:[/b][/color] +1 [color=cyan][b]CMD:[/b][/color] 7 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +5 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +5 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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