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<blockquote data-quote="GlassEye" data-source="post: 6626962" data-attributes="member: 40413"><p><strong>Kepli Stormborn, shaman (+Aszar)</strong></p><p></p><p>[section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Aszar wants off this crazed four-legged beast. Walkers (Klot'Kar excepted) are nearly incomprehensible when compared to any sane current-swimmer; this creature particularly so. He tries to slide off, curling around Klot'Kar to protect the little turtle but manages to land awkwardly. The horse, freed from its rider, moves away and Aszar rolls over to an upright position and checks on Klot'Kar.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Scuttle sits on his tree branch, wing awkwardly bent and bleeding, and screeches his anger and pain to the world.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">The anger from Scuttle pounds at Kepli and she watches with satisfaction as the orc that maimed her familiar falls into a sleep. Even moreso when Siddhartha's arrow drops the other one in a spray of blood. She reaches up to her temple which seems to pound in time with the pulse of Scuttle's fury. At first she isn't sure what she can do but then she realizes she can pass the spirit of fury to someone else. She moves past Siddhartha towards Wilmorn and Erin.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p>[/section]</p><p><a href="http://beta.ditzie.com/69861/556674a316796" target="_blank">New Map</a></p><p>[sblock=OOC]jkason, you have a note of Guidance on Siddhartha. I think it is supposed to be Kepli's Fury hex which grants a +2 to hit and vs. fear saves for three rounds.</p><p></p><p>Aszar: dismount from uncontrolled mount. I'm guessing it's not really possible to do without taking a fall. He'll do it so he can start contributing. Ride check first: [roll0], then dismount one way or another.</p><p></p><p>Kepli: double move as on map[/sblock]</p><p>[/sblock]</p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 2</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +11 (+13 w/ Alertness); Darkvision 60 ft.</p><p></p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 20 <span style="color: yellow">Current: 13</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +2 <span style="color: orange"><strong>CMD:</strong></span> 13 <span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +6</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds, Sleep</s>, Cure Light Wounds</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance, Virtue</li> </ul><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +7</p><p>Spirit Magic: Charm Animal 1/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)</p><p>--Used: Siddhartha</p><p>Alchemist's Fire 2/2 (w/ Aszar)</p><p>sling (9/10 bullets)</p><p></p><p>[size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +10</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10 <span style="color: yellow">Current: 1</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +1 <span style="color: cyan"><strong>CMD:</strong></span> 7 <span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +5 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6626962, member: 40413"] [b]Kepli Stormborn, shaman (+Aszar)[/b] [section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Aszar wants off this crazed four-legged beast. Walkers (Klot'Kar excepted) are nearly incomprehensible when compared to any sane current-swimmer; this creature particularly so. He tries to slide off, curling around Klot'Kar to protect the little turtle but manages to land awkwardly. The horse, freed from its rider, moves away and Aszar rolls over to an upright position and checks on Klot'Kar. Scuttle sits on his tree branch, wing awkwardly bent and bleeding, and screeches his anger and pain to the world. The anger from Scuttle pounds at Kepli and she watches with satisfaction as the orc that maimed her familiar falls into a sleep. Even moreso when Siddhartha's arrow drops the other one in a spray of blood. She reaches up to her temple which seems to pound in time with the pulse of Scuttle's fury. At first she isn't sure what she can do but then she realizes she can pass the spirit of fury to someone else. She moves past Siddhartha towards Wilmorn and Erin. [/indent][/section] [url=http://beta.ditzie.com/69861/556674a316796]New Map[/url] [sblock=OOC]jkason, you have a note of Guidance on Siddhartha. I think it is supposed to be Kepli's Fury hex which grants a +2 to hit and vs. fear saves for three rounds. Aszar: dismount from uncontrolled mount. I'm guessing it's not really possible to do without taking a fall. He'll do it so he can start contributing. Ride check first: [roll0], then dismount one way or another. Kepli: double move as on map[/sblock] [/sblock] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29][size=+1]Kepli[/size][/url] Aasimar Shaman 2 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +11 (+13 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 20 [color=yellow]Current: 13[/color] [color=orange][b]CMB:[/b][/color] +2 [color=orange][b]CMD:[/b][/color] 13 [color=orange][b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +6 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds, Sleep[/s], Cure Light Wounds [*]Orisons: Daze, Detect Magic, Guidance, Virtue[/list][color=orange][b]Special:[/b][/color] Concentration +7 Spirit Magic: Charm Animal 1/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds) --Used: Siddhartha Alchemist's Fire 2/2 (w/ Aszar) sling (9/10 bullets) [size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +10 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 10 [color=yellow]Current: 1[/color] [color=cyan][b]CMB:[/b][/color] +1 [color=cyan][b]CMD:[/b][/color] 7 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +5 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +5 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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